Monthly Archives: November 2015

Crossing the see: A brief look at ‘strabismusophilia’

Some time ago I came across a 2012 online article entitled ‘18 Sexual Fetishes That Sound Made Up (But They’re Not)’ on The Date Report website. Of the 18 fetishes listed, I knew about 17 of them (15 of which I have written articles on for this blog including emetophilia [sexual arousal from vomit], dendrophilia [sexual arousal from trees], pyrophilia [sexual arpusal from fire], taphephilia [sexual arousal from being buried alive], and arachnephilia [sexual arousal from spiders]). The one that I had little awareness of was ‘cross-eyed fetishism’ (although I was aware of the sexual paraphilia ‘oculophilia’ in which individuals are sexually aroused by eyes and which I also covered in a previous blog). The article contained only one sentence relating to cross-eyed fetishes which read “Not sure what the scientific name for this fetish is, but this is good news for Dannielynn Birkhead, Anna Nicole Smith’s cross-eyed offspring”. If such a fetish exists, I would name it strabismusophilia (as strabismus is the medical condition of having non-aligned eyes).

Having already written my previous blog on eye fetishes more generally, I would argue that strabismusophilia is a sub-type of oculophilia as the condition manifests itself in a desire for actual physical contact and interaction with the eye (albeit a very particular type of eye). An online article at the Page Pulp website about sexual fetishes of famous authors alleged that F. Scott Fitzgerald had a foot fetish, James Joyce had a fart fetish, Lord Byron was a sex addict, Marquis de Sade had a fetish for “anything and everything”, (the most notable being sadomasochism), and that the philosopher Rene Descartes had a cross-eye fetish.

Descartes’ sexual fetish for cross-eyed women is well documented including the work of psychiatric sexologist Richard von Krafft-Ebing. Descartes himself wrote that:

“As a child I was in love with a girl of my own age, who was slightly cross-eyed. The imprint made on my brain by the wayward eyes became so mingled with whatever else had aroused in me the feeling of love that for years afterwards, when I saw a cross-eyed woman, I was more prone to love her than any other, simply for that flaw…The impression made in my brain when I looked at her wandering eyes was joined so much to that which also occurred when the passion of love moved me, that for a long time afterward, in seeing cross-eyed women, I felt more inclined to love them than others, simply because they had that defect; and I did not know that was the reason.”

Descartes’ passion for cross-eyed women was also discussed in a 2011 paper in the Annals of the New York Academy of Sciences, (by Alex Voorhoeve, Elie During, David Jopling, Timothy Wilson, and Frances Kamm). In one of the passages by Dr. Voorhoeve, he discussed Queen Christina of Sweden asking Descartes what causes us to “love one person rather than another before we know their merit”. According to Voorhoeve:

“Descartes replied that when we experience a strong sensation, this causes the brain to crease like a piece of paper. And when the stimulus stops, the brain uncreases, but it stays ready to be creased again in the same way. And when a similar stimulus is presented, then we get the same response, because the brain is ready to crease again. And what did he mean by all this? Well, he gave an example. He said that all his life he had had a fetish for cross-eyed women. Whenever he came across a cross-eyed woman, desire would enflame him. And he figured out…after introspection, that this was because his brain had been strongly creased by his first childhood love, who was cross-eyed”.

This classical conditioning type explanation was also alluded to in a 2011 article on the Psychology Today website by Dr. Aaron Ben-Zeév that examined ‘Why Did Descartes Love Cross-Eyed Women?’ Dr. Ben-Zeév noted:

“It would appear that when Descartes fell in love with the young girl, he loved her whole Gestalt, which included other characteristics, but her crossed eyes were the most unique. This feature of the girl distinguished her from most other girls. It is as if he subconsciously thought that every woman who shared that distinctive feature would have the other positive characteristics of the girl with whom he had originally fallen in love and would therefore generate the same profound love. This attitude makes him perceive these women as beautiful…However, the fact that the girl he fell in love had the distinctive feature of crossed eyes did not mean that her other characteristics would be shared by other women who have the same feature. In fact, however, this mistaken association set off a feeling of love when he encountered this characteristic in other women…It is a kind of Pavlovian response which makes us more likely to love this person”.

It appears there are modern day adherents to cross-eyed fetishism as I found these extracts in online forums discussing the fetish:

  • Extract 1: “I get insanely turned on when I see a girl crosses her eyes. I go on video and image sites to see girls crossing their eyes. I have requested custom videos of girls crossing their eyes. I am not sure how to break this fetish. It is something that is hard for me to talk about and I recently revealed it to my girlfriend in a text. I have asked her to cross her eyes for me but she cannot do it. In fact my last two girlfriends have not been able to cross their eyes. I feel like if maybe we could play out that fetish in my personal life it would deter me from looking online at stuff. I am not sure what to do”
  • Extract 2: “I am attracted to people that have lazy eyes. The more lazy their eye, the more attractive it is to me.
It’s a huge turn-on, especially eyes that turn outward (e.g., exotropia)”
  • Extract 3: Them cross-eyed girls drive me wild! I’m a lazy eye man myself. I like when one gets a lil’ googly after they’ve had a few drinks”

Although there is no academic research on cross-eye fetishism, I did come across two other types of fetishistic behavior that overlaps with being cross-eyed. The first is in relation to balloon fetishism (i.e., individuals that get sexually aroused from inflating, deflating and/or popping balloons). I came across online sex videos that were tagged ‘cross-eyed balloon inflation’ comprising women blowing up big balloons where they were also cross-eyed (and to which male ‘looners’ found this both erotic and arousing. After watching one of these idiosyncratic videos, one looner commented: “I for one really enjoyed this [cross-eyed woman inflating a balloon] – makes it looks like she’s really concentrated on the inflation, which I like to see. And variety is nice; I, for one, get tired of clips that are too alike”. Perhaps more worryingly is the association of being cross-eyed with sexually sadistic acts of women being strangled on film on hard-core BDSM videos. As the blurb on one sex video available online noted: “There are women that are strangled, and sometimes become cross-eyed. It’s the stupid impression somehow, you will not ever afford to worry about such a thing is the person being strangled. Your beauty is one of [being] cross-eyed”.

I also wonder whether cross-eyed fetishism is a sub-type of teratophilia – typically defined as being sexually aroused by ugly people? According to Dr. Anil Aggrawal’s book Forensic and Medico-legal Aspects of Sexual Crimes and Unusual Sexual Practices, teratophilia is defined as those people who derive sexual pleasure and arousal from “deformed or monstrous people”. The online Urban Dictionary defines it as “the ability to see beauty in the unusual [and] clinically described as a sexual preference for deformed people”. Being cross-eyed could arguably fit these definitions (particularly the one from the Urban Dictionary of seeing beauty in the unusual).

From my own research, I have come to the conclusion that cross-eyed fetishism (that I have termed ‘strabismusophilia’) probably exists but is very rare with an incredibly low prevalence rate among the general population. It may be a sub-type of both oculophilia and teratophilia but further research is needed to confirm such speculations.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Aggrawal A. (2009). Forensic and Medico-legal Aspects of Sexual Crimes and Unusual Sexual Practices. Boca Raton: CRC Press.

Ben-Zeév, A. (2011). Why did Descartes love cross-eyed women? The lure of imperfection, Psychology Today, November 29. Located at: http://www.psychologytoday.com/blog/in-the-name-love/201111/why-did-descartes-love-cross-eyed-women-the-lure-imperfection

Descartes, R. (1978). His Moral Philosophy and Psychology (translated by John J. Blom). New York: New York University Press.

Divine Caroline (2012). 18 Sexual Fetishes That Sound Made Up (But They’re Not). The Date Report, September 20. Located at: http://www.thedatereport.com/dating/sex/sexual-fetishes-emetophilia-tree-sex/

Love, B. (2001). Encyclopedia of Unusual Sex Practices. London: Greenwich Editions.

Love, B. (2005). Cat-fighting, eye-licking, head-sitting and statue-screwing. In R. Kick (Ed.), Everything You Know About Sex is Wrong (pp.122-129). New York: The Disinformation Company.

Page Pulp (2014). Sexual fetishes of famous authors. Located at: http://www.pagepulp.com/2091/sexual-fetishes-of-famous-authors/

Voorhoeve, A., During, E., Jopling, D., Wilson, T., & Kamm, F. (2011). Who am I? Beyond “I think, therefore I am”. Annals of the New York Academy of Sciences, 1234(1), 134-148.

