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Term warfare: ‘Problem gambling’ and ‘gambling addiction’ are not the same
Throughout my career, I have constantly pointed out that I met very few people that are genuinely addicted to playing weekly or bi-weekly Lotto games. When stating this, some people counter my assertion that they know people who spend far too much money on buying Lotto tickets and that it is areal problem in their life. However, this is a classic instance of confusing ‘problem gambling’ with ‘gambling addiction’. These two terms are not inter-changeable. When I give lectures on gambling addiction I always point out that “all gambling addicts are problem gamblers but not all problem gamblers are gambling addicts”.
Nowhere is this more relevant than in the print and broadcast media. For instance, I have been one of the co-authors on the last two British Gambling Prevalence Surveys (published in 2007 and 2011). In these surveys we assessed the rate of problem gambling using two different problem gambling screens. Neither of these screens assesses ‘gambling addiction’ and problem gambling is operationally defined according to the number of criteria endorsed on each screen. For instance, in both studies we used the criteria of the fourth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-IV) to estimate the prevalence of problem gambling. Anyone that endorsed three or more items (out of ten) was classed as a problem gambler. Anyone that endorsed five or more items was classed as a pathological gambler. Pathological gambling is more akin to gambling addiction but we found only a tiny percentage of our national participants could be classed as such. What we did report was that 0.9% of our sample were problem gamblers (i.e., they scored three or more on the DSM-IV criteria).
What we didn’t say (and never have said) was that 0.9% of British adults (approximately 500,000 people) are addicted to gambling. However, many stories in the British media when they talk about problem gambling will claim ‘half a million adults in Great Britain are gambling addicts’ (or words to that effect). I am not trying to downplay the issue of gambling addiction. I know only too well the pain and suffering it can bring to individuals and their families. Also, just because I may not define a problem gambler as being genuinely addicted (by my own criteria as outlined in a previous blog), that doesn’t mean that their problem gambling might not be impacting in major negatively detrimental ways on their life (e.g., relationship problems, financial problems, work problems, etc.).
However, returning to the issue of being ‘addicted’ to Lotto games I have always stated in many of my published papers on both addiction and (more specifically) gambling addiction, that addictions rely on constant rewards. A person cannot be genuinely addicted unless they are receiving constant rewards (i.e., their behaviour being reinforced). Playing a Lotto game in which the result of the gamble is only given once or twice a week is not something that can provide constant rewards. A person can only be rewarded (i.e., reinforced) once or twice a week. Basically, Lotto games are discontinuous and have a very low event frequency (once or twice a week). Continuous gambling activities (like the playing of a slot machine) have very high event frequencies (e.g., a typical pub slot machine in the UK has an event frequency of 10-12 times a minute). Gambling activities with high event frequencies tend to have higher associations with problem gambling, and are more likely to be associated with genuine gambling addictions.
That doesn’t mean people can’t spend too much money buying lottery tickets. Buying ticket after ticket can indeed lead people to have a gambling problem with Lotto. However, I know of no addiction criterion that relates to the amount of money spent engaging in an activity. Obviously the lack of money can lead to some signs of problematic and/or addictive behaviour (such as committing criminal activity in order to get money the person hasn’t got to gamble) but this is a consequence of the behaviour not a criterion in itself. In most of the behavioural addictions that I carry out research into (exercise addiction, sex addiction, video game addiction, etc.), there is little money spent but some of these behaviours for a small minority of people are genuinely addictions.
One of the reasons I felt the need to write this article was a press release I saw the other day from the Salvation Army in New Zealand. The story basically said that for some people, playing Lotto was an addictive activity. Here are some of the things the press release said:
“The Salvation Army Problem Gambling service is seeing an increase in the number of clients for whom Lotto products has become a problem for them and their families. ‘When it becomes an addiction, gambling creates havoc in people’s lives’, says Commissioner Alistair Herring, National Director of Addiction Services. ‘The gambling of some of our clients has led to criminal offending, domestic violence, loss of the family home, and – most commonly – children going without food and other basic needs. Regrettably, some people are unable to buy a simple product like a Lotto ticket without it leading to harm for themselves and others. A Lotto ticket can seem harmless but once their purchase becomes an addiction the results can be devastating’…In the past year, The Salvation Army problem gambling programme assisted over 1400 clients most of whom used Lotto. Fifty-seven clients said Lotto was the most significant aspect of their gambling problem. ‘This sort of sales promotion without fully understanding the damage the product can have on an individual and their family is irresponsible. New Zealand is moving toward food labelling that identifies additives dangerous to health. Yet Lotto tickets are sold without any warning that they can lead to health dangers through addiction’. One of the results of Lotteries Commission activity is that Countdown supermarkets recently started selling Lotto tickets at the checkout”.
