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The beliefs are falling: The illusion of control in gambling
For the professional gambler, being in control of the situation is paramount. However, one of the psychological ploys that the gaming industry likes to exploit is the fact that gamblers often perceive they have more control than they have in actuality. Probably one of the most single influential contributions to the psychology of gambling was Ellen Langer’s series of experiments on the illusion of control in the 1970s. Her theories were based on the observations that some people treat chance events as controllable. For instance, it isn’t uncommon for dealers and croupiers who experience runs of bad luck to lose their job. Back in the 1960s, sociologists studying craps players noticed those throwing the dice behaved as if they were controlling the outcome of the toss. Typically, craps players threw the dice softly for low numbers and hard for high numbers. In a follow-up experimental investigation, psychologists showed that when playing with dice, people bet less money and were less confident if asked to bet after someone else had thrown the dice rather than throwing it themselves, even though the probability of success was the same in both situations. Ellen Langer argued that these behaviours are totally rational if gamblers believed their game was a game of skill.
The “illusion of control” was defined by Langer as being “an expectancy of a personal success inappropriately higher than the objective probability would warrant.” Put simply, gamblers think they have more chance of winning than they actually do. She tested for this in a series of experimental studies that supported her original idea (that under some circumstances, gamblers will produce skill orientations towards chance events). Langer’s experiments convincingly showed that players bet more when playing cards against a ‘nervous’ competitor than against a ‘confident’ one. She also demonstrated that players would sell previously bought lottery tickets for a higher price if they had picked the numbers themselves as opposed to having them picked by someone else. Her other groundbreaking experiments showed that certain factors such as the nature of the competition, the familiarity of the task, and the degree of personal involvement influence the belief that skill is a controlling force, stimulates the illusion of control, and produces skill orientations. In a later study involving the prediction of ‘heads’ or ‘tails’ after a coin was tossed, she also showed that early wins during chance games induced a skill orientation even though the activity was totally chance determined.
Many regular gamblers (such as roulette players) passionately believe their game is skill-based, and offer explanations of why they failed to win when their number doesn’t come up. Such beliefs have been tested experimentally by US psychologist Thomas Gilovich in a study of the biased evaluations in gambling behaviour. In three studies using people who bet on football games, Gilovich demonstrated that gamblers transformed their losses into ‘near wins‘. Gamblers pinpointed random or ‘fluke’ events that contributed to a loss but were unaffected by identical events that contributed to a win. I’m sure you can all think of instances like this when watching football. When your team loses, it’s not uncommon to berate the referee for a dodgy penalty decision or deride the linesman because he failed to spot an offside. You may end up blaming your team’s loss on one particular event. Had your team won with the dodgy decision going your team’s way, you would probably rationalise it and say your team would have won anyway because of their superior playing ability and skill. Gilovich also reported that gamblers spent more time discussing their losses and discounting them. For example, after a loss, a lot of time may be spent analysing a small incident of a few seconds duration even though the game lasted 90 minutes. What’s more, we make ourselves feel better by blaming the loss on something or someone external. Interestingly, exactly the same effects have been found in gambling activities in which losses could not easily be explained away (such as Gilovich’s experiments using computerised bingo gambling).
Many psychologists have consistently highlighted the irrational perceptions people produce while gambling. Many studies have evaluated the cognitive activities of gamblers while they play on slot machines or roulette using the ‘thinking aloud’ method. This basically involves getting gamblers to think aloud while they are gambling. Typical results have shown that erroneous and irrational perceptions of the gambling activity far outnumber the logical and rational perceptions. In these situations, gamblers attribute their success to personal factors such as skill whereas external factors (like bad luck) account for losses. For instance, in my own research on slot machine gamblers, I found that when slots players were winning they would attribute their success to their playing strategy and skill. When they lost it was because of something external in the gambling environment. For example, someone had put them off by talking to them or watching them while gambling. Similar findings have reproduced by psychological experiments in Canada, Australia and the USA (including some of my own). The illusion of control is just one of the many ways in which a gambler distorts the perceptions of their gambling. These are sufficient enough to show that psychological factors can influence the way in which people gamble and continue to gamble.
Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK
Further reading
Coventry, K. & Norman, A. (1998). Arousal, erroneous verbalizations and the illusion of control during a computer generated task. British Journal of Psychology, 89, 629-645.
Gilovich, T. (1983). Biased evaluation and persistence in gambling. Journal of Personality and Social Psychology, 44, 1110-1126.
Gilovich, T. & Douglas, C. (1986). Biased evaluations of randomly determined gambling outcomes. Journal of Experimental Social Psychology, 22, 228-241.
Griffiths, M.D. (1994). The role of cognitive bias and skill in fruit machine gambling. British Journal of Psychology, 85, 351-369.
Griffiths, M.D. (2011). Gambling, luck and superstition: A brief psychological overview. Casino and Gaming International, 7(2), 75-80.
Griffiths, M.D. (2013). Is ‘loss of control’ always a consequence of addiction? Frontiers in Psychiatry, 4, 36. doi: 10.3389/fpsyt.2013.00036
Griffiths, M.D. & Wood, R.T.A. (2001). The psychology of lottery gambling. International Gambling Studies, 1, 27-44.
Henslin, J. (1967) Craps and magic. American Journal of Sociology, 73, 316-330.
Langer, E. J. (1975). The illusion of control. Journal of Personality and Social Psychology, 32, 311-328.
Langer, E.J. & Roth, J. (1975). The effect of sequence outcome in a chance task on the illusion of control. Journal of Personality and Social Psychology, 32, 951-955.
Rogers, P. (1988). The cognitive psychology of lottery gambling: a theoretical review. Journal of Gambling Studies, 14, 111-134.
Rogers, P. & Webley, P. (2001). It could be us! Cognitive and social psychological factors in UK National Lottery play. Applied Psychology: An International Review, 50, 181-199.
Taylor, S. E. (1989). Positive illusions: Creative self-deception and the healthy mind. New York: Basic Books.
Wagenaar, W. A. (1988). Paradoxes in Gambling Behaviour. London: Erlbaum.
Lack of ball control: Gambling addiction among football players
Earlier this month, ex-England footballer Kenny Sansom made the news after he was found homeless sleeping on a park bench following his self-admitted addictions to both gambling and alcohol. Gambling by footballers is nothing new of course. Back in 2006, the media lapped up the story that Wayne Rooney allegedly ran up gambling debts of £700,000 with the Goldchip betting company. At the time, the Government’s (then) Sports Minister, Richard Caborn, warned the England team footballers not to bet on World Cup matches endorsing the decision by football’s world governing body (FIFA) to outlaw players betting on the tournament. Today’s blog briefly looks at the issue of gambling addiction amongst footballers and whether it is an issue that clubs must take seriously.
So why do professional footballers gamble? Gambling and football have always been inextricably linked. Whether it is the football pools, a punt on who will win the FA Cup final, or a spread bet on the number of yellow cards to be handed out during the next World Cup, gamblers love betting on the outcome of football matches. But there are also good psychological reasons that encourage top players to gamble – particularly if looked at from the player’s perspective.
It is the night before a big match. Premiership players are confined to staying in a hotel. No sex. No alcohol. No junk food. Basically, no access to all the things they love. To pass time, footballers may watch television, play cards, or play a video game believing these are ‘healthier’ for them. The difficulty in detecting gambling addictions is likely to be one factor in its growth over other forms of addiction – especially as many players are more health-conscious and the testing for alcohol and drugs is now more rigorous. However, any of these ‘healthier’ activities when taken to excess can cause problems. England goalkeeper David James once claimed his loss of form was because of his round-the-clock video game playing. In short, the top players are very well paid and inevitably have lots of time on their hands. By their own admission, ex-Arsenal and England players like Paul Merson and Tony Adams lost millions of pounds gambling and regularly attended Gamblers Anonymous along with treatment for other addictions to alcohol and cocaine. Paul Merson claims to have lost £7 million to gambling and cocaine, and was still having severe gambling problems over a decade after his football career had ended.