Wikipedia (2014). Oculophilia. Located at: http://en.wikipedia.org/wiki/Oculophilia

Group to conquer: The social psychology of poker

In today’s blog I am going to try and apply some relatively simple social psychology to playing poker. Unlike some of my previous articles that may have bordered into ‘pop’ psychology territory, this article uses some very well researched psychological phenomena and examines to what extent they can improve your game and aid skilful poker playing.

Over in the US, Professor Matthew Martens at the University of Albany is a psychologist who has consistently applied his psychological knowledge to his love of poker. He has written very persuasively on how social psychology is used and abused in gambling situations. Like me, his own students are fascinated by the idea that academics use their passion for an academic subject and use it to aid them in non-academic situations. It is also somewhat ironic that we spend far more time analysing others’ behaviour rather than our own (probably because we don’t get paid for self-analysis!).

Like Professor Martens I have little time for Freudian psycho-babble and much prefer to believe that by understanding some fundamental psychological principles, poker players can make more rational, better decisions when playing at the tables. Professor Martens has highlighted three particular principles from traditional social psychology that he believes have high psychological relevance at the poker table. These are (i) the fundamental attribution error, (ii) group conformity, and (iii) social loafing. I shall examine each of these briefly in turn.

The fundamental attribution error (FAE) is a fairly simple concept to understand. What’s more, there is a mass of worldwide evidence showing its existence in a wide variety of behaviours, situations and contexts. In its most simple terms, the FAE boils down to the tendency for us as individuals to attribute other people’s behaviours to internal rather than external causes. The flip side of the coin is that as individuals we also have a tendency to attribute our failures to external rather than internal causes. So what does this mean in relation to poker?

Firstly, players may assume that opponents are weak or poor players when they make unfavourable decisions. At the same time, players may also believe their own poker play is simply ‘unlucky’ when things don’t go their way. In essence, the FAE makes players less objective in their thinking when evaluating both their own play and that of their opponents. The underlying message is that you shouldn’t view opponents as ‘weak’ players just because they made what looked like a few poor decisions. Similarly, as a player you must be honest about the quality of your play and try not to attribute poor playing outcomes to external events like ‘unlucky’ or ‘bad’ cards.

Another well-known phenomenon in social psychology is group conformity. In group situations (such as playing a game of poker), there is a psychological tendency to conform to the behaviour of other group members. Professor Martens gives the example of a player getting seated at a wild table where everybody is betting and raising with any two cards, and realizing four hours and 50 big bets later that the player had no idea why they chose to call three bets cold with Queen-7 suited and Ace-6 offsuit. In this situation, and to their detriment, the player has perhaps subconsciously conformed to the behaviour at the table. There is a fine line between adjusting your play to maximize the specific game situation that you face, versus adjusting your play to simply ‘fit in’ with everyone else at the table. The former will generate profit over the long run, the latter will probably ensure that you will at best break even.

This final social psychology principle that Professor Martens highlights is social loafing. However, there is one caveat – it only applies to poker tournaments. More specifically, this occurs when players are in a position that knocking out someone will result in a major benefit to all other players, such as getting in the money or making the final table. The underlying principle of social loafing is that people in group settings often sit around and wait for other people to do the work, so that they can get all the reward with little or no work. In tournament poker, this would translate to individuals choosing not to risk their chips in an effort to knock someone out, instead waiting for someone else to do the dirty work.

Professor Martens argues that by understanding these three principles of social psychology, and recognizing when they are occurring in the poker game that you are playing, players are better able to make winning decisions and evaluations about their play. It’s probably also true to say that the three particular social psychological phenomena discussed in this article are an inherent part of our day-to-day human nature. Put more simply, it is our natural human inclination to engage in these behaviours often and in a wide variety of situations (including poker playing). Therefore, it takes a little work to recognize when these phenomena are negatively affecting your game, but overcoming them should provide profitable benefits in the long run.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Biolcati, R., Passini, S. & Griffiths, M.D. (2015). All-in and bad beat: Professional poker players and pathological gambling. International Journal of Mental Health and Addiction, in press.

Griffiths, M.D., Parke, J., Wood, R.T.A. & Rigbye, J. (2010). Online poker gambling in university students: Further findings from an online survey. International Journal of Mental Health and Addiction, 8, 82-89.

McCormack. A. & Griffiths, M.D. (2012). What differentiates professional poker players from recreational poker players? A qualitative interview study. International Journal of Mental Health and Addiction, 10, 243-257.

Parke, A. & Griffiths, M.D. (2011). Poker gambling virtual communities: The use of Computer-Mediated Communication to develop cognitive poker gambling skills. International Journal of Cyber Behavior, Psychology and Learning, 1(2), 31-44.

Parke, A., Griffiths, M., & Parke, J. (2005) Can playing poker be good for you? Poker as a transferable skill. Journal of Gambling Issues, 14.

Recher, J. & Griffiths, M.D. (2012). An exploratory qualitative study of online poker professional players. Social Psychological Review, 14(2), 13-25.

Wood, R.T.A., Griffiths, M.D. & Parke, J. (2007). The acquisition, development, and maintenance of online poker playing in a student sample. CyberPsychology and Behavior, 10, 354-361.

Wood, R.T.A. & Griffiths. M.D. (2008). Why Swedish people play online poker and factors that can increase or decrease trust in poker websites: A qualitative investigation. Journal of Gambling Issues, 21, 80-97.

The highs of cries: Another look at dacryphilia

In a previous blog I examined the sexual paraphilia dacryphilia. Dr. Anil Aggrawal in his book Forensic and Medico-legal Aspects of Sexual Crimes and Unususal Sexual Practices defines as “arousal from seeing tears in the eyes of a partner”. In my previous article I widened the definition of dacryphilia to include (i) sexual arousal from someone displaying strong emotion and/or (ii) sexual arousal from the emotional release that accompanies crying (i.e., an ‘emotional catharsis’). Dr. Aggrawal’s definition implies that sadism may form an inherent part of dacryphilia and implicitly indicates the potential presence of dacryphilic masochism in the recipient of sadistic dacryphilic activity. My widened definition suggested that dacryphilia could represent an extension of normative human behaviour towards crying (i.e., an extension of the desire to give attention to and comfort a crier).

Based on anecdotal data collected from online dacryphilia forums, my previous blog speculated that two distinct types may exist within the dacryphilic community: those with sadistic dacryphilic interests and those with voyeuristic dacryphilic interests. As such, dacryphilia creates a number of potential dichotomies: (i) sadomasochistic dacryphilic interests versus emotional dacryphilic interests; (ii) sadistic dacryphilic interests versus masochistic dacryphilic interests; and (iii) individuals who actively engage in dacryphilia versus individuals who passively engage in dacryphilia.

The potential contrast between sadomasochistic and emotional dacryphilic interests is of particular interest, as both of these interests occupy differing and almost opposing aspects of human sexual experience. Likewise, the potential existence of sadistic vs. masochistic, and active vs. passive interests within dacryphilia suggest that it is a non-normative sexual interest with enough variety for an interesting dataset and analysis. Furthermore, the possibility that dacryphilia represents an extension of normative human behaviour towards crying and tears raises the question of why some individuals might find sexual arousal in crying and tears. Thus, on the whole, there are a number of prospective research avenues that are implied within the limited literature on dacryphilia, but as I mentioned in my previous article there had been no empirical research into the area.

However, my research colleague Richard Greenhill and I recently published a qualitative paper on dacryphilia in the International Journal of Sexual Health. Our study comprised online interviews with eight dacryphiles (six females and two males; aged 20 to 50 years; five from the US with the others from the UK, Romania, and Belgium) and proposed a new typology of dacryphilia based on the interviews (and as far as we are aware is the first ever published study of the topic). Our participants were recruited via recruitment posts on one specific dacryphilia forum (i.e., CryingLovers), one general fetish forum (i.e., FetLife) and one BDSM forum (i.e., collarchat.com). The data were analysed using thematic analysis.