Many of you reading this may think I am being a little pedantic but while I don’t doubt that buying too many Lotto tickets can be problematic if the person buying them simply can’t afford it, the resulting behaviour is ‘problem gambling’ not ‘gambling addiction’. In relation to my own criteria for addiction, the only way someone could be addicted to Lotto was if they were actually addicted to the buying of the tickets rather than the outcome of the gamble itself. This is not as bizarre as it sounds as some research that I carried out in the late 1990s and early 2000s with Dr. Richard Wood appeared to show that a small proportion of adolescents (aged 11 to 15 years) were addicted to playing both Lotto and scratchcard lottery games.
While it is theoretically possible for kids to be hooked on lottery scratchcards (as you can play again and again and again if you have the time, money, and opportunity), we found it strange that adolescents should have ‘addiction’ problems with Lotto. However, in follow-up qualitative focus groups, some adolescents reported that they actually got a buzz from the buying of Lotto tickets and scratchcards because it was an illegal activity for them (i.e., only those aged 16 years or older can play lottery games in the UK so the buying of tickets below this age is a criminal offence). Basically, there was a small minority of kids that were getting a buzz or high from the illegality of buying a lottery ticket rather than the gambling itself.
Along with Michael Auer, I published a paper in the journal Frontiers in Psychology where we argued game type was actually irrelevant in the development of gambling problems. We provided two examples that demonstrate that it is the structural characteristics rather than the game type that is critical in the acquisition, development and maintenance of problem and pathological gambling for those who are vulnerable and/or susceptible. A ‘safe’ slot machine could be designed in which no-one would ever develop a gambling problem. The simplest way to do this would be to ensure that whoever was playing the machine could not press the ‘play button’ or pull the lever more than once a week. An enforced structural characteristic of an event frequency of once a week would almost guarantee that players could not develop a gambling problem. Alternatively, a risky form of lottery game could be designed where instead of the draw taking place weekly, bi-weekly or daily, it would be designed to take place once every few minutes. Such an example is not hypothetical and resembles lottery games that already exist in the form of rapid-draw lottery games like keno.
Although many people (including those that work in the print media) may still use the terms ‘problem gambling’ and ‘gambling addiction’ interchangeably, hopefully I have demonstrated in this article that there is a need to think of these terms as being on a continuum in which ‘gambling addiction’ is at the extreme end of the scale and that ‘problem gambling’ (while still of major concern) doesn’t necessarily lead to problems in every area of a person’s life.
Dr. Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK
Further reading
Griffiths, M.D. & Auer, M. (2013). The irrelevancy of game-type in the acquisition, development and maintenance of problem gambling. Frontiers in Psychology, 3, 621. doi: 10.3389/fpsyg.2012.00621.
Griffiths, M.D. & Wood, R.T.A. (2001). The psychology of lottery gambling. International Gambling Studies, 1, 27-44.
Leino, T., Torsheim, T., Blaszczynski, A., Griffiths, M.D., Mentzoni, R., Pallesen, S. & Molde, H. (2014). The relationship between structural characteristics and gambling behavior: A population based study. Journal of Gambling Studies, in press.
McCormack, A. & Griffiths, M.D. (2013). A scoping study of the structural and situational characteristics of internet gambling. International Journal of Cyber Behavior, Psychology and Learning, 3(1), 29-49.
Parke, J. & Griffiths, M.D. (2006). The psychology of the fruit machine: The role of structural characteristics (revisited). International Journal of Mental Health and Addiction, 4, 151-179.
Parke, J. & Griffiths, M.D. (2007). The role of structural characteristics in gambling. In G. Smith, D. Hodgins & R. Williams (Eds.), Research and Measurement Issues in Gambling Studies (pp.211-243). New York: Elsevier.
