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Term warfare: ‘Problem gambling’ and ‘gambling addiction’ are not the same

Throughout my career, I have constantly pointed out that I met very few people that are genuinely addicted to playing weekly or bi-weekly Lotto games. When stating this, some people counter my assertion that they know people who spend far too much money on buying Lotto tickets and that it is areal problem in their life. However, this is a classic instance of confusing ‘problem gambling’ with ‘gambling addiction’. These two terms are not inter-changeable. When I give lectures on gambling addiction I always point out that “all gambling addicts are problem gamblers but not all problem gamblers are gambling addicts”.

Nowhere is this more relevant than in the print and broadcast media. For instance, I have been one of the co-authors on the last two British Gambling Prevalence Surveys (published in 2007 and 2011). In these surveys we assessed the rate of problem gambling using two different problem gambling screens. Neither of these screens assesses ‘gambling addiction’ and problem gambling is operationally defined according to the number of criteria endorsed on each screen. For instance, in both studies we used the criteria of the fourth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-IV) to estimate the prevalence of problem gambling. Anyone that endorsed three or more items (out of ten) was classed as a problem gambler. Anyone that endorsed five or more items was classed as a pathological gambler. Pathological gambling is more akin to gambling addiction but we found only a tiny percentage of our national participants could be classed as such. What we did report was that 0.9% of our sample were problem gamblers (i.e., they scored three or more on the DSM-IV criteria).

What we didn’t say (and never have said) was that 0.9% of British adults (approximately 500,000 people) are addicted to gambling. However, many stories in the British media when they talk about problem gambling will claim ‘half a million adults in Great Britain are gambling addicts’ (or words to that effect). I am not trying to downplay the issue of gambling addiction. I know only too well the pain and suffering it can bring to individuals and their families. Also, just because I may not define a problem gambler as being genuinely addicted (by my own criteria as outlined in a previous blog), that doesn’t mean that their problem gambling might not be impacting in major negatively detrimental ways on their life (e.g., relationship problems, financial problems, work problems, etc.).

However, returning to the issue of being ‘addicted’ to Lotto games I have always stated in many of my published papers on both addiction and (more specifically) gambling addiction, that addictions rely on constant rewards. A person cannot be genuinely addicted unless they are receiving constant rewards (i.e., their behaviour being reinforced). Playing a Lotto game in which the result of the gamble is only given once or twice a week is not something that can provide constant rewards. A person can only be rewarded (i.e., reinforced) once or twice a week. Basically, Lotto games are discontinuous and have a very low event frequency (once or twice a week). Continuous gambling activities (like the playing of a slot machine) have very high event frequencies (e.g., a typical pub slot machine in the UK has an event frequency of 10-12 times a minute). Gambling activities with high event frequencies tend to have higher associations with problem gambling, and are more likely to be associated with genuine gambling addictions.

That doesn’t mean people can’t spend too much money buying lottery tickets. Buying ticket after ticket can indeed lead people to have a gambling problem with Lotto. However, I know of no addiction criterion that relates to the amount of money spent engaging in an activity. Obviously the lack of money can lead to some signs of problematic and/or addictive behaviour (such as committing criminal activity in order to get money the person hasn’t got to gamble) but this is a consequence of the behaviour not a criterion in itself. In most of the behavioural addictions that I carry out research into (exercise addiction, sex addiction, video game addiction, etc.), there is little money spent but some of these behaviours for a small minority of people are genuinely addictions.

One of the reasons I felt the need to write this article was a press release I saw the other day from the Salvation Army in New Zealand. The story basically said that for some people, playing Lotto was an addictive activity. Here are some of the things the press release said:

“The Salvation Army Problem Gambling service is seeing an increase in the number of clients for whom Lotto products has become a problem for them and their families. ‘When it becomes an addiction, gambling creates havoc in people’s lives’, says Commissioner Alistair Herring, National Director of Addiction Services. ‘The gambling of some of our clients has led to criminal offending, domestic violence, loss of the family home, and – most commonly – children going without food and other basic needs. Regrettably, some people are unable to buy a simple product like a Lotto ticket without it leading to harm for themselves and others. A Lotto ticket can seem harmless but once their purchase becomes an addiction the results can be devastating’…In the past year, The Salvation Army problem gambling programme assisted over 1400 clients most of whom used Lotto. Fifty-seven clients said Lotto was the most significant aspect of their gambling problem. ‘This sort of sales promotion without fully understanding the damage the product can have on an individual and their family is irresponsible. New Zealand is moving toward food labelling that identifies additives dangerous to health. Yet Lotto tickets are sold without any warning that they can lead to health dangers through addiction’. One of the results of Lotteries Commission activity is that Countdown supermarkets recently started selling Lotto tickets at the checkout”.

Many of you reading this may think I am being a little pedantic but while I don’t doubt that buying too many Lotto tickets can be problematic if the person buying them simply can’t afford it, the resulting behaviour is ‘problem gambling’ not ‘gambling addiction’. In relation to my own criteria for addiction, the only way someone could be addicted to Lotto was if they were actually addicted to the buying of the tickets rather than the outcome of the gamble itself. This is not as bizarre as it sounds as some research that I carried out in the late 1990s and early 2000s with Dr. Richard Wood appeared to show that a small proportion of adolescents (aged 11 to 15 years) were addicted to playing both Lotto and scratchcard lottery games.