The three main thematic areas of dacryphilia we identified were: (i) compassion; (ii) dominance/submission; and (iii) curled-lips. Half of the participants (n = 4, all female) expressed their dacryphilia primarily through compassion, meaning that they enjoyed or were aroused by the compassion of comforting a crier. Four sub-themes were identified as characteristic of compassionate interests within dacryphilia: (i) dacryphilia as comforting; (ii) negative feelings towards sadomasochistic dacryphilia; (iii) dacryphilia as a natural role and/or duty; and (iv) subversion of societal and/or gender norms. For many of these participants (n = 3), the idea of dacryphilia as a comforting action from themselves to the crier forms an important part of their dacryphilic identity.

Three of the other participants (two submissive females and one dominant male) expressed their dacryphilia primarily through dominance/submission, meaning that they were aroused by either causing tears in a consenting submissive individual or being made to cry by a consenting dominant individual. Although this type of dacryphilia is often characterized as sadomasochistic by those with compassionate interests, dominant/submissive was deemed a more appropriate description, as participants in this group identified more with dominance/submission than sadomasochism. Two sub-themes were identified as characteristic of dominant/submissive interests within dacryphilia: (i) emotional and physical pain; and (ii) tears and crying as a secondary component of dominance/submission. All of those with dominant/submissive interests (n = 3) enjoyed both emotional and physical pain. 

The remaining participant (male) did not express an interest consistent with either compassion or dominance/submission. Instead, he expressed his dacryphilia primarily through an interest in curled-lips, meaning that he was aroused specifically by the curling of the lip during crying. Two sub-themes were identified as characteristic of this individual’s interest in curled-lips: (i) attraction to lips during crying; and (ii) rarity of this dacryphilic interest.

Our study not only suggested three initial areas of interest within dacryphilia, but the data we collected implied that dacryphilia may comprise a continuum of interests that can differ from each other, but which are all connected by an overarching enjoyment or arousal from tears and crying. Our study aimed to discover the different interests within dacryphilia and explore the range of dacryphilic experience. This was successfully achieved through the implementation of a set of online interviews that focussed attention on three initial possible interests within dacryphilia and assisted in reaching a sensitive and predominantly American population. Without the use of online recruitment and data collection, it is unlikely that we would have been able to carry out our study.

However, our sample size was small and may not reflect the experiences of other individuals with dacryphilic preferences and may display gender and cultural bias. A larger sample size may have led to the construction of further interests, as the interests outlined in the present study only relate to the eight participants who were interviewed. However, the fact we identified three different types of dacryphile in a sample of only eight people suggests that there are definite sub-types of dacryphilia. In particular, there appears to be a distinct difference between those who experience sexual arousal from compassionate interests and those who experience sexual arousal from dominant/submissive interests. Based on the sample in the present study, there appears to be a gender bias towards women and a cultural bias towards Americans. However, this may be a result of the limited nature of the small sample size and, as such, any extrapolation should be treated with caution.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Additional input: Richard Greenhill

Further reading

Aggrawal, Anil (2009). Forensic and Medico-legal Aspects of Sexual Crimes and Unususal Sexual Practices. Boca Raton: CRC Press.

Greenhill, R. & Griffiths, M.D. (2014). The use of online asynchronous interviews in the study of paraphilias. SAGE Research Methods Cases. Located at: http://dx.doi.org/10.4135/978144627305013508526

Greenhill, R. & Griffiths, M.D. (2015). Compassion, dominance/submission, and curled lips: A thematic analysis of dacryphilic experience. International Journal of Sexual Health, in press.

Griffiths, M. D. (2012). The use of online methodologies in studying paraphilias – A review. Journal of Behavioral Addictions, 1, 143-150.

Holmes, S.T. & Holmes, R.M. (2002). Sex Crimes: Patterns and Behavior. Thousand Oaks: Sage.

Milner, J. S. Dopke, C. A. & Crouch, J.L. (2008). Paraphilia not otherwise specified: Psychopathology and Theory. In Laws, D.R. & O’Donohue, W.T. (Eds.), Sexual Deviance: Theory, Assessment and Treatment (pp. 384-418). New York: Guildford Press.

Monroe, W. (2012). Fetish of the week: Dacryphilia. February 23. Located at: http://www.zzinsider.com/blogs/view/fetish_of_the_week_dacryphilia

Scorolli, C., Ghirlanda, S., Enquist, M., Zattoni, S. & Jannini, E. A. (2007). Relative prevalence of different fetishes. International Journal of Impotence Research, 19, 432-437.

Wikipedia (2012). Dacryphilia. Located at: http://en.wikipedia.org/wiki/Dacryphilia

Williams, D. J. (2006). Different (painful!) strokes for different folks: A general overview of sexual sadomasochism (SM) and its diversity. Sexual Addiction and Compulsivity, 13, 333-346.

Money for nothing (and your clicks for free?): Why do gamers buy ‘virtual assets’?


Video gaming has evolved from a single-player platform to a multi-player realm where interaction with other players is often a necessity. In order to enter the game, players must first create an avatar, a representation of their self in the game that is used to explore and interact with the virtual environment. When creating an avatar, players can also buy virtual assets to augment and/or enhance their online character. Virtual assets are items or customisations for video game avatars, bases, and characters that are purchased with real money.

In a previous blog, I looked at some of the anecdotal evidence that claimed a few individuals had become ‘addicted’ to buying virtual assets. At the time I wrote that article, there was almost nothing published academically on the psychology of virtual assets and why people bought virtual assets. A few months ago, Jack Cleghorn and I published a qualitative paper in the journal Digital Education Review based on our interviews with gamers that regularly bought virtual assets. Today’s blog looks at some of our findings.

For researchers, the buying of virtual assets provides an opportunity to try and understand why people become so immersed in games and what motivates gamers to spend real money on items that some would consider as having no value. In a multi-player environment, it becomes clear that the avatars seen on screen are graphical representations of someone real and may be part of human desires to be noticed, respected, and interacted with. Furthermore the gamer controlling their avatar has motivations, emotions, thoughts, and feelings. Virtual item purchases are therefore likely to impact on a gamer’s psychological wellbeing.

The growing market for virtual items indicates that transactions are becoming commonplace in gaming. The virtual market functions similarly to real markets in that there is demand, fluctuating markets, and profits to be made. The importance of virtual items to some people is illustrated by a divorce claim in a story on Hyped Talk in which a wife made a claim for over half of her husband’s virtual assets. In a different case (outlined in a 2005 issue of The Lawyer), Qiu Chengwei, a middle-aged man killed a fellow gamer over a dispute involving a virtual item. Obviously these cases are extreme but they highlight the fact that virtual items can have both financial and psychological value for gamers.

But why do people buy virtual items? Performance and general quality of an item is seen to be an important motivation whether the item is real or virtual. Online, an appeal to social status may be a better predictor for purchase behaviour than function. However, some claim that appealing to social status has no motivational significance in purchase behaviour. Another unique element of buying virtual items is the potential exclusivity. Exclusive or limited items tend to be unattainable through gameplay and instead must be bought with money. Exclusivity online has been shown to be of importance, and segmentation is a technique used by the games producers that limits certain items to certain classes, levels, or races. This has been shown to stimulate purchase behaviour. The amount of time invested in a game is also key to understanding spending patterns, and gamers will often buy virtual items after a dedicated amount of gameplay has been spent building an avatar.

Naturally, the longer the amounts of time that are spent online and in-game, the more the player emotionally and psychologically invests in the game. The concept of ‘flow’ (formulated by Mihaly Csikszentmihalyi in many papers and books) has been applied to gaming and can involve becoming emotionally attached to a character (in fact I published a paper on this with Damien Hull and Glenn Williams in a 2013 issue of the Journal of Behavioral Addictions). Flow is the feeling of complete absorption in an activity and affects consciousness and emotions of the individual experiencing it. A key element of feeling ‘flow’ is the experience and perception of the world of the avatar and has been applied to electronic media. The adaptation of ‘flow’ to the virtual world suggests that just like other leisure activities, an individual investing time in an environment where they feel socially accepted can become emotionally attached to their avatar. Gaming has been shown to affect consciousness and emotions of gamers that are both necessary in experiencing ‘flow’. It could be that purchasing of virtual items is also motivated – at least in part – by the feeling of emotional attachment to an avatar.

Gamers are being drawn in to an environment by the appeal of social interaction, manipulation of objects, exploration, and identification with the avatar. To some gamers, the virtual world can takes on more significance than ‘actual’ life and residency in their preferred games is what they consider their actuality. This suggests that the reward of gaming is great, indicating that those individuals who buy virtual items are doing so because they feel involved in an environment that benefits them personally.