Salvation Army (2014). Buying Lotto…Winning a gambling addiction. July 2. Located at: http://www.scoop.co.nz/stories/CU1407/S00032/buying-lotto-winning-a-gambling-addiction.htm
Wardle, H., Moody. A., Spence, S., Orford, J., Volberg, R., Jotangia, D., Griffiths, M.D., Hussey, D. & Dobbie, F. (2011). British Gambling Prevalence Survey 2010. London: The Stationery Office.
Wardle, H., Sproston, K., Orford, J., Erens, B., Griffiths, M.D., Constantine, R. & Pigott, S. (2007). The British Gambling Prevalence Survey 2007. London: The Stationery Office.
Wood, R.T.A. & Griffiths, M.D. (1998). The acquisition, development and maintenance of lottery and scratchcard gambling in adolescence. Journal of Adolescence, 21, 265-273.
Wood, R.T.A. & Griffiths, M.D. (2002). Adolescent perceptions of the National Lottery and scratchcards: A qualitative study using group interviews. Journal of Adolescence, 25/6, 655 – 668.
Wood, R.T.A. & Griffiths, M.D. (2004). Adolescent lottery and scratchcard players: Do their attitudes influence their gambling behaviour? Journal of Adolescence, 27, 467-475.
Punter gatherer: What is the role of competitiveness in gambling and problem gambling?
Over the last decade, I have been asked by the mass media on countless occasions about the increasing popularity of online gambling. The two biggest successes appear to be the use of betting exchanges and online poker. Gamblers clearly feel these types of gambling provide value and an opportunity to exercise their skill. This is coupled with increasingly sophisticated gaming software, integrated e-cash systems, increased realism (in the shape of “real” gambling via webcams, or player and dealer avatars) are all inter-linked facilitating factors. However, another factor that I feel is really important in the rise of online gambling is the inter-gambler competition. Obviously there is an overlap between competitiveness and skill but they are certainly not the same. What’s more recent research has suggested that being highly competitive may not necessarily be good for the gambler.
I’m sure many people’s view of psychology is that it is little more than common sense (and to be honest, some of it is). For instance, psychologists claim that male gamblers are attracted to sports betting because they love competitiveness. There has also been North American research examining the high participation in US college basketball. The researchers found that above anything else, males were attracted to the competitiveness of betting on teams and games. Professor Howard Shaffer, a psychologist at Harvard University, claims that men are more likely to develop problematic gambling behaviour because of their conventionally high levels of aggression, impulsivity and competitiveness. Clearly, the idea of the competitiveness of the activity being one of the primary motivations to gamble is well supported.
Based on the fact that so little research has systematically examined the links between gambling and competitiveness, my own research unit published some research into this area in the journal Addiction Research and Theory. Dr. Adrian Parke and myself speculated that a gambler who is highly competitive would experience more arousal and stimulation, and be drawn to gambling as an outlet to release competitive instincts and drives. We also speculated that competitiveness may be linked to problem gambling. For instance, being highly competitive may help in explaining why in the face of negative and damaging consequences, problem gamblers persist in their potentially self-destructive habit. Psychological research in other areas has consistently shown that highly competitive individuals are more sensitive to social comparison with peers regarding their task performance. Applying this to a gambling situation, it is reasonable to suggest that competitive gamblers may be reluctant to stop gambling until they are in a positive state in relation to opposing gamblers, perhaps explaining why excessive gambling can sometimes occur.
Psychology is not the only discipline to suggest that competitiveness levels can be associated with problem gambling. Sociologists have speculated that factors of the human instinctual expressive needs, such as competition, can be temporarily satisfied when engaging in gambling activities. Evidence exists supporting gambling as an instrumental outlet for expressing competitive instinctual urges. The US sociologist Erving Goffman developed what he called the ‘deprivation-compensation’ theory to explain the relationship between gambling and competitiveness. He suggested that the stability of modern society no longer creates situations where competitive instincts are tested. Therefore, gambling is an artificial, self-imposed situation of instability that can be instrumental in creating an opportunity to test competitive capabilities.
In the published research study that we carried out, we hypothesised that problem gamblers would possess higher levels of competitiveness than non-problem gamblers. Using a competitiveness scale, gamblers were asked to rate statements about competitive reasons for gambling (such as ‘I like to gamble to show others how good I am at it’, ‘I like to gamble to beat the system’, ‘I like to gamble to see how good I am at it’) and general competitive tendencies (such as ‘I am competitive’, ‘I enjoy taking risks’, ‘I am abitious’). We found that problem gamblers scored significantly higher on the competitiveness scale. Put simply, we concluded that having a highly competitive streak may in fact be a potential risk factor for problem gambling.
