Design of the times: How does venue design influence gambling behaviour (revisited)?

In a previous blog I briefly examined how gaming venue design affects gambling behaviour, particularly in relation to casino atmospherics. Over the last century, the gaming industry has used various inducements and ploys to entice people to gamble. The psychology of marketing has become big business. Casinos – like any other business with a product to sell – has had to keep up with times and spend huge amounts of money in an effort to get even more of your money. As a psychologist, I have always been very interested in the design features of gambling venues. Put more simply, to what extent is psychology used in design features as a way of taking more money from you?

I have spent many years studying the situational characteristics of many gambling venues to examine this question. Situational characteristics are primarily features of the environment (such as the location of the casino, the number of casinos in a specified area, membership requirements, etc.) but can also include internal features of the casino itself (such as décor, heating, lighting). These features can be very important in both the initial decision to gamble and continued gambling once you are in the casino.

Most casinos around the world try to fill up as much floor space as they can with slot machines. This is because slots are the most profitable form of gambling for operators. The profitability of slot machines can depend on simple factors such as floor location, coin denomination and pay off schedules. Floor layout is also important in other areas. For instance, restaurants are often positioned in the centre or back of the casino so that customers have to pass the gaming areas before and after they have eaten. Another strategy is to use deliberate circuitous paths to keep customers in the casino longer, the psychology being that if the patrons are in the casino longer they will spend more money. In many US casinos the management will provide free alcoholic drinks – all in the hope that you may spend a little more while under the influence and being a little less rational!

Casino designers can also introduce environmental features to manipulate human senses. For instance, light and colour are two variables that can affect behaviour – and gambling is no exception. Psychological research has shown that colour can evoke affective states and influence behaviour. Some colours are associated with certain moods. Red is “exciting” and “stimulating”, blue is “comfortable”, “secure” and “soothing”, orange is “disturbing” and green is “leisurely”. Colour can affect physiological reactions such as blood pressure, breathing rate, mood and arousal. In gambling situations, research has shown that people will gamble and stake money more under red light than colours towards the blue end of the spectrum.

The use of sound can also be important. Constant noise and sound gives the impression of a noisy, fun and exciting environment. In addition, many slot machines play musical tunes or ring bells and buzzers if someone has won. As coins are paid out by dropping down onto a metal pay out tray (along with buzzers, bells and music), it gives the impression that winning is more common than losing – as you cannot hear the sound of losing! Music can also be used to manipulate how we feel. Two of the many effects music can have may be to heighten psychological arousal or to relax. Early studies showed that when customers in a supermarket were exposed to loud music, their shopping rate – how much they bought per minute spent in the store – was higher than when quiet music was played. Gamblers may also spend more under similar conditions although there have only been a handful of studies published to date. We have carried out a couple of experiments which have shown that gamblers play faster when there is music with a high beats per minute playing in the background.

Believe it or not – and as I pointed out in a previous blog – smell may also have an influence on gambling behaviour. Experiments carried out in Las Vegas casinos showed that a slot machine’s takings could be increased by spraying them with pleasant odours. Researchers found that the slot machines with pleasant aromas had significantly higher profits than the machines not sprayed with any odours. This is very similar to shops who pump the smell of chocolate in the run up to Valetine’s Day hoping it will increase sales.

Physical comfort is also an important factor. I call this the “seating, eating and heating” phenomenon. If a gambler is physically (as well as psychologically) comfortable, there is more chance they will stay in the casino. Comfort is therefore used by casino management to encourage and prolong gambling. For instance, taking a gambler off their feet enhances physical comfort considerably and reduces fatigue. Another obvious customer care tactic is the availability of refreshments and amenities (including toilets). Paradoxically, serious gamblers often gamble for long periods of time. Consequently, they are often reluctant to leave a slot machine or the roulette table to get a drink or food, or go to the toilet as they do not want to lose their “lucky seat” or favourite machine. Interestingly, in one research study, thirty bars with slot machines were compared with another thirty that didn’t. In the bars without slot machines, almost all of the clientele drank pints. However, in the bars with slot machines, only 8% of the clientele drank pints. The main reason for this was that slot machine players did not want to leave the machines to go to the toilet in case someone ‘stole’ their machine!