Given the lack of empirical research, the qualitative study I published with Jack Cleghorn was based on in-depth interviews with six gamers who all regularly bought in-game virtual assets. We examined the (i) motivations for purchasing virtual items, (ii) psychological impact of purchasing virtual items on self-esteem and confidence, (iii) social benefits of gaming and virtual asset purchasing, (iv) emotional attachment to an avatar, (v) choice of items and customisation of the avatar as a form of self-expression, (v) impulsivity versus thoughtfulness in purchase intentions of virtual items, and (vii) impact of transaction machinery on the ‘game experience’ from a gamer’s perspective.

Using interpretative phenomenological analysis (IPA), the study was exploratory and aimed to understand the psychology underlying purchase intention of virtual items and assets among online gamers. As a result of interviewing the gamers, seven theses emerged: (i) motivation for purchase, (ii) social aspects of the gaming and purchasing, (iii) emotional attachment to the avatar, (iv) psychological reward and impact, (v) self-expression, (vi) ‘stock market gaming’ and gaming culture, and (vii) research/impulse buying. The use of IPA allowed each gamer to share their unique experience of playing and purchase behaviour.

Despite the negative aspects of online gaming, the gamers in our study emphasised a more positive side to buying virtual items and gaming more generally. Item exclusivity and item function were major motivating factors and contributed to an item’s importance in-game. Another key motivation for purchase behaviour was the appeal to social status. Attainment of items demonstrates to others how powerful the gamer is. Naturally, if an item has benefits for the avatar it is more likely that the gamer will spend money to obtain it. Function linked to progression, purchasing items, and buying in-game currency are all sometimes a necessity to progress. Novelty and collectability were also important motivators for some of our gamers. Despite subjective motivations, purchasing virtual items arose out of gaming as a predominant pastime. All of the gamers in our sample were dedicated gamers who spent relatively large amounts of time online and, as perhaps expected, larger gaming commitment to led to purchase behaviour.

An integral part of multiplayer gaming is the interaction with other gamers. The feeling of ‘social presence’ in an online environment is reliant on an emotional response to social interaction and the gamers in our study felt social satisfaction. The game sometimes enabled social interaction that might not otherwise be present. Previous research has shown how emotional attachment to games affects behaviour. Our study highlighted the role of emotional attachment to an avatar as a predictor for purchase intention. As well as emotional attachment increasing likelihood of spending, the spending of real money on items increases the attachment felt. It could be that purchasing virtual items may be a cyclical behaviour. It is also the case that purchasing affects the cognitions and emotions of gamers – ‘pride’ was a feeling that resonated among our interviewed gamers.

Our study also highlighted how gamers research items before purchasing them. It might be expected that easy-to-use transaction machinery might facilitate spending. However, in reality, the gamers we interviewed were guarded with their spending online and recommendations from friends playing a major role in purchase behaviour. Virtual assets can be then researched and the placing of real monetary value on the virtual items indicates the value they may hold to the gamer. Unlike media coverage focussing on the more negative impact of online gaming, our study highlighted the positive aspects of purchasing virtual assets for the gamer. They are able to feel connected socially, feel confidence in themselves and their success, express their inner and ideal self without constraint or fear, build lasting relationships, impress people, and generally benefit from gaming and buying virtual items.

Dr. Mark Griffiths, Professor of Behavioural Addiction, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Bowman, N. D., Schultheiss, D., & Schumann, C. (2012). ‘‘I’m attached, and I’m a good guy/gal!’’: How character attachment influences pro- and anti-social motivations to play massively multiplayer online role-playing games. CyberPsychology, Behavior and Social Networking, 15(3), 169-174.

Csikszentmihalyi, M., & Csikszentmihalyi, I. (1992). Optimal experience: Psychological studies of flow in consciousness. Cambridge: Cambridge University Press.

Cole, H. & Griffiths, M. D. (2007). Social interactions in Massively Multiplayer Online Role-Playing gamers. CyberPsychology and Behavior, 10, 575-583.

Griffiths, M. D. (2010). The role of context in online gaming excess and addiction: Some case study evidence. International Journal of Mental Health and Addiction, 8, 119-125.

Griffiths, M.D., Hussain, Z., Grüsser, S., Thalemann, R., Cole, H. Davies, M.N.O. & Chappell, D. (2013). Social interactions in online gaming. In P. Felicia (Ed.), Developments in Current Game-Based Learning Design and Deployment (pp.74-90). Pennsylvania: IGI Global.

Guo, Y., & Barnes, S. (2011). Purchase behavior in virtual worlds: An empirical investigation in Second Life. Information and Management, 48(7), 303-312.

Hamari, J. & Lehdonvirta, V. (2010). Game design as marketing: How game mechanics create demand for virtual goods. International Journal of Business Science and Applied Management, 5(1), 14-29.

Hassouneh, D., & Brengman, M. (2011). Shopping in virtual worlds: Perceptions, motivations and behaviour. Journal of Electronic Commerce Research, 12(4), 320-335.

Huang, E. (2012). Online experiences and virtual goods purchase intention. Internet Research, 22(3), 252-274.

Hull, D., Williams, G. A. & Griffiths, M. D. (2013). Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study. Journal of Behavioral Addictions, 2, 145-152.

Hyped Talk (2010). Virtually addicted Chinese woman claims virtual assets in her divorce plea. Available at: http://hypedtalk.blogspot.co.uk/2010/12/virtually-addicted-chinese-women-claims.html [Accessed: 6 March 2013].

Lee, P. (2005). The growth in the computer game market is leading to real legal issues in virtual worlds. The Lawyer, 19 (19), 14.

Lehdonvirta, V. (2009) Virtual item sales as a revenue model: Identifying attributes that drive purchase decisions. Electronic Commerce Research, 9(1-2), 97-113.

Li, Z. (2012). Motivation of virtual goods transactions based on the theory of gaming motivations. Journal of Theoretical and Applied Information Technology, 43(2), 254-260.

Manninen, T. & Kujanpää, T. (2007). The value of virtual assets – the role of game characters in MMOGs. International Journal of Business Science and Applied Management, 2(1), 21-33.

We can work it out: A brief look at ‘study addiction’

In today’s modern society, students face multiple academic pressures. The best colleges and universities require the best grades for entry and parents push and expect their children to succeed educationally. At school, pupils learn early on that success comes through dedication, discipline, and hard work. For some individuals, the act of educational study may become excessive and/or compulsive and lead to what has been termed ‘study addiction’.

Although there is little research and no generally accepted definition of study addiction to date, such behaviour (as a way of dealing with academic stress and pressure) has been conceptualized within contemporary research into workaholism. Consequently, from a ‘work addiction’ (i.e., workaholism) perspective, study addiction was defined by Dr. Cecilie Andreassen and her colleagues in a 2014 issue of the Journal of Managerial Psychology as: “Being overly concerned with studying, to be driven by an uncontrollable studying motivation, and to put so much energy and effort into studying that it impairs private relationships, spare-time activities, and/or health”.

The many similarities between studying and working lead to the notion that study addiction may be a precursor for or an early form of workaholism that might manifest itself in childhood or adolescence. Work appears to share many similarities to that of learning and studying, as both involve sustained effort in order to achieve success, often related to skills and knowledge, and both fulfill important social roles. In previous studies (including some of my own – see ‘Further reading’ below), workaholism has been shown to be a relatively stable entity over time. This suggests that the behavioural tendency to work excessively may be manifesting itself early in the development of an individual in relation to learning and associated academic behaviours. Given the similarities between excessive work and excessive study, there is no theoretical reason to believe that ‘study addiction’ (like work addiction) does not exist.

Given that most scales to assess workaholism have been developed without adequate consideration of all facets of addiction, my colleagues and I developed the Bergen Work Addiction Scale (BWAS). This was published in a 2012 issue of the Scandinavian Journal of Psychology and was developed to overcome the theoretical and conceptual weaknesses of previous instrumentation. This BWAS assesses core elements of addiction (salience, mood modification, tolerance, withdrawal, conflict, relapse, and problems). As no current measure of study addiction exists, we adapted the BWAS by replacing the words ‘work’ and ‘working’ with ‘study’ and ‘studying’ (creating the Bergen Study Addiction Scale) and carried out the first ever study on ‘study addiction’ and some of the results of this study that have just been published in the Journal of Behavioral Addictions are highlighted later in this article.