It would also seem to be the case that there is a psychosocial subculture of gambling by footballers. The ex-England striker Kevin Phillips claimed that when he was part of Kevin Keegan’s England squad (as a Sunderland player in the 1990s), he was alienated by the other players for not taking part with the other players in the team’s pre-match gambling activities. Phillips’ ex-strike partner at Sunderland, Niall Quinn, knows only too well the inherent dangers of gambling. While playing for Arsenal he regularly lost his whole week’s wages at the bookmakers inside an hour of getting it. Whilst he was never truly out of control, he did have to re-mortgage his flat to pay off gambling debts. Quinn says he was lucky not to be paid the kind of wages players get today as he would have lost more. Ex-footballer (and now TV and radio football pundit) Steve Claridge claimed in his autobiography to have blown £1m on gambling, while the ex-Northern Ireland winger Keith Gillespie became addicted after placing bets for team-mates.
More recently, there have been a number of high profile cases of top footballers with gambling problems. These include the West Ham and Stoke winger Matthew Etherington and ex-England striker David Bentley who was reported to be placing up to 100 bets a day on everything from horses and greyhounds to online poker and bingo. Another high profile case to hit the headlines was Icelandic ex-Chelsea player Eidur Gudjohnsen who was alleged to be in £6 million in debt because of his gambling despite a £3 million-a-year wages at his current club Monaco. While he was at Manchester United, the Dutch striker Ruud Van Nistelrooy said that “obscene” wages were fuelling constant gambling by other players in the team.
I am often asked by the press to comment on why footballers gamble and whether they are more susceptible to gambling addiction. One player I was asked to comment on was ex-England striker Michael Owen (whose friend Stephen Smith – somewhat ironically – ran the company that Wayne Rooney ran up his debts with). It was clear that to me that Owen did not have a gambling problem and could easily afford to lose the amounts he was alleged to have lost. However, it could be argued that he and players like Wayne Rooney are role models for many teenagers. As a psychologist I have some concerns about the messages that high profile footballers send out about gambling to vulnerable individuals. Teenagers are less likely than adults to be able to make informed choices because they are young and impressionable. Footballers who gamble are unconsciously giving out the message to adolescents that gambling is something that goes hand-in-hand with being a top footballer.
Tony Adams alleged that every football club in England has a problem with gambling addiction. This was one of the primary reasons why set up his own charity (Sporting Chance) to help footballers with addiction problems. At present, this appears to be the main source of help for footballers who are problem gamblers, although Gamblers Anonymous also appears to be another popular outlet for help. Press reports from the mid-2000s indicated that up to 60 Premiership football players were being treated for gambling addiction. Adams alleged that some players – despite being on vast wages – even stole from their children’s savings to cover their losses. He said footballers that were gambling addicts “lose their self-respect and before you know where they are, they are nicking money out of their kids’ savings to have a bet. It is something about which clubs need to be aware. It is difficult to trace – but it can cause a lot of damage.” Peter Kay, the Chief Executive of the Sporting Chance clinic claims that footballer’s passion for football predisposes them to gambling problems. He said:
“If you have the kind of driven, obsessive character that it takes to become a professional footballer, with that tunnel-vision, then you are predisposed. I have not come across a football club where gambling does not play a part in the players’ lives. If a player is dropped from the team, this can often lead to depression and a craving for the buzz of football – sometimes found in gambling. It is acceptable to gamble. There have always been famous gamblers in football and for most it is enjoyable. But for around 10 per cent it is an addiction”.
Although the English Football Association has strict rules on gambling by footballers, these are not a deterrent to gamble and as outlined above, there are many reasons why footballers may gamble to excess compared to other less ‘healthy’ behaviours like excessive drinking or drug taking. It is a shame that addictions to drugs and alcohol tend to generate more sympathy among the general public as many people view gambling as a self-inflicted vice. But gambling to excess can be just as destructive because of the huge financial consequences. Therefore, time rich and money rich young footballers need to be educated about the potential downsides of excessive and/or high stakes gambling. Through the work of the Sporting Chance clinic, this is beginning to happen, but as footballers’ wages continue to increase, gambling is one activity that may place an increasing role in the lives of the players.
Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK
Further reading
Adams, T. and Ridley, I. (1999), Addicted. London: Harper Collins.
BBC Online News (2007). Etherington in gambling admission. February 24. Located at: http://news.bbc.co.uk/sport1/hi/football/teams/w/west_ham_utd/6392549.stm (Last accessed December 10, 2009).