It is not hard to see how a highly competitive person would be attracted to gambling by the competitive and challenging nature of the behaviour. However, why are competitive people at particular risk of developing pathological gambling behaviour? It could be the case that highly competitive gamblers are less inclined to ‘throw the towel in’ or accept a loss, and, as a result are more prone to chasing behaviour. Chasing behaviour – that is, increasing frequency and stake of bets in an attempt to recoup losses – is self-perpetuating. When gamblers chase losses it is highly probable they will lose more and the need to recoup losses increases as time passes. What’s more, chasing losses has been shown to be a major risk factor in the development of gambling problems. At the other end of spectrum, winning is potentially more rewarding for a competitive gambler as they are more inclined to perceive gambling as an internal and external challenge than a non-competitive gambler. In addition, winning will be much more rewarding after incurring losses. Put very simply, the competitive person feels greater triumph by defeating unlikely odds and emerging from what appeared a hopeless situation.
Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK
Further reading
Goffman, I. (1972). Where the action is. In: Interaction Ritual (pp.149–270). Allen Lane, London.
Griffiths, M.D. (2010). Gambling addiction on the Internet. In K. Young & C. Nabuco de Abreu (Eds.), Internet Addiction: A Handbook for Evaluation and Treatment (pp. 91-111). New York: Wiley.
Kuss, D.J. & Griffiths, M.D. (2012). Internet gambling behavior. In Z. Yan (Ed.), Encyclopedia of Cyber Behavior (pp.735-753). Pennsylvania: IGI Global.
McCormack. A. & Griffiths, M.D. (2012). What differentiates professional poker players from recreational poker players? A qualitative interview study. International Journal of Mental Health and Addiction, 10, 243-257.
Parke, A. & Griffiths, M.D. (2011). Poker gambling virtual communities: The use of Computer-Mediated Communication to develop cognitive poker gambling skills. International Journal of Cyber Behavior, Psychology and Learning, 1(2), 31-44.
Parke, A., Griffiths, M.D. & Irwing, P. (2004). Personality traits in pathological gambling: Sensation seeking, deferment of gratification and competitiveness as risk factors, Addiction Research and Theory, 12, 201-212.
Parke, A., Griffiths, M., & Parke, J. (2005) Can playing poker be good for you? Poker as a transferable skill. Journal of Gambling Issues, 14.
Recher, J. & Griffiths, M.D. (2012). An exploratory qualitative study of online poker professional players. Social Psychological Review, 14(2), 13-25.
Wood, R.T.A. & Griffiths. M.D. (2008).Why Swedish people play online poker and factors that can increase or decrease trust in poker websites: A qualitative investigation. Journal of Gambling Issues, 21, 80-97.
Gambling addiction fiction: Philip Seymour Hoffman, addiction, and ‘Owning Mahowny’
Like many others around the world, last week I was genuinely shocked when I heard about the death of Oscar-winning actor Philip Seymour Hoffman on February 2 (2014). One of my regular blog readers emailed me a couple of days ago asking if I would be writing a blog on him because of all his well publicized past drug and alcohol addiction. As the Wikipedia entry on his personal life noted:
“In a 2006 interview, Hoffman revealed he had suffered from drug and alcohol abuse and that after graduating from college at age 22, he went to rehab for drug and alcohol addiction. He said he had abused ‘anything I could get my hands on. I liked it all’. Hoffman relapsed more than 20 years later with heroin and addiction to prescription medications. He subsequently checked himself into a drug rehab for about ten days in May 2013”.
I had already decided I would do a belated tribute to Seymour Hoffman but not in relation to his chemical addictions – but in relation to his portrayal of gambling addiction in the 2003 film Owning Mahowny. Although my all-time favourite gambling film is the 1974 movie The Gambler starring James Caan (a film on which I’ve written academically – see ‘Further Reading’ below), Owning Mahowny runs a close second. One of the key strengths of Owning Mahowny was that it was based on a real person. Seymour Hoffman played ‘Dan Mahowny’ (whereas the real life person was Brian Molony).