Unlike most other behavioural addictions (e.g., pathological gambling, video gaming addiction, shopping addiction, etc.), workaholism – like exercise addiction – has often been regarded as a positive and productive kind of addiction. Notably, workaholics typically score higher on personality traits such as conscientiousness and perfectionism compared to other addicts. As with the workaholic, the “perfect student” is hard working and involved, and it is likely that study addiction is also associated with conscientiousness. Along with the academic pressure derived from many differing sources (such as the fear of failure), it is also conceivable that such individuals – like workaholics – will score higher on neuroticism.

Although the societal notion of workaholism as a positive behaviour has received some support, most current scholars conceive it as a negative condition due to its association with impaired health, low perceived quality of life, diminished sleep quality, work-family conflicts, and lowered job performance. Given these well-established associations, we hypothesized in our study that extreme studying behaviour (i.e., study addiction) would be negatively related to psychological wellbeing, health, and academic performance, and positively related to stress.

On the basis of previous theoretical frameworks and empirical research into work addiction, we hypothesized that study addiction would be (i) positively and significantly associated with conscientiousness and neuroticism, (ii) positively and significantly associated with stress, and lower quality of life, health, and sleep, and (iii) negatively and significantly related to academic performance. Our study comprised two samples of students (n=1,211). The first sample comprised 218 first-year psychology undergraduate students at the University of Bergen in Norway. The second sample comprised 993 participants studying at three Polish universities.

We found there were positive associations between study addiction, neuroticism and conscientiousness, and lack of relationship with agreeableness (in both the Polish and Norwegian samples). In the Polish sample, extraversion was negatively related to study addiction. Our results also showed that study addiction was positively related to perceived stress and negatively associated with general quality of life, general health, and sleep quality above and beyond personality factors. These results parallel current knowledge about negative correlates of work addiction. When controlling for personality traits, study addiction was negatively associated with immediate academic performance (although not statistically significant in the Norwegian sample, probably due to the relatively small sample size in terms of exam results compared to the much bigger Polish sample).

As expected, study addiction was related to several negative consequences and problems. Although our results were interesting and (on the whole supported our hypotheses) the two groups of students comprised convenience samples, were predominantly female, and mainly comprised psychology and education students. Therefore, the results of our study cannot be generalized to other populations. However, our study is first ever study to conceptualize ‘study addiction’ and to test psychometric properties of a corresponding measurement tool (which for all you psychometricians out there had good reliability and validity). We also used several variables comprising possible antecedents and consequences of study addiction, including valid and reliable measures of personality, psychological wellbeing, health, stress, and academic performance. We believe that our study significantly adds to the existing literature on workaholism and behavioural addictions, and our initial findings appear to support the concept of study addiction and provide an empirical base for its further investigation.

If we had an unlimited research budget, we’d like to carry out longitudinal studies in younger samples (e.g., high school) as such data would likely provide useful information in terms of possible developmental risk factors, determinants, and correlates of study addiction. The relationship between study addiction and later work addiction should also be investigated longitudinally in order to investigate if these are aspects are part of the same phenomenon and/or pathological process.

Dr. Mark Griffiths, Professor of Behavioural Addiction, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Please note; This article was written in conjunction with Paweł Atroszko University of Gdańsk, Poland), Cecilie Schou Andreassen (University of Bergen, Norway), and Ståle Pallesen (University of Bergen, Norway).

Further reading

Andreassen, C. S. (2014). Workaholism: An overview and current status of the research. Journal of Behavioral Addictions, 3, 1-11.

Andreassen, C., Griffiths, M., Gjertsen, S., Krossbakken, E., Kvam, S., & Pallesen, S. (2013). The relationships between behavioral addictions and the five-factor model of personality. Journal of Behavioral Addictions, 2, 90-99.

Andreassen, C. S., Griffiths, M. D., Hetland, J., Kravina, L., Jensen, F., & Pallesen, S. (2014). The prevalence of workaholism: a survey study in a nationally representative sample of norwegian employees. PLoS One, 9, e102446. doi: 10.1371/journal.pone.0102446

Andreassen, C. S., Griffiths, M. D., Hetland, J., & Pallesen, S. (2012). Development of a work addiction scale. Scandinavian Journal of Psychology, 53, 265-272.

Andreassen, C. S., Hetland, J., & Pallesen, S. (2014). Psychometric assessment of workaholism measures. Journal of Managerial Psychology, 29, 7-24.

Atroszko, P.A., Andreassen, C.S., Griffiths, M.D. & Pallesen, S. (2015). Study addiction – A new area of psychological study: Conceptualization, assessment, and preliminary empirical findings. Journal of Behavioral Addictions, 4, 75–84.

Burke, R. J., Matthiesen, S. B., & Pallesen, S. (2006). Personality correlates of workaholism. Personality and Individual Differences, 40, 1223-1233.

Griffiths, M.D. (2005). A ‘components’ model of addiction within a biopsychosocial framework. Journal of Substance Use, 10, 191-197.

Griffiths, M.D. (2005). Workaholism is still a useful construct Addiction Research and Theory, 13, 97-100.

Griffiths, M.D. (2011). Workaholism: A 21st century addiction. The Psychologist: Bulletin of the British Psychological Society, 24, 740-744.

Griffiths, M.D. & Karanika-Murray, M. (2012). Contextualising over-engagement in work: Towards a more global understanding of workaholism as an addiction. Journal of Behavioral Addictions, 1(3), 87-95.

Quinones, C. & Mark D. Griffiths (2015). Addiction to work: recommendations for assessment. Journal of Psychosocial Nursing and Mental Health Services, 10, 48-59.

Spence, J. T., & Robbins, A. S. (1992). Workaholism – definition, measurement, and preliminary results. Journal of Personality Assessment, 58, 160-178.

van Beek, I., Taris, T. W., & Schaufeli, W. B. (2011). Workaholic and work engaged employees: dead ringers or worlds apart? Journal of Occupational Health Psychology, 16, 468-482.

Beating the habit: A brief look at ‘cane therapy’ as a treatment for addiction

In 2014, I was the resident psychologist on 12-episode television series called Forbidden made for the Discovery Channel. One of the strangest stories that the series reported on was ‘cane therapy’ for the ‘Twisted Treatments’ episode. Before I was interviewed for the story, I had to research the story and was also given some production notes as background material. According to the material I was provided with: 

Caning treatment was pioneered in Siberia by Dr Sergei Speransky a biologist from the Novosibirsk Institute of Medicine who together with Dr Marina Chuhrova released a research report in 2005 on whipping as a therapy. Dr Speransky and Dr Chukhrova developed the medical theory behind caning. Importantly Dr Chukhrova notes that, ‘It is not some warped sado-masochistic activity,’ but has a clear medical purpose. Apparently, there are some sound scientific principles behind these beatings. Namely the theory that pain activates the body’s immune system, causing it to perform much more effectively than under ‘normal circumstances.’ Dr Chukhrova taught [Dr. German Pilipenko] the theory as a student at university and controversially he has taken her theory and put it into practice, combining it with his own unique psychology treatment. 50-year old German Pilipenko has been caning people for nine years. In his spare time German enjoys the blissful serenity of mountain skiing in his local town. But in his professional life German has to bear the yelps, tears and groans of his patients – German canes and whips people for a living. German started to practice cane therapy in a medical clinic in 2004. Though the clinic no longer exists he’s continued the controversial practice as a private psychologist in a rented 14 square meter room in Novosibirsk’s Business Centre”.