While it is theoretically possible for kids to be hooked on lottery scratchcards (as you can play again and again and again if you have the time, money, and opportunity), we found it strange that adolescents should have ‘addiction’ problems with Lotto. However, in follow-up qualitative focus groups, some adolescents reported that they actually got a buzz from the buying of Lotto tickets and scratchcards because it was an illegal activity for them (i.e., only those aged 16 years or older can play lottery games in the UK so the buying of tickets below this age is a criminal offence). Basically, there was a small minority of kids that were getting a buzz or high from the illegality of buying a lottery ticket rather than the gambling itself.

Along with Michael Auer, I published a paper in the journal Frontiers in Psychology where we argued game type was actually irrelevant in the development of gambling problems. We provided two examples that demonstrate that it is the structural characteristics rather than the game type that is critical in the acquisition, development and maintenance of problem and pathological gambling for those who are vulnerable and/or susceptible. A ‘safe’ slot machine could be designed in which no-one would ever develop a gambling problem. The simplest way to do this would be to ensure that whoever was playing the machine could not press the ‘play button’ or pull the lever more than once a week. An enforced structural characteristic of an event frequency of once a week would almost guarantee that players could not develop a gambling problem. Alternatively, a risky form of lottery game could be designed where instead of the draw taking place weekly, bi-weekly or daily, it would be designed to take place once every few minutes. Such an example is not hypothetical and resembles lottery games that already exist in the form of rapid-draw lottery games like keno.

Although many people (including those that work in the print media) may still use the terms ‘problem gambling’ and ‘gambling addiction’ interchangeably, hopefully I have demonstrated in this article that there is a need to think of these terms as being on a continuum in which ‘gambling addiction’ is at the extreme end of the scale and that ‘problem gambling’ (while still of major concern) doesn’t necessarily lead to problems in every area of a person’s life.

Dr. Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Griffiths, M.D. & Auer, M. (2013). The irrelevancy of game-type in the acquisition, development and maintenance of problem gambling. Frontiers in Psychology, 3, 621. doi: 10.3389/fpsyg.2012.00621.

Griffiths, M.D. & Wood, R.T.A. (2001). The psychology of lottery gambling. International Gambling Studies, 1, 27-44.

Leino, T., Torsheim, T., Blaszczynski, A., Griffiths, M.D., Mentzoni, R., Pallesen, S. & Molde, H. (2014). The relationship between structural characteristics and gambling behavior: A population based study. Journal of Gambling Studies, in press.

McCormack, A. & Griffiths, M.D. (2013). A scoping study of the structural and situational characteristics of internet gambling. International Journal of Cyber Behavior, Psychology and Learning, 3(1), 29-49.

Parke, J. & Griffiths, M.D. (2006). The psychology of the fruit machine: The role of structural characteristics (revisited). International Journal of Mental Health and Addiction, 4, 151-179.

Parke, J. & Griffiths, M.D. (2007). The role of structural characteristics in gambling. In G. Smith, D. Hodgins & R. Williams (Eds.), Research and Measurement Issues in Gambling Studies (pp.211-243). New York: Elsevier.

Salvation Army (2014). Buying Lotto…Winning a gambling addiction. July 2. Located at: http://www.scoop.co.nz/stories/CU1407/S00032/buying-lotto-winning-a-gambling-addiction.htm

Wardle, H., Moody. A., Spence, S., Orford, J., Volberg, R., Jotangia, D., Griffiths, M.D., Hussey, D. & Dobbie, F. (2011). British Gambling Prevalence Survey 2010. London: The Stationery Office.

Wardle, H., Sproston, K., Orford, J., Erens, B., Griffiths, M.D., Constantine, R. & Pigott, S. (2007). The British Gambling Prevalence Survey 2007. London: The Stationery Office.

Wood, R.T.A. & Griffiths, M.D. (1998). The acquisition, development and maintenance of lottery and scratchcard gambling in adolescence. Journal of Adolescence, 21, 265-273.

Wood, R.T.A. & Griffiths, M.D. (2002). Adolescent perceptions of the National Lottery and scratchcards: A qualitative study using group interviews. Journal of Adolescence, 25/6, 655 – 668.

Wood, R.T.A. & Griffiths, M.D. (2004). Adolescent lottery and scratchcard players: Do their attitudes influence their gambling behaviour? Journal of Adolescence, 27, 467-475.

Trends reunited: How has gambling changed? (Part 2)

Most of the changes outlined in my previous blog were things that I predicted would happen in various papers that I wrote in the 1990s. However, there are many things that I did not predict would be areas of growing interest and change. The most interesting (to me at least) include (i) the rise of online poker and betting exchanges, (ii) gender swapping online and the rise of female Internet gambling, (iii) emergence of new type(s) of problem gambling, (iv) increase in use of behavioural tracking data, and (v) technological help for problem gamblers.

Online poker and betting exchanges: Two of the fastest growing forms of online gambling are in the areas of online poker and online betting exchanges. I have speculated there are three main reasons for the growth in these two particular sectors. Firstly, they provide excellent financial value for the gambler. There is no casino house edge or bookmakers’ mark-up on odds. Secondly, gamblers have the potential to win because there is an element of skill in making their bets. Thirdly, gamblers are able to compete directly with and against other gamblers instead of gambling on a pre-programmed slot machine or making a bet on a roulette wheel with fixed odds. However, one of the potential downsides to increased competition is recent research highlighting that problem gamblers are significantly more likely to be competitive when compared to non-problem gamblers. My research unit has also speculated other factors that have aided the popularity of online poker. These include (i) social acceptability of this type of gambling, (ii) promotion through televised tournaments often with celebrity players, (iii) 24/7 availability, (iv) the relative inexpensiveness of playing, and (v) the belief that this is predominantly a game of skill that can be mastered.