Brian Malony worked as a Toronto-based bank clerk at the Canadian Imperial Bank of Commerce (CIBC). Over a one-and-a-half year period – and to fund his gambling addiction – Molony embezzled over $10million from the bank. His story was later the subject of a best-selling book by Gary Ross (called Stung: The Incredible Obsession of Brian Molony, and on which the screenplay to Owning Mahowny was based). Ross wrote his book following 4-5 hours of interviewing Molony every day for a month. Ross was asked what made Molony’s story so interesting:
“I was senior editor at ‘Saturday Night’ magazine at the time the fraud was discovered, right across the street from the Bay and Richmond (Toronto) branch of the CIBC. I assumed it was some sophisticated computer scam – how else could you liberate $10.2-million from a big bank? [I] was intrigued to learn from Eddie Greenspan, Brian Molony’s lawyer, that Molony was a compulsive gambler and that the frauds had been acts of improvised desperation rather than an elegant criminal scheme…Gambling addiction can be every bit as devastating, and as hard to treat, as a drug or alcohol dependency. It’s all the more insidious for being invisible, and it’s far more widespread than most people understand. A lot of social security checks, pay checks, and even liquidated homes end up on the casino’s bottom line”.
Additionally, and according to Molony’s Wikipedia entry:
“Molony, who had developed a passion for the race-track and gambling from the age of ten years, and acted as a bookie for his school-mates, graduated from the University of Western Ontario in London with a degree in journalism. Initially planning to be a financial writer, he did so well in a Canadian Imperial Bank of Commerce aptitude test that he was put in their management-training program and hired right out of university. Molony spent a few weeks as a teller before working in savings, current accounts, foreign exchange and loan accounting, then ‘floating’ among some of the Bank’s huge network of some 1,600 branches, which gave him a further broad exposure to the bank’s highly regimented workings and familiarity with its systems and internal weaknesses. On a modest annual salary of about $10,000, Molony led an unassuming lifestyle in Toronto, wearing inexpensive, ill-fitting clothes and leaving carefully calculated seven per cent tips in restaurants, at the same time he was embezzling $10.2 million from CIBC to feed his gambling habit, writing loans in the names of both real and fictitious companies. Molony was then able to transfer millions of dollars out of the bank through a company called California Clearing Corp., a wholly owned subsidiary of Desert Palace, a Las Vegas casino. This corporation’s only purpose was to let people deposit sums of money into the casino without detection”.
After 18 months of spending his employer’s money (including $4,732,000 lost at Caesars between February 7, 1981 to April 23, 1982), Molony lost half a million dollars at the Caesars casino playing table games in Atlantic City (AC). Molony had led the life of a ‘high roller, and was being heavily ‘comped’ with free luxury hotel rooms and access to a Lear jet to fly between AC and Vegas. Molony was eventually arrested (April 27, 1982), the day after he lost the money at Caesars. Later in the year (November 1983), Molony admitted during his trial that he had embezzled all the money from CICB and served 30 months in jail. One of his activities since leaving prison has been to lecture publicly on gambling addiction. At the same time that Molony went to jail, CIBC filed a federal lawsuit claiming that Caesars’ staff members should have realized that the money Molony was gambling with was not his own. The case was eventually settled out of court with the terms of the settlement remaining private.
Seymour Hoffman’s portrayal of Molony was excellent and provides true insight into life as a problem gambler. Obviously there is some artistic license in the dramatization of Molony’s life but all the key elements in the film were true. The film is noteworthy because (like The Gambler) the story concerns the effects of gambling addiction on the gambler and those around him rather than the glitz and glamour of gambling in Vegas and AC. Gary Ross, author of Stung was asked whether Seymour Hoffman’s portrayal bore similarity with Brian Molony. He replied:
“Remarkably so. They have the same stocky build, bushy moustache, glasses, slightly unkempt look, and earnestness. And Philip somehow managed to assimilate the psychic essence of Molony – a yawning emptiness that nothing except gambling was able to fill…It’s remarkably faithful to what actually happened. I assumed a great many liberties would be taken in the transition from page to screen, and I’m pleased that the changes were minor and inconsequential. The pathos and grimness of what happened is there in the movie”.
Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK
Further reading
Griffiths, M. (2004). An empirical analysis of the film ‘The Gambler’. International Journal of Mental Health and Addiction, 1(2), 39-43.