Burt, J. (2003). Adams charity claims gambling addiction is rife. The Independent, January 16. Located at; http://www.independent.co.uk/sport/football/news-and-comment/adams-charity-claims-gambling-addiction-is-rife-601846.html (Last accessed December 10, 2009).
Chaytor, R. (2008), Paul Merson gambles away £300,000 home. Daily Mirror, November 1. Located at: http://www.mirror.co.uk/news/top-stories/2008/01/11/paul-merson-gambles-away-300-000-home-115875-20281696/ (Last accessed December 10, 2009).
Claridge, S. & Ridley, I. (2000). Tales From The Boot Camps. London: Orion.
Griffiths, M.D. (2006). All in the game. Inside Edge: The Gambling Magazine, July (Issue 28), p. 67.
Griffiths, M.D. (2010). Gambling addiction among footballers: causes and consequences. World Sports Law Report, 8(3), 14-16.
Menezes, J. de (2013). Former England star Kenny Sansom admits he’s ‘homeless, a drunk and sleeping on a park bench’. The Independent, August 1. Located at: http://www.independent.co.uk/sport/football/news-and-comment/former-england-star-kenny-sansom-admits-hes-homeless-a-drunk-and-sleeping-on-a-park-bench-8741512.html
Merson, P. (1996). Rock Bottom. London: Bloomsbury.
Peake, A. (2009). Eidur down £6M: Gambling has ace Gudjohnsen owing two banks. The Sun, December 3, p.25.
Winter, H. (2008). David Bentley had to fight gambling addiction. Daily Telegraph, April 10. Located at: http://www.telegraph.co.uk/sport/columnists/henrywinter/2296852/David-Bentley-had-to-fight-gambling-addiction.html (Last accessed December 10, 2009).
Play’s cool? Is the type of game played important in the development of gambling addictions?
Earlier today, I (and my research colleague Michael Auer) had a paper published in the journal Frontiers in Psychology arguing that the type of game that people gamble on is irrelevant in the acquisition, development, and maintenance of pathological gambling. We noted that anyone coming into the gambling studies field from a psychological perspective would probably conclude from reading the literature that problem and pathological gambling is associated with particular game types. More specifically, there appears to be a line of thinking in the gambling studies field that casino-type games (and particularly slot machines) are more likely to be associated with problem gambling than lottery-type games.
We argued that the most important factors along with individual susceptibility and risk factors of the individual gambler are the structural characteristics relating to the speed and frequency of the game (and more specifically event frequency, bet frequency, event duration and payout interval) rather than the type of game. Event frequency refers to the number of events that are available for betting and gambling within any given time period. For example, a lottery draw may occur once a week but a slot machine may allow 15 chances to gamble inside one minute. In this example, slot machine gambling has a higher event frequency than lottery gambling. Bet frequency refers to the number of bets or gambles placed in any given time period. Using lottery playing as example, Dr. Jonathan Parke and I noted in a 2007 book chapter on structural characteristics, that multiple tickets (e.g., 10 tickets) can usually be purchased as frequently as desired before any single lottery draw. In this instance, bet frequency would be equal to 10 but event frequency would be equal to 1. Therefore, event frequency can often be much lower than bet frequency and it is possible for players to spend more than they can afford even with a low event frequency.
Dr. Parke and I have stated that further empirical research is needed into the relationship between event frequency and bet frequency. This is because researchers often assume that event frequency and bet frequency have a strong relationship (i.e., the higher number of betting/gambling events – the higher the frequency of betting/gambling). However, this may not be the case.
Another important gaming parameter is event duration. This refers to how fast the event in question is (e.g., a reel spin on a slot machine might last three seconds). Here, it is important to note that duration of the betting/gambling event is different from event frequency (although they may be inextricably linked in so much as the length of a betting event will obviously limit the frequency with which they can take place). Again, Dr Parke and I noted that a betting event lasting two hours (e.g., a soccer game) could not have an event frequency greater than one in any 2-hour period but could have a betting frequency of over 100 with the advent of in-play betting.