Gender swapping and the rise in female Internet gambling: One study by my research unitreported the phenomenon of gender swapping in online poker players. More female players (20%) in our study reported swapping gender when playing compared to males (12%). Typical reasons that female participants gave as to why they did this were that they believed other males would not take them so seriously if they knew they were playing against a woman. It also gave them a greater sense of security as a lone woman in a predominantly male arena. Males and females clearly had different motivations for gender swapping. For males it was a tactical move to give them a strategic advantage. For females it was more about acceptance or privacy in what they perceived to be a male dominated environment. Similar findings have been reported in relation to online computer game playing. In more general terms, the apparent rise in female Internet gambling is most likely because the Internet is a gender-neutral environment. The Internet is seen as less alienating and stigmatising medium when compared to male-dominated environments such as casinos and betting shops. The most obvious example is online bingo where online gaming companies have targeted females to get online, socialise, and gamble.

Emergence of new type(s) of problem gambling: The emergence of new technologies has brought with it new media in which to gamble. As noted above, the rise of online poker has been one of the success stories for the online gaming industry. This rise has also led to more research in this area including some that suggests a different way of viewing problem gambling. For instance, research has suggested that online poker may be producing a new type of problem gambler where the main negative consequence is loss of time (rather than loss of money). This research has identified a group of problem gamblers who (on the whole) win more money than they lose. However, they may be spending excessive amounts of time (e.g., 12 to 14 hours a day) to do this. This could have implications for problem gambling criteria in the future (i.e., there may be more criteria relating to the consequences of time conflicts as opposed to financial consequences).

Increase in use of behavioural tracking data: Over the past few years, innovative social responsibility tools that track player behaviour with the aim of preventing problem gambling have been developed including (e.g., mentor, PlayScan). These new tools are providing insights about problematic gambling behaviour that in turn may lead to new avenues for future research in the area. The companies who have developed these tools claim that they can detect problematic gambling behaviour through analysis of behavioural tracking data. If problem gambling can be detected online via observational tracking data, it suggests that there are identifiable behaviours associated with online problem gambling. Given that almost all of the current validated problem gambling screens diagnose problem gambling based on many of the consequences of problem gambling (e.g., compromising job, education, hobbies and/or relationship because of gambling; committing criminal acts to fund gambling behaviour; lying to family and friends about the extent of gambling, etc.), behavioural tracking data appears to suggest that problem gambling can be identified without the need to assess the negative psychosocial consequences of problem gambling.

Technological help for problem gamblers: Much of this article has discussed the potential downside of technological innovation. However, one area that was not predicted a decade ago is the use of technology in the prevention, intervention, and treatment of problem gambling. For instance, technology is now being used for health promotion using the Web, video games, and/or CD-ROMs. Internet gambling sites are beginning to feature links to relevant gambling awareness sites. For those sites that analyze their online behavioural tracking data, it may be the case that such data could be used to identify problem gamblers and help them rather than exploit them. Finally, help in the form of online therapy (such as online counselling) may be an option for some problem gamblers. For instance, an evaluation that we carried out of an online advice service for problem gamblers showed that clients were very positive about the service and that Internet gamblers were more likely to access the service than non- Internet gamblers.

Obviously the changes I have listed here are the ones that have been most important to me personally and have formed the backbone of my research. In writing these blogs, part of me finds it hard to believe that I am still actively researching in the gambling studies field and that there is always something new to learn and discover.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Auer, M. & Griffiths, M.D. (2013).Limit setting and player choice in most intense online gamblers: An empirical study of online gambling behaviour. Journal of Gambling Studies, in press.

Griffiths, M.D. (1999). Gambling technologies: Prospects for problem gambling. Journal of Gambling Studies, 15, 265-283.

Griffiths, M.D. (2003). Internet gambling: Issues, concerns and recommendations. CyberPsychology and Behavior, 6, 557-568.

Griffiths, M.D. (2005). Online betting exchanges: A brief overview. Youth Gambling International, 5(2), 1-2.

Griffiths, M.D. (2006). Impact of gambling technologies in a multi-media world. Casino and Gaming International, 2(2), 15-18.

Griffiths, M.D. (2007). Interactive television quizzes as gambling: A cause for concern? Journal of Gambling Issues, 20, 269-276.

Griffiths, M.D. (2009). Internet gambling in the workplace. Journal of Workplace Learning, 21, 658-670.

Griffiths, M.D. (2011). Technological trends and the psychosocial impact on gambling. Casino and Gaming International, 7(1), 77-80.

Griffiths, M.D. (2013). Social gambling via Facebook: Further observations and concerns. Gaming Law Review and Economics, 17, 104-106.

Griffiths, M.D. & Cooper, G. (2003). Online therapy: Implications for problem gamblers and clinicians. British Journal of Guidance and Counselling, 13, 113-135.

Griffiths, M.D. & Whitty, M.W. (2010). Online behavioural tracking in Internet gambling research: Ethical and methodological issues. International Journal of Internet Research Ethics, 3, 104-117.