Ross, G. (1987). Stung: The Incredible Obsession of Brian Molony. London: Stoddart.
Wikipedia (2014). Brian Molony. Located at: http://en.wikipedia.org/wiki/Brian_Molony
Wikipedia (2014). Owning Mahowny. Located at: http://en.wikipedia.org/wiki/Owning_Mahowny
Wikipedia (2014). Philip Seymour Hoffman. Located at: http://en.wikipedia.org/wiki/Philip_Seymour_Hoffman
Common markets: Has gambling advertising increased problem gambling in the UK?
Arguably the most noticeable change in the British gambling landscape since the 2005 Gambling Act came into force on September 1, 2007 is the large increase of gambling advertising on television. Prior to September 2007, the only gambling adverts allowed on television were those for National Lottery products, bingo, and the football pools. Back in January 2012, Liberal Democrat MP Tessa Munt told Parliament that there were almost 36 hours a week of gambling adverts on television. She called for a review of the situation by Ofcom (the independent regulator and competition authority for the UK communications industries). She asked Prime Minister David Cameron to “please protect consumers, children and the vulnerable from this kind of activity [especially] at a time when we are encouraging people to be moderate in their expectations and behaviour”. The PM acknowledged Munt’s plea and described the issue as “a question of responsibility by the companies concerned. Anyone who enjoys watching a football match will see quite aggressive advertisements on the television, and I think companies have to ask themselves whether they are behaving responsibly when they do that”.
The day-to-day responsibility for enforcing rules about advertising content (and its scheduling) rests with the Advertising Standards Authority. However, for radio and television, the 2005 Gambling Act requires Ofcom to set, review, and revise standards for gambling advertisements in these media. In short, Ofcom is the regulating watchdog for all communications and retains overall responsibility for the advertising rules that gaming operators have to adhere to. Earlier this year, Ofcom commissioned some research to examine the volume, scheduling, frequency and exposure of gambling advertising on British television.
In November 2013, Ofcom finally published their findings research and showed that there had been a 600% increase in gambling advertising in the UK in 2012 compared to 2006 (more specifically there were 1.39 million adverts on television in 2012 compared to 152,000 adverts in 2006). In 2005, the number of televised gambling adverts was 90,000 and rose to 234,000 by 2007, and 537,000 in 2008. The research findings were based on analysis of the Broadcasting Audience Research Board (BARB) viewing data by Zinc Research & Analytics that categorized gambling adverts into one of four types (i.e., online casino and poker services; sports betting; bingo; and lotteries and scratch cards).
The bingo sector had the largest proportion of adverts with bingo adverts accounting for 38.3% of all British gambling adverts (approximately 532,000). Online casino and poker adverts comprised 29.6% of all television gambling advertising (approximately 411,000) with lotteries and scratchcards in third place with 25.6% (approximately 355,000), and sports betting in fourth place with 6.6% (approximately 91,000). The report also reported that gambling adverts accounted for 4.1% of all advertising seen by viewers in 2012 (up from 0.5% in 2006; 1.7% in 2008).
As someone who has written two books on adolescent gambling (see ‘Further reading’ below), one of the more worrying statistics reported was that children under 16 years of age were exposed to an average of 211 gambling adverts a year each (compared to adults who saw an average of 630). I am a firm believer that gambling is an adult activity and that gambling adverts should be shown after the 9pm watershed.
In addition to the relaxation of the laws relating to television advertising, another reason for the large increase in the number of adverts is the increase in the number of digital television channels. Over the time period, he total amount of television advertising airtime doubled from 17.4m to 34.2m spots. The report also highlighted that the 1.39m television adverts for gambling produced 30.9bn ‘impacts’ in 2012 (i.e., the number of times a commercial was seen by viewers) – up from 8 billion in 2006.
So is the large increase in gambling advertising having any effect on gambling and problem gambling? Well, the most recent British Gambling Prevalence Survey (BGPS) published in 2011 showed that 73% of the British adult population (aged 16 years and over) participated in some form of gambling in the past year (equating to around 35.5 million adults). The most popular British gambling activity was playing the National Lottery (59%), a slight increase from the previous BGPS in 2007 (57%). There was an increase in betting on events other than horse races or dog races with a bookmaker (6% in 2007, 9% in 2010), buying scratchcards (20% in 2007, 24% in 2010), gambling online on poker, bingo, casino and slot machine style games (3% in 2007, 5% in 2010) and gambling on fixed odds betting terminals (3% in 2007, 4% in 2010), football pools (3% in 2007, 4% in 2010, 9% in 1999). There were some small but significant decreases in the popularity of slot machines (13% in 2010, 14% in 2007) and online betting (4% in 2007, 3% in 2010). For all other gambling activities, there was either no significant change between survey years or estimates varied with no clear pattern.