In-play betting and gambling (which I examined in a previous blog) refers to the wagering on an event that has started but has not yet finished. This means gamblers can continue to bet on an event (e.g., a soccer or cricket match) and perhaps more importantly, adapt their bets according to how the event is progressing. For instance, in the UK, during the playing of almost any soccer match, a gambler can bet on everything from who is going to score the first goal, what the score will be after 30 minutes of play, how many yellow cards will be given during the game and/or in what minute of the second half will the first free kick be awarded. What I argued in a previous blog is that ‘in-play’ gambling activities have taken what was traditionally a discontinuous form of gambling – where a gambler made one bet every weekend on the result of the game – to one where a player can gamble continuously again and again. In short, the same game has been turned from what was a low event frequency gambling activity into a potentially high frequency one (and gone from an activity that had little association with problem gambling to one where problem gambling is far more likely among excessive in-play gamblers).
Another important (and related) structural characteristic is payout interval. This is the time between the end of the betting event (i.e., the outcome of the gamble) and the winning payment (if there is one). The frequency of playing when linked with two other factors – the result of the gamble (win or loss) and the actual time until winnings are received – exploits the psychological principles of learning. This process of operant conditioning conditions habits by rewarding (i.e., reinforcing) behaviour (i.e., through presentation of a reward such as money). To produce high rates of response, those schedules which present rewards intermittently (random and variable ratio schedules) have shown to be most effective. Since a number of gambling activities (most notable slot machines) operate on random and variable ratio schedules it is unsurprising that excessive gambling can occur.
To highlight the irrelevance of game type, consider the following two examples that demonstrate that it is the structural characteristics rather than the game type that is critical in the acquisition, development and maintenance of problem and pathological gambling for those who are vulnerable and/or susceptible. A “safe” slot machine could be designed in which no-one would ever develop a gambling problem. The simplest way to do this would be to ensure that whoever was playing the machine could not press the ‘play button’ or pull the lever more than once a week. An enforced structural characteristic of an event frequency of once a week would almost guarantee that players could not develop a gambling problem. Alternatively, a problematic form of lottery could be designed where instead of the draw taking place weekly, bi-weekly or daily, it would be designed to take place once every few minutes. Such an example is not hypothetical and resembles lottery games that already exist in the form of rapid-draw lottery games like keno.
The general rule is that the higher the event frequency, the more likely it is that the gambling activity will cause problems for the individual (particularly if the individual is susceptible and vulnerable). Problem and pathological gambling are essentially about rewards, and the speed and frequency of those rewards. Almost any game could be designed to either have high event frequencies or low event frequencies. Therefore, the more potential rewards there are, the more problematic and addictive an activity is likely to be and this is irrespective of game type as games such as diverse as lotteries and slot machines could have identical event frequencies and event durations.
Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK
Further reading
Griffiths, M.D. (1993). Fruit machine gambling: The importance of structural characteristics. Journal of Gambling Studies, 9, 101-120.
Griffiths, M.D. (1994). The role of cognitive bias and skill in fruit machine gambling. British Journal of Psychology, 85, 351-369.
Griffiths, M.D. (1999). The psychology of the near miss (revisited): A comment on Delfabbro and Winefield. British Journal of Psychology, 90, 441-445.
Griffiths, M.D. (2008). Impact of high stake, high prize gaming machines on problem gaming. Birmingham: Gambling Commission.
Griffiths, M.D. (2012). Mind games (A brief psychosocial overview of in-play betting. i-Gaming Business Affiliate, June/July, 44.
Griffiths, M.D. & Auer, M. (2013). The irrelevancy of game-type in the acquisition, development and maintenance of problem gambling. Frontiers in Psychology, 3, 621. doi: 10.3389/fpsyg.2012.00621.
Griffiths, M.D. & Wood, R.T.A. (2001). The psychology of lottery gambling. International Gambling Studies, 1, 27-44.
Meyer, G., Hayer, T. & Griffiths, M.D. (2009). Problem Gaming in Europe: Challenges, Prevention, and Interventions. New York: Springer.
Parke, J. & Griffiths, M.D. (2006). The psychology of the fruit machine: The role of structural characteristics (revisited). International Journal of Mental Health and Addiction, 4, 151-179.
Parke, J. & Griffiths, M.D. (2007). The role of structural characteristics in gambling. In G. Smith, D. Hodgins & R. Williams (Eds.), Research and Measurement Issues in Gambling Studies. pp.211-243. New York: Elsevier.