Griffiths, M.D., Wood, R.T.A. & Parke, J. (2009). Social responsibility tools in online gambling: A survey of attitudes and behaviour among Internet gamblers. CyberPsychology and Behavior, 12, 413-421.

Meyer, G., Hayer, T. & Griffiths, M.D. (2009). Problem Gaming in Europe: Challenges, Prevention, and Interventions. New York: Springer.

Wardle, H., Moody, A., Griffiths, M.D., Orford, J. & and Volberg, R. (2011). Defining the online gambler and patterns of behaviour integration: Evidence from the British Gambling Prevalence Survey 2010. International Gambling Studies, 11, 339-356.

Wood, R.T.A. & Griffiths, M.D. (2007). Online guidance, advice, and support for problem gamblers and concerned relatives and friends: An evaluation of the Gam-Aid pilot service. British Journal of Guidance and Counselling, 35, 373-389.

Wood, R.T.A., Griffiths, M.D. & Parke, J. (2007). The acquisition, development, and maintenance of online poker playing in a student sample. CyberPsychology and Behavior, 10, 354-361.

Trends reunited: How has gambling changed? (Part 1)

I was recently asked by the editor of the Society for the Study of Gambling Newsletter to write an article for the 50th anniversary issue. I used the opportunity to look back at what I believe to be the most major changes that I have witnessed in the gambling field since I started my research career in 1987. Obviously I was biased in my choice. Today’s blog looks at five things that I predicted would happen: (i) gambling coming out of gambling environments, (ii) the increased use of technology in gambling activities, (iii) gambling becoming a more asocial activity, (iv) the rise of remote gambling, (v) the changing nature of family entertainment, and (vi) increase in gambling and gaming convergence. Part 2 of this blog will looks at changes that I didn’t see coming at all!

Gambling coming out of gambling environments: I remember vividly when the UK National Lottery was introduced in November 1994. One of the hidden impacts since the introduction of the National Lottery was that this was a widespread act of gambling that had been taken out of the gambling environment on a national scale. Pre-National Lottery, legal gambling mainly took place in betting shops, casinos, amusement arcades, and bingo halls. Admittedly, there were exceptions including the football pools and fruit machines on single site premises. However, gambling can now be done in a wide variety of retail outlets. It is also clear that the newer forms of gambling (such as Internet gambling) are activities that are done almost exclusively from non-gambling environments – usually the home or the workplace.

The increased use of technology in gambling activities: Technology has always played a role in the development of gambling practices. I have argued in many of my papers that gaming is driven by technological advance and these new technologies may provide many people with their first exposure to the world of gambling. Furthermore, to some people they may be more enticing than previous non-technological incarnations. Technology is continuing to provide new market opportunities not only in the shape of Internet gambling but also in the shape of more technologically advanced slot machines and video lottery terminals, interactive television gambling, mobile phone gambling and gambling via social networking sites. In addition, other established gambling forms are becoming more technologically driven (e.g. bingo, keno).

Gambling becoming a more asocial activity: I have argued that one of the consequences of increased use of technology has been to reduce the fundamentally social nature of gambling to an activity that is essentially asocial (e.g. slot machine gambling, video poker, internet gambling, etc.). My research has shown that there are many different types of player based on their primary motivation for playing (e.g. to escape, to beat the machine, for social rewards, for excitement etc.). Those who experience problems are more likely to be those playing on their own (e.g. those playing to escape). An old 1988 study by the UK Home Officealso made the point that those people who played in groups often exerted social influence on problem gamblers in an effort to reduce the problems faced. Retrospectively, most problem gamblers report that at the height of their problem gambling, it is a solitary activity. Gambling in a social setting could potentially provide some kind of ‘safety net’ for over-spenders, i.e., a form of gambling where the primary orientation of gambling is for social reasons with the possibility of some fun and chance to win some money (e.g. bingo). However, I have speculated that those individuals whose prime motivation is to constantly play just to win money would possibly experience more problems. The shift from social to asocial forms of gambling shows no sign of abating. It could therefore be speculated that as gambling becomes more technological, gambling problems may increase due to its asocial nature.

Widespread deregulation and increased opportunities to gamble: Gambling deregulation is now firmly entrenched within Government policy not only in the UK but worldwide. The present situation of stimulating gambling in the UK appears to mirror the previous initiations of other socially condoned but potentially addictive behaviours like drinking (alcohol) and smoking (nicotine). As gambling laws become more relaxed and gambling becomes another product that can be more readily advertised (i.e. “stimulated”) it will lead to a natural increase in uptake of those services. This could lead to more people who experience gambling problems (although this may not be directly proportional) because of the proliferation of gaming establishments and relaxation of legislation. What has been clearly demonstrated from research evidence in other countries is that where accessibility of gambling is increased there is an increase not only in the number of regular gamblers but also an increase in the number of problem gamblers.

The rise of remote gambling:In my early 1990s writings on Internet gambling, my colleagues and I predicted Internet gambling would take off for several reasons. At a very basic level, we argued that gambling in these situations was easy to access as it comes into the home via computer and/or television. I also made the point that Internet gambling had the potential to offer visually exciting effects similar to a variety of electronic machines. Furthermore, virtual environments have the potential to provide short-term comfort, excitement and/or distraction for its users. However, I also argued that there were a number of other more important factors that make online activities like Internet gambling potentially attractive, seductive and/or addictive. Such factors include anonymity, convenience, escape, dissociation / immersion, accessibility, event frequency, interactivity, disinhibition, simulation, and asociability. There are many other specific developments that look likely to facilitate uptake of remote gambling services including (i) sophisticated gaming software, (ii) integrated e-cash systems (including multi-currency), (iii) multi-lingual sites, (iv) increased realism (e.g., “real” gambling via webcams, player and dealer avatars), (v) live remote wagering (for both gambling alone and gambling with others), (vi) improving customer care systems, and (vii) inter-gambler competition.