Men were more likely to gamble than women overall (75% men; 71% women). Among women, past year gambling increased from 65% in 2007 to 71% in 2010. Among men, past year gambling estimates were higher in 2010 than 2007 (75% and 71% respectively). Perhaps the most noteworthy statistic (particularly in relation to the substantial increase in televised gambling advertising) was that the prevalence of problem gambling was higher in 2010 (0.9%) than in 2007 (0.6%) equating to a 50% increase in problem gambling. One of the possible reasons for this statistically significant increase in problem gambling could well have been the increased exposure to gambling adverts on television.
Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK
Further reading
Banham, M. (2013). Gambling TV ads up nine-fold since laws relaxed. Brand Republic, November 19. Located at: http://www.brandrepublic.com/news/1221494/Gambling-TV-ads-nine-fold-laws-relaxed/
Griffiths, M.D. (1995). Adolescent Gambling. London: Routledge.
Griffiths, M.D. (2002). Gambling and Gaming Addictions in Adolescence. Leicester: British Psychological Society/Blackwells.
Press Association (2012). Gambling adverts soar. November 19. Located at: http://uk.news.yahoo.com/gambling-ads-tv-soar-152721196.html#IPrymtu
Stradbrooke, S. (2011). UK puts TV gambling ads on notice; Ireland blames gambling for suicides. CalvinAyre.com, January 19. Located at: http://calvinayre.com/2012/01/19/business/uk-puts-gambling-tv-ads-on-notice/
Sweney, M. (2013). TV gambling ads have risen 600% since law change. The Guardian, November 19. Located at: http://www.theguardian.com/media/2013/nov/19/tv-gambling-ads
Wardle, H., Moody. A., Spence, S., Orford, J., Volberg, R., Jotangia, D., Griffiths, M.D., Hussey, D. and Dobbie, F. (2011). British Gambling Prevalence Survey 2010. London: The Stationery Office.
Wardle, H., Sproston, K., Orford, J., Erens, B., Griffiths, M.D., Constantine, R. and Pigott, S. (2007). The British Gambling Prevalence Survey 2007. London: The Stationery Office.
The beliefs are falling: The illusion of control in gambling
For the professional gambler, being in control of the situation is paramount. However, one of the psychological ploys that the gaming industry likes to exploit is the fact that gamblers often perceive they have more control than they have in actuality. Probably one of the most single influential contributions to the psychology of gambling was Ellen Langer’s series of experiments on the illusion of control in the 1970s. Her theories were based on the observations that some people treat chance events as controllable. For instance, it isn’t uncommon for dealers and croupiers who experience runs of bad luck to lose their job. Back in the 1960s, sociologists studying craps players noticed those throwing the dice behaved as if they were controlling the outcome of the toss. Typically, craps players threw the dice softly for low numbers and hard for high numbers. In a follow-up experimental investigation, psychologists showed that when playing with dice, people bet less money and were less confident if asked to bet after someone else had thrown the dice rather than throwing it themselves, even though the probability of success was the same in both situations. Ellen Langer argued that these behaviours are totally rational if gamblers believed their game was a game of skill.
The “illusion of control” was defined by Langer as being “an expectancy of a personal success inappropriately higher than the objective probability would warrant.” Put simply, gamblers think they have more chance of winning than they actually do. She tested for this in a series of experimental studies that supported her original idea (that under some circumstances, gamblers will produce skill orientations towards chance events). Langer’s experiments convincingly showed that players bet more when playing cards against a ‘nervous’ competitor than against a ‘confident’ one. She also demonstrated that players would sell previously bought lottery tickets for a higher price if they had picked the numbers themselves as opposed to having them picked by someone else. Her other groundbreaking experiments showed that certain factors such as the nature of the competition, the familiarity of the task, and the degree of personal involvement influence the belief that skill is a controlling force, stimulates the illusion of control, and produces skill orientations. In a later study involving the prediction of ‘heads’ or ‘tails’ after a coin was tossed, she also showed that early wins during chance games induced a skill orientation even though the activity was totally chance determined.