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Cole, T., Barrett, D.K.R., Griffiths, M.D. (2011). Social facilitation in online and offline gambling: A pilot study. International Journal of Mental Health and Addiction, 9, 240-247.

Dixon. L., Trigg, R. & Griffiths, M.D. (2007). An empirical investigation of music and gambling behaviour. International Gambling Studies, 7, 297-308.

Finlay, K., Kanetkar, V., Londerville, J. & Marmurek, H.C. (2006). The physical and psychological measurement of gambling environments. Environment and Behavior, 38, 570-581

Friedman, B. (2000). Designing Casinos to Dominate the Competition. Reno, NV: Institute for the Study of Gambling and Commercial Gaming, University of Nevada.

Griffiths, M.D. (2009). Casino design: Understanding gaming floor influences on player behaviour. Casino and Gaming International, 5(1), 21-26.

Griffiths, M.D. & Parke, J. (2003). The environmental psychology of gambling. In G. Reith (Ed.), Gambling: Who wins? Who Loses? pp. 277-292. New York: Prometheus Books.

Griffiths, M.D. & Parke, J. (2005). The psychology of music in gambling environments: An observational research note. Journal of Gambling Issues, 13. Located at:

Hirsch, A.R. (1995). Effects of ambient odors on slot-machine usage in a Las Vegas casino. Psychology and-Marketing, 12, 585-594.

Lam, L.W., Chan, K.W., Fong, D. & Lo, F. (2011). Does the look matter? The impact of casino servicescape on gaming customer satisfaction, intention to revisit, and desire to stay. International Journal of Hospitality Management, 30, 558-567.

Spenwyn, J., Barrett, D.K.R. & Griffiths, M.D. (2010). The role of lights and music in gambling behavior: An empirical pilot study. International Journal of Mental Health and Addiction, 8, 107-118.

About drmarkgriffiths

Professor MARK GRIFFITHS, BSc, PhD, CPsychol, PGDipHE, FBPsS, FRSA, AcSS. Dr. Mark Griffiths is a Chartered Psychologist and Professor of Behavioural Addiction at the Nottingham Trent University, and Director of the International Gaming Research Unit. He is internationally known for his work into gambling and gaming addictions and has won many awards including the American 1994 John Rosecrance Research Prize for “outstanding scholarly contributions to the field of gambling research”, the 1998 European CELEJ Prize for best paper on gambling, the 2003 Canadian International Excellence Award for “outstanding contributions to the prevention of problem gambling and the practice of responsible gambling” and a North American 2006 Lifetime Achievement Award For Contributions To The Field Of Youth Gambling “in recognition of his dedication, leadership, and pioneering contributions to the field of youth gambling”. His most recent award is the 2013 Lifetime Research Award from the US National Council on Problem Gambling. He has published over 600 research papers, four books, over 130 book chapters, and over 1000 other articles. He has served on numerous national and international committees (e.g. BPS Council, BPS Social Psychology Section, Society for the Study of Gambling, Gamblers Anonymous General Services Board, National Council on Gambling etc.) and is a former National Chair of Gamcare. He also does a lot of freelance journalism and has appeared on over 2000 radio and television programmes since 1988. In 2004 he was awarded the Joseph Lister Prize for Social Sciences by the British Association for the Advancement of Science for being one of the UK’s “outstanding scientific communicators”. His awards also include the 2006 Excellence in the Teaching of Psychology Award by the British Psychological Society and the British Psychological Society Fellowship Award for “exceptional contributions to psychology”.

Posted on June 19, 2012, in Addiction, Advertising, Gambling, Gambling addiction, Marketing, Popular Culture, Problem gamblng, Psychology and tagged , , , , , , , . Bookmark the permalink. 1 Comment.

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