The changing nature of family entertainment:Back in 2000 I made some speculations about the increase in and development of home entertainment systems and how they would change the pattern of families’ leisure activities. I claimed the increase in and development of home entertainment systems would change the pattern of many families’ leisure activities. I said that the need to seek entertainment leisure outside the home would be greatly reduced as digital television and home cinema systems offer a multitude of interactive entertainment services and information. I claimed many families would adopt a leisure pattern known as “cocooning” where the family or individual concentrates their leisure time around in-house entertainment systems. Rather than going out, the entertainment comes to them direct via digital television and Internet services. Part of this entertainment for many families is online gambling and gaming (particularly, more recently, via social networking). Young people’s use of technology (the so called ‘screenagers’ and ‘digital natives’) has increased greatly over the last two decades and a significant proportion of daily time is spent in front of various screen interfaces most notably videogames, mobile phones (e.g., SMS) and the internet (e.g., social networking sites like Bebo, Facebook). These ‘digital natives’ have never known a world without the internet, mobile phones and interactive television, and are therefore tech-savvy, have no techno-phobia, and very trusting of these new technologies. I have argued that for many of these young people, their first gambling experiences may come not in a traditional offline environment but via the internet, mobile phone or interactive television.

Increase in gambling and gaming convergence: One very salient trend is that technology hardware is becoming increasingly convergent (e.g., cell phones with internet access) and there is increasing multi-media integration. As a consequence, people of all ages are spending more time interacting with technology in the form of Internet, videogames, interactive television, mobile phones, MP3 players, etc. In addition to convergent hardware, there is also convergent content. This includes some forms of gambling including video game elements, video games including gambling elements, online penny auctions that have gambling elements, and television programming with gambling-like elements. Recently, there has been debate as to whether some types of online games should be regarded as a form of gambling, in particular those games in which the player can win or lose points that can be transferred into real life currency. Part 2 to follow!

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Fisher, S. & Griffiths, M.D. (1995). Current trends in slot machine gambling: Research and policy issues. Journal of Gambling Studies, 11, 239-247.

Griffiths, M.D. (1989). Gambling in children and adolescents. Journal of Gambling Behavior, 5, 66-83.

Griffiths, M.D. (1991). The observational study of adolescent gambling in UK amusement arcades. Journal of Community and Applied Social Psychology, 1, 309-320.

Griffiths, M.D. (1995). Adolescent Gambling. London: Routledge.

Griffiths, M.D. (1996). Gambling on the internet: A brief note. Journal of Gambling Studies, 12, 471-474.

Griffiths, M.D. (1997). The National Lottery and scratchcards: A psychological perspective. The Psychologist: Bulletin of the British Psychological Society, 10, 23-26.

Griffiths, M.D. (1999). Gambling technologies: Prospects for problem gambling. Journal of Gambling Studies, 15, 265-283.

Griffiths, M.D. (2002). Gambling and Gaming Addictions in Adolescence. Leicester: British Psychological Society/Blackwells.

Griffiths, M.D. (2003). Internet gambling: Issues, concerns and recommendations. CyberPsychology and Behavior, 6, 557-568.

Griffiths, M.D. (2006). Impact of gambling technologies in a multi-media world. Casino and Gaming International, 2(2), 15-18.

Griffiths, M.D. (2007). Interactive television quizzes as gambling: A cause for concern? Journal of Gambling Issues, 20, 269-276.

Griffiths, M.D. (2011). Technological trends and the psychosocial impact on gambling. Casino and Gaming International, 7(1), 77-80.

Griffiths, M.D. (2013). Social gambling via Facebook: Further observations and concerns. Gaming Law Review and Economics, 17, 104-106.

Griffiths, M.D. & Auer, M. (2013). The irrelevancy of game-type in the acquisition, development and maintenance of problem gambling. Frontiers in Psychology, 3, 621. doi: 10.3389/fpsyg.2012.00621.

Griffiths, M.D. & Cooper, G. (2003). Online therapy: Implications for problem gamblers and clinicians. British Journal of Guidance and Counselling, 13, 113-135.

Griffiths, M.D. & Parke, J. (2002). The social impact of internet gambling. Social Science Computer Review, 20, 312-320.

Griffiths, M.D. & Parke, J. (2010). Adolescent gambling on the Internet: A review. International Journal of Adolescent Medicine and Health, 22, 59-75.

Griffiths, M.D. & Wood, R.T.A. (2000). Risk factors in adolescence: The case of gambling, video-game playing and the internet. Journal of Gambling Studies, 16, 199-225

Griffiths, M.D. & Wood, R.T.A. (2001). The psychology of lottery gambling. International Gambling Studies, 1, 27-44.

King, D.L., Delfabbro, P.H. & Griffiths, M.D. (2010). The convergence of gambling and digital media: Implications for gambling in young people. Journal of Gambling Studies, 26, 175-187.

Meyer, G., Hayer, T. & Griffiths, M.D. (2009). Problem Gaming in Europe: Challenges, Prevention, and Interventions. New York: Springer.