Terminal cases: Should virtual roulette machines be banned from high street bookmakers?
A couple of days ago, I took part in a live debate on national radio (BBC 5Live) about whether virtual roulette machines – known by us in the gambling studies field as ‘fixed odds betting terminals’ (FOBTs) – should be banned from high street bookmakers here in the UK. For those who have no idea what I am talking about:
“A fixed odds betting terminal (FOBT) is an electromechanical device normally found in betting shops in the United Kingdom that allows players to bet on the outcome of various games and events with fixed odds. They were introduced to UK shops in 2001. The most commonly played game is roulette. The minimum amount wagered per spin is £1. The maximum bet cannot exceed a payout of £500 (i.e. putting £14.00 on a single number on roulette). The largest single payout cannot exceed £500. Other games include bingo, simulated horseracing and greyhound racing, and a range of slot machine games. Like all casino games, the “house” (i.e. the casino) has a built –in advantage, with current margins on roulette games being theoretically between 2.5% and 5%” (Wikipedia, 2013).
The last decade has seen many changes in the British gambling landscape. The most notable of these include (i) the growth in the availability of remote gambling (via the internet, mobile phone, and interactive television), (ii) the introduction of online betting exchanges, (iii) an increase in the prominence of poker (both online and offline), (iv) an increase in the number of casinos, and (v) the introduction of FOBTs into most bookmakers.
Relatively little is known about FOBT play among the British population, and the best quality data comes from the British Gambling Prevalence Survey (BGPS), a nationally representative survey that was carried out by the National Centre for Social Research along with a few expert academics in the gambling studies field (including myself). We published the most recent survey in 2011 and we reported that among our 7,756 participants, only 4% had ever played on FOBTs (up from 3% in our previous 2007 survey) with 6% having played FOBTs in the year prior to the survey. Playing FOBTs was more of a male activity with 7% of males compared to 2% females having ever played (with 10% males and 2% females having played FOBTs in the previous year).
The highest participation rates were among individuals aged in the 16-24 year old age group (12%), followed by 25-34 year olds (9%) and 35-44 year olds (3%). Our study also showed that the prevalence of playing FOBTs was highest among those with the lowest personal income (7%) and lowest among those with highest personal income (4%). This was most likely related to the finding that FOBTs were significantly more likely to be played by people who were out of work. More specifically, 12% of those who were unemployed had played FOBTs in the past year compared with 4% of participants overall. Past year gambling was related to marital status, although as we pointed out in our report, this was likely to be a reflection of the relationship between age and marital status. Prevalence of playing on FOBTs was three times higher among those who were single (9%) than those who were married or separated/divorced (3%).
The latest BGPS findings also produced some interesting findings. For instance, although at a population level, the prevalence rate of ever having gambled on FOBTs was very low – compared to lottery gambling (59%) and playing scratchcards (24%) – the majority that did play on FOBTS did so every week (52%). Arguably the most interesting finding was that among those who played FOBTs, the prevalence of problem gambling was 8.8%. The survey as a whole reported that just under 1% of the British adult population had a gambling problem, so there does seem to be an elevated prevalence of problem gambling among those who play FOBTs (in fact, only two activities – playing poker in a pub or club [12.8%] and playing online slot machines [9.1%] – had a higher prevalence rate of problem gambling by type of game played).
However, extreme caution needs to be exercised when interpreting these data because gamblers rarely engage in just a single activity. In fact, those who played poker at a pub/club and played on FOBTs had the highest engagement in gambling activities, participating in 7.6 and 7.2 gambling activities respectively in the year prior to the survey. Among men, the mean number of gambling activities undertaken in the past year was highest among those who played poker at a pub/club (7.9), those who gambled on online slot machine style games (7.4), and those who played on fixed odds betting terminals (7.4). Among women, the mean number of activities engaged in was highest among those who played on fixed odds betting terminals (6.4), and those who bet on sports events (5.8).