Dr. Pilipenko is a psychotherapist and a hypnotist and claims that cane therapy can cure addictions (both chemical addictions such as alcohol and other drug addictions, and behavioural addictions such as sex addiction and work addiction), depression, phobias and neuroses. Along with Dr. Chukhrova, they have successfully treated over 1000 individuals (aged between 17 and 70 years) of their problems. The therapy appears to be arguably similar to primal therapy (which I briefly examined in a previous blog) and according to Pilipenko can be used as a kind of anti-stress injection”. Via intense caning sessions Pilipenko not only draws physical pain from his clients but also their emotional reactions. It is the release of these emotions (as with primal therapy) is what he believes cures his patients of their addictions, stresses, depression, and anxieties. (If you are a journalist or an artist he offers the therapy free as a way of promoting his therapeutic practice). For the television programme, one of Dr. Pilipenko’s female clients (Anzhelika Alexeyev, a 22-year old, fifth-year medical student) was interviewed. The production notes I was given noted:

“Anzhelika is only at the beginning of her life, but she’s already experienced hardship and emotional difficulties. Receiving a beating from Dr Pilipenko has been her solution. She’s already visited him once but German believes there is more work to be done. [The programme will] follow Anzhelika through pain and tears as she returns for more caning. She also introduces her father to the treatment and we see her bring him for a session…Her first caning experience was at the start of [the] year…Anzhelika had been suffering stress after miraculously surviving a car crash. German’s advice was that ‘she really needed a lashing.’ She agreed. Initially at the start of the session Anzhelika wanted to leave. She suffered through the first beating in tears, though she persisted, knowing the pain was temporary. She believes the treatment has been successful in curing her trauma and stress related to the accident. In fact she is a big supporter of German’s caning and believes it helps to get rid of emotions that are deeply hidden, unacknowledged and out of control”.

Many newspaper reports have covered the ‘therapy’ over the last few years but nothing has been published on it in peer-reviewed scientific journals. According to one report on the Alternet news site:

“Practitioners Dr. German Pilipenko and Professor Marina Chukhrova say that their treatment is grounded in science: ‘We cane the patients on the buttocks with a clear and definite medical purpose’…The pair say that addicts suffer from a lack of endorphins, and that pain can stimulate the brain to release the feel-good chemicals, ‘making patients feel happier in their own skins.’ Mainstream doctors dismiss the practice, saying that exercise, acupuncture, massage, chocolate or sex are all better at stimulating endorphin secretion. Dr. Pilipenko admits, ‘we get a lot of skepticism…but so do all pioneers.’ The Siberian Times reports that ‘the reaction of most people is predictable: to snigger, scoff or make jokes loaded with sexual innuendo.’ And one recipient of the treatment, 41-year-old recovering alcoholic Yuri, says his girlfriend accused him of simply visiting a dominatrix. But he adds that although ‘the first strike was sickening…Somehow I got through all 30 lashes. The next day I got up with a stinging backside but no desire at all to touch the vodka in the fridge. The bottle has stayed there now for a year’.”

The Alternet story also interviewed another patient (Natasha, a 22-year-old recovering heroin addict with several months clean) who had been paying $100 for a two-hour session and claimed:

“I am the proof that this controversial treatment works, and I recommend it to anyone suffering from an addiction or depression. It hurts like crazy – but it’s given me back my life…With each lash, I scream and grip tight to the end of the surgical table. It’s a stinging pain, real agony, and my whole body jolts…I’m not a masochist. My parents never beat me or even slapped me, so this was my first real physical pain and it was truly shocking. If people think there’s anything sexual about it, then it’s nonsense.”

The article reported that Natasha had received 60 strokes of the cane per session (noting that drug addicts get double the number of lashes than alcoholics). Professor Chukhrova was then quoted as saying that extreme care is taken to ensure patient safety, and that:

“The beating is really the end of the treatment. We do a lot of psychological counseling first, and also use detox. It is only after all the counseling, and heart and pain resistance checks, that we start with the beating. [We use willow branches because they] are flexible and can’t be broken nor cause bleeding…If any patients get sexual pleasure from the beatings, we stop immediately…This is not what our treatment is about. If they’re looking for that, there are plenty of other places to go.” 

According to Dr Pilipenko, the unusual combination of psychology and corporal-style punishment is designed to train patients in endurance, tolerance and resistance as ways of coping with stress. Pilipenko believes he provides his clients with the tools to deal with stress and problems in their lives. More specifically he claims that:

Psychological stimulation is aimed to convince a patient that aggression, idleness and depression will cause problems in life…Usually a patient is prescribed three separate visits, before they can be cured but it might be necessary for anything up to 10 sessions, depending on the severity of the individual case”.

Dr. Pilipenko also claims that cane therapy that was practiced by monks in the Middle Ages. However, I also noted that following each caning, his clients receive both psychotherapy and hypnotherapy. This begs the question as to whether it is these additional forms of intervention that are key to therapeutic success rather than the caning in and of itself.

Dr. Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Alternet (2013). Weird science: Siberian psychologists caning patients “on the buttocks” in new addiction treatment. January 7. Located at: http://www.alternet.org/weird-science-siberian-psychologists-caning-patients-buttocks-new-addiction-treatment

Daily News (2014). Russian patients pay therapists to cane them in bizarre treatment. October 2. Located at: http://www.nydailynews.com/life-style/russian-patients-pay-therapists-cane-article-1.1960979

Siberian Times (2013). Beating the addiction out of you – literally. January 7. Located at: http://siberiantimes.com/other/others/features/beating-addiction-out-of-you-literally/

Stewart, W. (2013). How to beat your demons, literally: Siberian psychologists thrash patients with sticks to help them kick their addictions. Daily Mail, January 7. Located at: http://www.dailymail.co.uk/news/article-2258395/How-beat-addictions-literally-Siberian-psychologists-thrash-patients-sticks-help-kick-habits.html

Are you ‘intexticated’?: Another look at excessive smartphone use

Yesterday, I received a copy of a new book called Too Much Of A Good Thing: Are You Addicted To Your Smartphone? by Dr. James Roberts (a Professor of Marketing at Baylor University in Waco, Texas). It’s a populist and easy-to-read book that you can read from cover to cover inside two hours. It’s not an academic book but there’s lots of input from various academics around the world (including me – which is why I was sent a copy of the book). It’s a fun read and is written by someone (who like myself) loves technology and all the great benefits it brings us.

The main thrust of the book doesn’t concern addiction per se, but is more concerned with how smartphones take us away from or compromises other things in our lives like our friends, our loved ones, our hobbies and (in extreme cases) our jobs. Roberts describes this as ‘cellularitis’ – “a Socially Transmitted Disease (STD) that results in habitual use of one’s cell phone to the detriment of his or her psychological and physical health and well-being”. In the second chapter, Dr. Roberts uses my addiction components model to describe his ‘Six Signs of Cell Phone Addiction Scale’ (although uses an older version of the components model taken from a paper I published on internet addiction back in 1999 in The Psychologist).

One of the chapters on the phenomena of ‘phubbing’ (i.e., phone snubbing – where someone you are socially interacting with would rather be on their smartphone, rather than talking to you). One recent paper by Dr. Roberts published in the journal Computers in Human Behavior even had the title ‘My life has become a major distraction from my cell phone’. The chapter also contains a 9-item ‘Phubbing Scale’ that Roberts developed with his colleague Dr. Meredith David (and a later chapter also includes the ‘Partner Phubbing Scale’). Academic research into phubbing has already started (see ‘Further reading below) and I’ll hopefully write a blog on that in the future. I also liked the concept of being ‘intexticated’ defined as being “distracted by the act of texting to such a degree that one seems intoxicated”.

In previous blogs I have examined the concept of mobile phone addiction, the most recent of which argued that there was nowhere near enough empirical evidence to be able to confirm whether addiction to smartphones exists. Dr. Roberts asked me about the topic for his book and here are the answers to the questions he asked me.

Can someone be addicted to their cell phone? Why or why not?

That depends on how ‘addiction’ is defined. I believe that anything can be potentially addictive if constant rewards and reinforcement are present. Some people may confuse habitual use of such technology as an addictive behaviour (when in reality it may not be). For instance, some people may consider themselves cell phone addicts because they never go out of the house without their cell phone, do not turn their cell phone off at night, are always expecting calls from family members or friends, and/or over-utilise cell phones in their work and/or social life. There is also the importance of economic and/or life costs. The crucial difference between some forms of cell phone use and pathological cell phone use is that some applications involve a financial cost. If a person is using the application more and is spending more money, there may be negative consequences as a result of not being able to afford the activity (e.g., negative economic, job-related, and/or family consequences). High expenditure may also be indicative of cell phone addiction but the phone bills of adolescents are often paid for by parents, therefore the financial problems may not impact on the users themselves.