Parke, J. & Griffiths, M.D. (2006). The psychology of the fruit machine: The role of structural characteristics (revisited). International Journal of Mental Health and Addiction, 4, 151-179.

Men of steal: A brief look at the psychology of shoplifting

In previous blogs I have examined activities like shopping as an addiction. One similar such behaviour is shoplifting. I have to admit that from a personal perspective I came from a family where at least two of my siblings were regular shoplifters and were both regularly caught by shop staff members and reported to the police. As a teenager, my brother was a habitual shoplifter. His behaviour was economically motivated at the start (i.e., we came from a very poor and impoverished family and he stole things because he couldn’t afford to buy things that his friends had) but was later carried out to help feed his addiction to slot machines (i.e., he would steal shop items, sell them, and use the money to gamble). This latter behaviour is common among adolescent gamblers and I have written about this in both of my published books on adolescent slot machine addiction as well as in a number of my published papers.

Last week, one of my regular blog readers, forensic psychologist Dr. John C. Brady, sent me a copy of his latest book Why Rich Women Shoplift – When They Have It All. It’s an engrossing and fascinating read (I sat an read it all in one sitting) and there are many references throughout to seeing some forms of shoplifting as an addiction. I will return to this topic in a future blog (along with a look at the related behaviour of kleptomania) but I thought I would use today’s blog to talk about something very specific in Dr. Brady’s book.

One of the many interesting things I read was Brady’s classification of 16 different types of shoplifters with seven underlying psychological dimensions. The classification included those that are (i) impulse driven (The Externalizer; The Compulsive; The Atypical Shoplifter), (ii) psychologically motivated (The Kleptomaniac; The Thrill Seeker; The Trophy Shoplifter; The Binge-Spree Shoplifter; The Equalizer; The Situational Shoplifter), (iii) economically influenced (The Professional; The Impoverished [Economically Disadvantaged] Shoplifter), (iv) age determined (The Provisional/Delinquent Shoplifter), (v) alcohol and substance connected (The Drug or Alcohol Addict), (vi) mentally/medically impaired (The Alzheimer’s Sufferer/Amnesiac; The Chemically/Alcohol Driven Shoplifter), and (vii) no identifiable psychosocial drivers (The Inadvertent/Amateur Shoplifter). Brady acknowledges that the typology is purely descriptive, not exhaustive and was not developed to be mutually exclusive. Here is a brief description of the 16 types:

  • The Externalizer: These are people who feel that they are not in control of their lives (“controlled by outside forces that serve as negative psychological drivers, lowering their moral threshold”) and have an external locus of control. Brady argues that shoplifting simply channels to express anger or help legitimize their personal aggression. All of Brady’s rich women that shoplift fit this particular profile.
  • The Compulsive: From the descriptor, it is self-evident that this type of shoplifts as a compulsive behaviour and may also engage in other types of addictive behaviour such as gambling addiction and shopping/buying addiction. According to Brady they are generous individuals but do not care about themselves. When they are caught shoplifting they are full of remorse (and only feel good during or just after the shoplifting incident) but simply cannot resist the urge to shoplift.
  • The Atypical Shoplifter: This type of shoplifter is based on the work of Dr. Will Cupchik and described in his 2011 book Why Honest People Shoplift or Commit Other Acts of Theft: Assessment and Treatment of ‘Atypical Theft Offenders. Brady describes such people as not shoplifting for any kind of personal economic gains. Such people claim they had no idea why they engaged in shoplifting except to say that it wasn’t economically motivated.
  • The Kleptomaniac: Like atypical shoplifters, kleptomaniacs also steal and shoplift for no apparent reason (and do so impulsively). Many people may have the impression that most shoplifters are kleptomaniacs but as Brady is keen to point out, only 5% of shoplifters are kleptomaniacs. Brady claims this category is the most controversial although the classification in the Diagnostic and Statistical Manual of Mental Disorders (correctly) classes kleptomania as an impulse-control disorder and the behaviour is not carried out as an expression of anger or vengeance. (Dr. Brady spends a whole chapter in his book explaining why the DSM classification of kleptomania is poor).
  • The Thrill Seeker: Brady describes this group of people (typically adolescents) as a “higher risk shoplifter” who shoplift for the intrinsic excitement of carrying out an illegal behaviour. They may also shoplift as part of a dare simultaneously with other shoplifters. Brady claims that shoplifting for thrill seekers gives them a sense of autonomy (and that the goal is “psychological overcompensation” for individuals that may have a history of failure in the lives).
  • The Trophy Shoplifter: Brady claims there have been an increasing number of cases of trophy shoplifters reported in the media. Citing Terence Shulman (who also wrote the Foreword for Brady’s book), Brady quotes from Cluttered Lives, Empty Souls – Compulsive Stealing, Spending and Hoarding (Shulman’s 2011 book) and says trophy shoppers “tend to need to have the best of everything: they seek out that perfect object, be it fashion, art, car, etc. – the more special, unique, or rare, the better”. To me, this behaviour appears to be a by-product of being an ardent collector, and Brady does go on to say there is a “direct connection” between a collector and a trophy shoplifter.
  • The Binge-Spree Shoplifter: According to Brady, binge-spree shoplifters are typically adolescents (but may carry on as an adult) where the person shoplifts in a short bout of thefts arising from a combination of weak impulses and doing it to impress their peers (i.e., or as Brady terms it “subcultural recognition”). Like binge drinking and binge gambling, the behaviour occurs in short specific bouts followed by appreciable periods of abstinence.
  • The Equalizer: This category of shoplifter arose from some of Brady’s own case studies. Some of the shoplifters he interviewed felt that over the course of their lives, many things (both real and perceived) had been taken from them and that shoplifting was “retaliatory justification” for such past events. Brady also described such individuals as going through their lives with “a good-size chip on their shoulders” and who are agitated, edgy and resistant to treatment.
  • The Situational Shoplifter: Brady describes the situational shoplifter as an opportunist that steals on the spur of the moment after seeing an item that has some kind of appeal to them. The process itself was described by Brady as “almost unconscious”. In many ways, the motivation is similar to the compulsive shoplifter but the activity is much more likely to be done on a very occasional basis.
  • The Professional: Professional shoplifters are very simply those that steal (often expensive “high-end”) items for profit. A number of television shows in the UK have profiled such people and as Brady points out, this type of shoplifter shows no remorse if caught and will often try to resist arrest.
  • The Impoverished [Economically Disadvantaged] Shoplifter: Like the professional shoplifter, the motivation to steal is economically motivated but is done out of necessity rather than for profit and/or greed. Items stolen may be basic necessities (food, toiletries, nappies, etc.) and when caught such people may show remorse (however, according to Brady they are hostile towards the “system” that has led to them being economically disadvantaged).
  • The Provisional/Delinquent Shoplifter: This type of shoplifter is usually an adolescent delinquent that shoplifts as part of a wider group of antisocial behaviours in their “troubled teens”. There appears to be some crossover with thrill seeking shoplifters and binge-spree shoplifters as there are elements of both hedonism and peer pressure associated with the criminal act. The good news is that many teens appear to mature out of such behaviour.
  • The Drug or Alcohol Addict: This type of shoplifter engages in shoplifting behaviour to support their addictive habit (and as such – and as Brady acknowledges – could technically be in the ‘economically influenced’ category of shoplifters. Brady claims they often take high risks and will try to steal as many items as quickly as possible and then run out of the shop. According to Brady, pre-planning is almost non-existent.
  • The Alzheimer’s Sufferer/Amnesiac: This group of shoplifters includes those with severe memory problems and who simply walk out of shops without paying simply because they forgot and/or didn’t realize they hadn’t paid. Brady claims that this group of shoplifters is arguably the fastest growing group as we live in a society where the average age of dying is increasing all the time.
  • The Chemically/Alcohol Driven Shoplifter: Brady claims that this group of shoplifters is distinct from drug and alcohol addicts because the shoplifting is not economically motivated and occurs because they are in an altered state of awareness (due to the psychoactive effects of the substances ingested). As Brady notes, their “mental state typically involves such symptoms as confusion, psychomotor agitation, memory lapse, disorientation, nervousness, and perceptual disturbance” (especially those high on cocaine or meth). From a public safety perspective, the police claim that it is these individuals that pose the biggest threat.
  • The Inadvertent/Amateur Shoplifter: This final category refers to those without any kind of psychological or physiological disorder who simply “forget to pay” for an item. People may not even realize for some considerable time after that they didn’t pay for the item(s) and it is then up to the person’s conscience as to whether they return the “stolen” items.

I think this typology is intuitive and covers almost all the types of shoplifter that I can think of. I say ‘almost’ as my own brother’s late teenage shoplifting behaviour would not be included in any of the 16 types listed here. However, the ‘drug/alcohol addict’ category could be widened to ‘chemical or behavioural addict’ and then he would be able to be included.

Dr. Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Brady, J.C. (2013). Why Rich Women Shoplift – When They Have It All. San Jose, CA: Western Psych Press.

Cupchick, W. (1997). Why Honest People Shoplift or Commit Other Acts of Theft: Assessment and Treatment of ‘Atypical Theft Offenders. Toronto: Tagami Communication.

Griffiths, M.D. (1995). Adolescent Gambling. London: Routledge.

Griffiths, M.D. (2002). Gambling and Gaming Addictions in Adolescence. Leicester: British Psychological Society/Blackwells.

Griffiths, M.D. (2011). Adolescent gambling. In B. Bradford Brown & Mitch Prinstein(Eds.), Encyclopedia of Adolescence (Volume 3) (pp.11-20). San Diego: Academic Press.

Griffiths, M.D. (in press). Gambling and crime. In W.G. Jennings (Ed.), The Encyclopedia of Crime and Punishment. London: Sage.

Griffiths, M.D. & Sparrow, P. (1996). Funding fruit machine addiction: The hidden crime. Probation Journal, 43, 211-213.

Shulman, T.D. (2011). Cluttered Lives, Empty Souls – Compulsive Stealing, Spending and Hoarding. West Conshohocken, PA: Infinity Publishing.

Yeoman, T. & Griffiths, M.D. (1996). Adolescent machine gambling and crime. Journal of Adolescence, 19, 99-104.

Punter gatherer: What is the role of competitiveness in gambling and problem gambling?

Over the last decade, I have been asked by the mass media on countless occasions about the increasing popularity of online gambling. The two biggest successes appear to be the use of betting exchanges and online poker. Gamblers clearly feel these types of gambling provide value and an opportunity to exercise their skill. This is coupled with increasingly sophisticated gaming software, integrated e-cash systems, increased realism (in the shape of “real” gambling via webcams, or player and dealer avatars) are all inter-linked facilitating factors. However, another factor that I feel is really important in the rise of online gambling is the inter-gambler competition. Obviously there is an overlap between competitiveness and skill but they are certainly not the same. What’s more recent research has suggested that being highly competitive may not necessarily be good for the gambler.