Another interesting finding of the BGPS related to the volume of gambling in terms of time and money. Regular gamblers (i.e., those who gambled once a month or more often) were categorized into one of four groups:
- High-time only gamblers (i.e., those who spent a lot of time but not a lot of money gambling)
- High-spend only gamblers (i.e., those who spent a lot money, but not a great deal of time gambling)
- High-time/high-spend gamblers (i.e., those who spent a lot of time and money gambling)
- Non-high-time/non-high-spend gamblers (i.e., those who spent little time or money gambling)
High-time/high-spend gamblers showed a relative preference for betting on horse races, FOBTs and playing casino games. High-time/high-spend gamblers also had the most adverse socio-economic profile. They were more likely to live in areas of greatest deprivation, live in low-income households and be unemployed.
So, given all these data, should FOBTs be banned from British bookmakers’ offices? In short, no. Even if the data were more robust, I would argue that FOBTs shouldn’t be banned particularly because similar types of game can already be accessed far more easily via the internet and mobile phone in environments that are arguably less protective towards problem gamblers. My own stance is that to help overcome problems and addictions to FOBT, gaming companies should engage in the highest levels of social responsibility and introduce cutting edge protocols to ensure player protection.
Some of the hottest issues in the responsible gambling field concern pre-commitment and limit setting (i.e., giving gamblers the tools that they can pre-commit to how much time and money they want to spend on gambling before they actually gamble, as opposed to making ‘heat of the moment’ decisions in the midst of gambling wins or losses that could seriously affect good decision-making). The most practical solution to the issue of curbing problems with FOBTs would be to make the playing of the machine dependent on the gambler having a player card that (a) allows gamblers to pre-commit to how much time and money they are prepared to spend gambling, and (b) allows gaming operators to track their customers’ behaviour, and – with the appropriate behavioural tracking tools – provide informed feedback to the gambler while they are actually gambling. Such a ssystem already operates on a national level in Norway, so there is no reason why it couldn’t be implemented here. What’s more, such technology could be made mandatory, meaning that any gaming operator who wanted a gaming license would legally have to implement such a system as part of its player protection and harm minimization strategies.
Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK
Further reading
Auer, M. & Griffiths, M.D. (2013). Limit setting and player choice in most intense online gamblers: An empirical study of online gambling behaviour. Journal of Gambling Studies, in press.
Griffiths, M.D. (2008). Strategies for detecting and controlling electronic gaming vulnerabilities. Casino and Gaming International, 4(4), 103-108.
Griffiths, M.D. (2008). Impact of high stake, high prize gaming machines on problem gaming. Birmingham: Gambling Commission.
Griffiths, M.D., Wardle, J., Orford, J., Sproston, K. & Erens, B. (2010). Gambling, alcohol consumption, cigarette smoking and health: findings from the 2007 British Gambling Prevalence Survey. Addiction Research and Theory, 18, 208-223.
Orford, J.F., Griffiths, M.D. & Wardle, H. (2013). What proportion of gambling is problem gambling? Estimates from the 2010 British Gambling Prevalence Survey. International Gambling Studies, in press.
Parke, J. & Griffiths, M.D. (2007). The role of structural characteristics in gambling. In G. Smith, D. Hodgins & R. Williams (Eds.), Research and Measurement Issues in Gambling Studies. pp.211-243. New York: Elsevier.
Wardle, H., Griffiths, M.D., Orford, J., Moody, A. & Volberg, R. (2012). Gambling in Britain: A time of change? Health implications from the British Gambling Prevalence Survey 2010. International Journal of Mental Health and Addiction, 10, 273-277.
Wardle, H., Moody. A., Spence, S., Orford, J., Volberg, R., Jotangia, D., Griffiths, M.D., Hussey, D. & Dobbie, F. (2011). British Gambling Prevalence Survey 2010. London: The Stationery Office.
Wardle, H., Sproston, K., Orford, J., Erens, B., Griffiths, M.D., Constantine, R. & Pigott, S. (2007). The British Gambling Prevalence Survey 2007. London: The Stationery Office.
Wikipedia (2013). Fixed odds betting terminal. Located at: http://en.wikipedia.org/wiki/Fixed_odds_betting_terminal
Wood, R.T.A. & Griffiths, M.D. (2010). Social responsibility in online gambling: Voluntary limit setting. World Online Gambling Law Report, 9(11), 10-11.