It is very difficult to determine at what point cell phone use becomes an addiction. The cautiousness of researchers suggests that we are not yet in a position to confirm the existence of a serious and persistent psychopathological addictive disorder related to cell phone addiction on the basis of population survey data alone. This cautiousness is aided and supported by other factors including: (a) the absence of any clinical demand in accordance with the percentages of problematic users identified by these investigations, (b) the fact that the psychometric instruments used could be measuring ‘concern’ or ‘preoccupation’ rather than ‘addiction, (c) the normalisation of behaviour and/or absence of any concern as users grow older; and (d) the importance of distinguishing between excessive use and addictive use.

What signs or symptoms would you look for when deciding if someone is addicted to their cell phone?

You could argue that a person is no more addicted to their phone than an alcoholic is addicted to the bottle. Individuals tend to have addictions on their mobile phone rather than to their phone. For me to class someone as addicted to their mobile phone they would have to fulfill the following six criteria:

  • Salience – This occurs when the mobile phone use becomes the single most important activity in the person’s life and dominates their thinking (preoccupations and cognitive distortions), feelings (cravings) and behaviour (deterioration of socialised behaviour). For instance, even if the person is not actually on their phone they will be constantly thinking about the next time that they will be (i.e., a total preoccupation with their mobile phone).
  • Mood modification – This refers to the subjective experiences that people report as a consequence of mobile phone use and can be seen as a coping strategy (i.e., they experience an arousing ‘buzz’ or a ‘high’ or paradoxically a tranquilizing feel of ‘escape’ or ‘numbing’) when on the phone.
  • Tolerance – This is the process whereby increasing amounts of mobile phone use are mobile phone users gradually build up the amount of the time they spend on their phone every day.
  • Withdrawal symptoms – These are the unpleasant feeling states and/or physical effects (e.g., the shakes, moodiness, irritability, etc.) that occur when the person is unable to use their phone because there is no signal, mislaid or broken phone, etc.
  • Conflict – This refers to the conflicts between the person and those around them (interpersonal conflict), conflicts with other activities (social life, hobbies and interests) or from within the individual themselves (intra-psychic conflict and/or subjective feelings of loss of control) that are concerned with spending too much on their mobile phone.
  • Relapse – This is the tendency for repeated reversions to earlier patterns of excessive mobile phone use to recur and for even the most extreme patterns typical of the height of excessive mobile phone use to be quickly restored after periods of control.

What is one suggestion you could offer to help someone better control their cell phone use?

I don’t have a single suggestion. If there was a single suggestion to overcome or better control problematic phone use then I could give up my whole research career. However, my tips on digital detox can be found here.

 

Dr. Mark Griffiths, Professor of Behavioural Addiction, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Bianchi, A. & Phillips, J.G. (2005). Psychological predictors of problem mobile phone use. Cyberpsychology and Behavior, 8, 39–51.

Billieux, J. (2012). Problematic use of the mobile phone: A literature review and a pathways model. Current Psychiatry Reviews, 8, 299–307.

Billieux, J., Maurage, P., Lopez-Fernandez, O., Kuss, D.J. & Griffiths, M.D. (2015). Can disordered mobile phone use be considered a behavioural addiction? An update on current evidence and a comprehensive model for future research. Current Addiction Reports, DOI 10.1007/s40429-015-0054-y

Carbonell, X., Chamarro, A., Beranuy, M., Griffiths, M.D. Obert, U., Cladellas, R. & Talarn, A. (2012). Problematic Internet and cell phone use in Spanish teenagers and young students. Anales de Psicologia, 28, 789-796.

Chóliz M. (2010). Mobile phone addiction: a point of issue. Addiction. 105, 373-374.

Griffiths, M.D. (1999). Internet addiction: Fact or fiction? The Psychologist: Bulletin of the British Psychological Society, 12, 246-250.

Griffiths, M.D. (2007). Mobile phone gambling. In D. Taniar (Ed.), Encyclopedia of Mobile Computing and Commerce (pp.553-556). Pennsylvania: Information Science Reference.

Griffiths, M.D. (2013). Adolescent mobile phone addiction: A cause for concern? Education and Health, 31, 76-78.

Karadağ, E., Tosuntaş, Ş. B., Erzen, E., Duru, P., Bostan, N., Şahin, B. M., … & Babadağ, B. (2015). Determinants of phubbing, which is the sum of many virtual addictions: A structural equation model. Journal of Behavioral Addictions, 4, 60-74.

Lopez-Fernandez, O., Honrubia-Serrano, L., Freixa-Blanxart, M., & Gibson, W. (2014). Prevalence of problematic mobile phone use in British adolescents. Cyberpsychology, Behavior and Social Networking, 17, 91-98.

Lopez-Fernandez, O., Kuss, D.J., Griffiths, M.D., & Billieux, J. (in press). The conceptualization and assessment of problematic mobile phone use. In Z. Yan (Ed.), Encyclopedia of Mobile Phone Behavior (Volumes 1, 2, & 3). Hershey, PA: IGI Global.

Roberts, J.A. (2016). Too Much Of A Good Thing: Are You Addicted To Your Smartphone? Austin: Sentia Publishing.

Roberts, J. A., & David, M. E. (2016). My life has become a major distraction from my cell phone: Partner phubbing and relationship satisfaction among romantic partners. Computers in Human Behavior, 54, 134-141

Smetaniuk, P. (2014). A preliminary investigation into the prevalence and prediction of problematic cell phone use. Journal of Behavioral Addictions, 3(1), 41-53.

Ugur, N. G., & Koc, T. (2015). Time for digital detox: Misuse of mobile technology and phubbing. Procedia-Social and Behavioral Sciences, 195, 1022-1031.

Naming desire: A personal look at my new job title

Back in 2002, I was incredibly proud when I became one of the youngest full Professors in the UK when I was bestowed the title of Professor of Gambling Studies based on my research contribitions to the gambling studies field. Anyone that has followed my career over the last decade (or this blog over the last four years) will no doubt have realised that my research interests and expertise include a lot more than gambling.

Although I still publish a lot of papers on gambling (12 to 17 papers per calendar year; see Appendix 1 below) I have carried out more and more research into non-gambling addictions and over the last six years (2010-2015) my refereed journal outputs on gambling have only constituted one-third of all my refereed journal outputs (32%) (see Appendix 1 and Figure 1).

Screen Shot 2015-10-31 at 13.15.27

The overwhelming majority of my published refereed papers since January 2010 (n=246; 88%) concern behavioural addictions (i.e., gambling addiction, videogame addiction, internet addiction, work addiction, sex addiction, exercise addiction, shopping addiction, dancing addiction, etc.). If gambling addiction is removed from these papers, this still leaves 56% of all my papers during the 2010-2015 period concerning other behavioural addictions (n=158). The remainder of my refereed journal papers (34 papers; 12%) mainly concern the topic of mindfulness carried out with my colleagues Edo Shonin and William Van Gordon. Even my three books in the 2010-2105 timeframe have been on three totally separate topics (i.e., problem gambling, internet addiction and mindfulness). Of my 71 book chapters in this 2010-2015 period, 22 have been on gambling addiction, 41 have been on other behavioural addictions, and 8 have concerned other topics (see Figure 2). In the ‘Further reading’ section below is some of the papers that I have published this year and even a quick glance will highlight that gambling papers are in the minority.

It is also worth noting that I am one of the most highly cited academics in the UK (soemthig else that I am very proud of) and a quick look at my Google Scholar citations profile (currently over 24,500 citations as of October 31, 2015) that of my top ten most highly cited papers, only one is on gambling adiction and the other nine concern my papers on videogame addiction and internet addiction.

Basically, my job title didn’t reflect what I was actually doing on the research front. And this is the very argument I put to my employer (Nottingham Trent University) a number of weeks ago. As far as I am aware, I am the first professor at NTU to ever ask for my title to be changed but last week I was informed by my line manager that the university was convinced by the case I put forward and from now on I will be Professor of Behavioural Addiction.

This new title change has pleased me greatly and of course subsumes the vast majority of the research that I am doing (including my research into gambling addiction). I don’t think I will ever stop carrying out research in the gambling field but my new job title will stop me feeling guilty about working in non-gambling areas. It may also stop some of few abusive emails I get regarding my blogs (saying in very colourful language that I should stop writing about other behavioural addictions and sexual paraphilias and “write about what I get paid to do”). Firstly, I would point out to these individuals that I don’t get paid to write my personal blog and even if I did, I write all my blogs in my spare time.

If you’ve read this far, then thank you. I promise normal service will be resumed in my next blog when it will be about something other than myself.