Many regular gamblers (such as roulette players) passionately believe their game is skill-based, and offer explanations of why they failed to win when their number doesn’t come up. Such beliefs have been tested experimentally by US psychologist Thomas Gilovich in a study of the biased evaluations in gambling behaviour. In three studies using people who bet on football games, Gilovich demonstrated that gamblers transformed their losses into ‘near wins‘. Gamblers pinpointed random or ‘fluke’ events that contributed to a loss but were unaffected by identical events that contributed to a win. I’m sure you can all think of instances like this when watching football. When your team loses, it’s not uncommon to berate the referee for a dodgy penalty decision or deride the linesman because he failed to spot an offside. You may end up blaming your team’s loss on one particular event. Had your team won with the dodgy decision going your team’s way, you would probably rationalise it and say your team would have won anyway because of their superior playing ability and skill. Gilovich also reported that gamblers spent more time discussing their losses and discounting them. For example, after a loss, a lot of time may be spent analysing a small incident of a few seconds duration even though the game lasted 90 minutes. What’s more, we make ourselves feel better by blaming the loss on something or someone external. Interestingly, exactly the same effects have been found in gambling activities in which losses could not easily be explained away (such as Gilovich’s experiments using computerised bingo gambling).
Many psychologists have consistently highlighted the irrational perceptions people produce while gambling. Many studies have evaluated the cognitive activities of gamblers while they play on slot machines or roulette using the ‘thinking aloud’ method. This basically involves getting gamblers to think aloud while they are gambling. Typical results have shown that erroneous and irrational perceptions of the gambling activity far outnumber the logical and rational perceptions. In these situations, gamblers attribute their success to personal factors such as skill whereas external factors (like bad luck) account for losses. For instance, in my own research on slot machine gamblers, I found that when slots players were winning they would attribute their success to their playing strategy and skill. When they lost it was because of something external in the gambling environment. For example, someone had put them off by talking to them or watching them while gambling. Similar findings have reproduced by psychological experiments in Canada, Australia and the USA (including some of my own). The illusion of control is just one of the many ways in which a gambler distorts the perceptions of their gambling. These are sufficient enough to show that psychological factors can influence the way in which people gamble and continue to gamble.
Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK
Further reading
Coventry, K. & Norman, A. (1998). Arousal, erroneous verbalizations and the illusion of control during a computer generated task. British Journal of Psychology, 89, 629-645.
Gilovich, T. (1983). Biased evaluation and persistence in gambling. Journal of Personality and Social Psychology, 44, 1110-1126.
Gilovich, T. & Douglas, C. (1986). Biased evaluations of randomly determined gambling outcomes. Journal of Experimental Social Psychology, 22, 228-241.
Griffiths, M.D. (1994). The role of cognitive bias and skill in fruit machine gambling. British Journal of Psychology, 85, 351-369.
Griffiths, M.D. (2011). Gambling, luck and superstition: A brief psychological overview. Casino and Gaming International, 7(2), 75-80.
Griffiths, M.D. (2013). Is ‘loss of control’ always a consequence of addiction? Frontiers in Psychiatry, 4, 36. doi: 10.3389/fpsyt.2013.00036
Griffiths, M.D. & Wood, R.T.A. (2001). The psychology of lottery gambling. International Gambling Studies, 1, 27-44.
Henslin, J. (1967) Craps and magic. American Journal of Sociology, 73, 316-330.
Langer, E. J. (1975). The illusion of control. Journal of Personality and Social Psychology, 32, 311-328.
Langer, E.J. & Roth, J. (1975). The effect of sequence outcome in a chance task on the illusion of control. Journal of Personality and Social Psychology, 32, 951-955.
Rogers, P. (1988). The cognitive psychology of lottery gambling: a theoretical review. Journal of Gambling Studies, 14, 111-134.
Rogers, P. & Webley, P. (2001). It could be us! Cognitive and social psychological factors in UK National Lottery play. Applied Psychology: An International Review, 50, 181-199.
Taylor, S. E. (1989). Positive illusions: Creative self-deception and the healthy mind. New York: Basic Books.
Wagenaar, W. A. (1988). Paradoxes in Gambling Behaviour. London: Erlbaum.