Appendix 1: Summary statistics of my refereed journal papers (January 1, 2010 to October 20, 2015)

  • 2010: Gambling papers (n=17); Behavioural addiction papers (n=19); Other papers (n=1)
  • 2011: Gambling papers (n=15); Behavioural addiction papers (n=15); Other papers (n=2)
  • 2012: Gambling papers (n=10); Behavioural addiction papers (n=28); Other papers (n=3)
  • 2013: Gambling papers (n=12); Behavioural addiction papers (n=23); Other papers (n=4)
  • 2014: Gambling papers (n=13); Behavioural addiction papers (n=33); Other papers (n=13)
  • 2015: Gambling papers (n=13); Behavioural addiction papers (n=27); Other papers (n=7)
  • In press: Gambling papers (n=8); Behavioural addiction papers (n=13); Other papers (n=4)

 

Dr. Mark Griffiths, Professor of Behavioural Addiction, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading (some recent papers)

Andreassen, C.S., Griffiths, M.D., Pallesen, S., Bilder, R.M., Torsheim, T. Aboujaoude, E.N. (2015). The Bergen Shopping Addiction Scale: Reliability and validity of a brief screening test. Frontiers in Psychology, 6:1374. doi: 10.3389/fpsyg.2015.01374.

Atroszko, P.A., Andreassen, C.S., Griffiths, M.D. & Pallesen, S. (2015). Study addiction – A new area of psychological study: Conceptualization, assessment, and preliminary empirical findings. Journal of Behavioral Addictions, 4, 75–84.

Auer, M. & Griffiths, M.D. (2015). Testing normative and self-appraisal feedback in an online slot-machine pop-up message in a real-world setting. Frontiers in Psychology, 6, 339. doi: 10.3389/fpsyg.2015.00339.

Auer, M. & Griffiths, M.D. (2015). The use of personalized behavioral feedback for problematic online gamblers: An empirical study. Frontiers in Psychology, 6, 1406. doi: 10.3389/fpsyg.2015.01406.

Billieux, J., Maurage, P., Lopez-Fernandez, O., Kuss, D.J. & Griffiths, M.D. (2015). Can disordered mobile phone use be considered a behavioral addiction? An update on current evidence and a comprehensive model for future research. Current Addiction Reports, 2, 154-162.

Canale, N. Santinello, M. & Griffiths, M.D. (2015). Validation of the Reasons for Gambling Questionnaire (RGQ) in a British population survey. Addictive Behaviors, 45, 276-280.

Canale, N., Vieno, A., Griffiths, M.D., Rubaltelli, E., Santinello, M. (2015). Trait urgency and gambling problems in young people: the role of decision-making processes. Addictive Behaviors, 46, 39-44.

Canale, N., Vieno, A., Griffiths, M.D., Rubaltelli, E., Santinello, M. (2015). How do impulsivity traits influence problem gambling through gambling motives? The role of perceived gambling risk/benefits. Psychology of Addictive Behaviors, 29, 813–823.

Cleghorn, J. & Griffiths, M.D. (2015). Why do gamers buy ‘virtual assets’? An insight in to the psychology behind purchase behaviour. Digital Education Review, 27, 98-117.

Dhuffar, M. & Griffiths, M.D. (2015). A systematic review of online sex addiction and clinical treatments using CONSORT evaluation. Current Addiction Reports, 2, 163-174.

Dhuffar, M. & Pontes, H.M. & Griffiths, M.D. (2015). Dysphoric mood states and consequences of sexual behaviours as predictors of hypersexual behaviours in university students: An exploratory study. Journal of Behavioural Addictions, 4, 181–188.

Foster, A.C., Shorter, G.W. & Griffiths, M.D. (2015). Muscle Dysmorphia: Could it be classified as an Addiction to Body Image? Journal of Behavioral Addictions, 4, 1-5.

Greenhill, R. & Griffiths, M.D. (2015). Compassion, dominance/submission, and curled lips: A thematic analysis of dacryphilic experience. International Journal of Sexual Health, 27, 337-350.

Griffiths, M.D. (2015). Problematic technology use during adolescence: Why don’t teenagers seek treatment? Education and Health, 33, 6-9.

Griffiths, M.D., Urbán, R., Demetrovics, Z., Lichtenstein, M.B., de la Vega, R., Kun, B., Ruiz-Barquín, R., Youngman, J. & Szabo, A. (2015). A cross-cultural re-evaluation of the Exercise Addiction Inventory (EAI) in five countries. Sports Medicine Open, 1:5.

Hanss, D., Mentzoni, R.A., Griffiths, M.D., & Pallesen, S. (2015). The impact of gambling advertising: Problem gamblers report stronger impacts on involvement, knowledge, and awareness than recreational gamblers. Psychology of Addictive Behaviors, 29, 483-491.

Hussain, Z., Williams, G. & Griffiths, M.D. (2015). An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games. Computers in Human Behavior, 50, 221–230.

Karanika-Murray, M., Pontes, H.M., Griffiths, M.D. & Biron, C. (2015). Sickness presenteeism determines job satisfaction via affective-motivational states. Social Science and Medicine, 139, 100-106.

Király, O., Griffiths, M.D. & Demetrovics Z. (2015). Internet gaming disorder and the DSM-5: Conceptualization, debates, and controversies, Current Addiction Reports, 2, 254–262.

Király, O., Urbán, R., Griffiths, M.D., Ágoston, C., Nagygyörgy, K., Kökönyei, G. & Demetrovics, Z. (2015). Psychiatric symptoms and problematic online gaming: The mediating effect of gaming motivation. Journal of Medical Internet Research, 17(4) :e88.

Maraz, A., Eisinger, A., Hende, Urbán, R., Paksi, B., Kun, B., Kökönyei, G., Griffiths, M.D. & Demetrovics, Z. (2015). Measuring compulsive buying behaviour: Psychometric validity of three different scales and prevalence in the general population and in shopping centres. Psychiatry Research, 225, 326–334.

Maraz, A., Király, O., Urbán, R., Griffiths, M.D., Demetrovics, Z. (2015). Why do you dance? Development of the Dance Motivation Inventory (DMI). PLoS ONE, 10(3): e0122866. doi:10.1371/ journal.pone.0122866

Maraz, A., Urbán, R., Griffiths, M.D. & Demetrovics Z. (2015). An empirical investigation of dance addiction. PloS ONE, 10(5): e0125988. doi:10.1371/journal.pone.0125988.

Ortiz de Gortari, A.B. & Griffiths, M.D. (2015). Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study. Computers in Human Behavior, 51, 195-202.

Ortiz de Gortari, A.B., Pontes, H.M. & Griffiths, M.D. (2015). The Game Transfer Phenomena Scale: An instrument for investigating the non-volitional effects of video game playing. Cyberpsychology, Behavior and Social Networking, 18, 588-594.

Pontes, H. & Griffiths, M.D. (2015). Measuring DSM-5 Internet Gaming Disorder: Development and validation of a short psychometric scale. Computers in Human Behavior, 45, 137-143.

Pontes, H.M., Kuss, D.J. & Griffiths, M.D. (2015). The clinical psychology of Internet addiction: A review of its conceptualization, prevalence, neuronal processes, and implications for treatment. Neuroscience and Neuroeconomics, 4, 11-23.

Pontes, H.M., Szabo, A. & Griffiths, M.D. (2015). The impact of Internet-based specific activities on the perceptions of Internet Addiction, Quality of Life, and excessive usage: A cross-sectional study. Addictive Behaviors Reports, 1, 19-25.

Quinones, C. & Mark D. Griffiths (2015). Addiction to work: recommendations for assessment. Journal of Psychosocial Nursing and Mental Health Services, 10, 48-59.

Shonin, E., Van Gordon W., Compare, A., Zangeneh, M. & Griffiths M.D. (2015). Buddhist-derived loving-kindness and compassion meditation for the treatment of psychopathology: A systematic review. Mindfulness, 6, 1161–1180.

Szabo, A., Griffiths, M.D., de La Vega Marcos, R., Mervo, B. & Demetrovics, Z. (2015). Methodological and conceptual limitations in exercise addiction research. Yale Journal of Biology and Medicine, 86, 303-308.

Van Gordon W., Shonin, E., Griffiths M.D. & Singh, N. (2015). There is only one mindfulness: Why science and Buddhism need to work together. Mindfulness, 6, 49-56.