I’m sure many people’s view of psychology is that it is little more than common sense (and to be honest, some of it is). For instance, psychologists claim that male gamblers are attracted to sports betting because they love competitiveness. There has also been North American research examining the high participation in US college basketball. The researchers found that above anything else, males were attracted to the competitiveness of betting on teams and games. Professor Howard Shaffer, a psychologist at Harvard University, claims that men are more likely to develop problematic gambling behaviour because of their conventionally high levels of aggression, impulsivity and competitiveness. Clearly, the idea of the competitiveness of the activity being one of the primary motivations to gamble is well supported.

Based on the fact that so little research has systematically examined the links between gambling and competitiveness, my own research unit published some research into this area in the journal Addiction Research and Theory. Dr. Adrian Parke and myself speculated that a gambler who is highly competitive would experience more arousal and stimulation, and be drawn to gambling as an outlet to release competitive instincts and drives. We also speculated that competitiveness may be linked to problem gambling. For instance, being highly competitive may help in explaining why in the face of negative and damaging consequences, problem gamblers persist in their potentially self-destructive habit. Psychological research in other areas has consistently shown that highly competitive individuals are more sensitive to social comparison with peers regarding their task performance. Applying this to a gambling situation, it is reasonable to suggest that competitive gamblers may be reluctant to stop gambling until they are in a positive state in relation to opposing gamblers, perhaps explaining why excessive gambling can sometimes occur.

Psychology is not the only discipline to suggest that competitiveness levels can be associated with problem gambling. Sociologists have speculated that factors of the human instinctual expressive needs, such as competition, can be temporarily satisfied when engaging in gambling activities. Evidence exists supporting gambling as an instrumental outlet for expressing competitive instinctual urges. The US sociologist Erving Goffman developed what he called the ‘deprivation-compensation’ theory to explain the relationship between gambling and competitiveness. He suggested that the stability of modern society no longer creates situations where competitive instincts are tested. Therefore, gambling is an artificial, self-imposed situation of instability that can be instrumental in creating an opportunity to test competitive capabilities.

In the published research study that we carried out, we hypothesised that problem gamblers would possess higher levels of competitiveness than non-problem gamblers. Using a competitiveness scale, gamblers were asked to rate statements about competitive reasons for gambling (such as ‘I like to gamble to show others how good I am at it’, ‘I like to gamble to beat the system’, ‘I like to gamble to see how good I am at it’) and general competitive tendencies (such as ‘I am competitive’, ‘I enjoy taking risks’, ‘I am abitious’). We found that problem gamblers scored significantly higher on the competitiveness scale. Put simply, we concluded that having a highly competitive streak may in fact be a potential risk factor for problem gambling.

It is not hard to see how a highly competitive person would be attracted to gambling by the competitive and challenging nature of the behaviour. However, why are competitive people at particular risk of developing pathological gambling behaviour? It could be the case that highly competitive gamblers are less inclined to ‘throw the towel in’ or accept a loss, and, as a result are more prone to chasing behaviour. Chasing behaviour – that is, increasing frequency and stake of bets in an attempt to recoup losses – is self-perpetuating. When gamblers chase losses it is highly probable they will lose more and the need to recoup losses increases as time passes. What’s more, chasing losses has been shown to be a major risk factor in the development of gambling problems. At the other end of spectrum, winning is potentially more rewarding for a competitive gambler as they are more inclined to perceive gambling as an internal and external challenge than a non-competitive gambler. In addition, winning will be much more rewarding after incurring losses. Put very simply, the competitive person feels greater triumph by defeating unlikely odds and emerging from what appeared a hopeless situation.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Goffman, I. (1972). Where the action is. In: Interaction Ritual (pp.149–270). Allen Lane, London.

Griffiths, M.D. (2010). Gambling addiction on the Internet. In K. Young & C. Nabuco de Abreu (Eds.), Internet Addiction: A Handbook for Evaluation and Treatment (pp. 91-111). New York: Wiley.

Kuss, D.J. & Griffiths, M.D. (2012).  Internet gambling behavior. In Z. Yan (Ed.), Encyclopedia of Cyber Behavior (pp.735-753). Pennsylvania: IGI Global.

McCormack. A. & Griffiths, M.D. (2012). What differentiates professional poker players from recreational poker players? A qualitative interview study. International Journal of Mental Health and Addiction, 10, 243-257.

Parke, A. & Griffiths, M.D. (2011). Poker gambling virtual communities: The use of Computer-Mediated Communication to develop cognitive poker gambling skills. International Journal of Cyber Behavior, Psychology and Learning, 1(2), 31-44.

Parke, A., Griffiths, M.D. & Irwing, P. (2004). Personality traits in pathological gambling: Sensation seeking, deferment of gratification and competitiveness as risk factors, Addiction Research and Theory, 12, 201-212.

Parke, A., Griffiths, M., & Parke, J. (2005) Can playing poker be good for you? Poker as a transferable skill. Journal of Gambling Issues, 14.

Recher, J. & Griffiths, M.D. (2012). An exploratory qualitative study of online poker professional players. Social Psychological Review, 14(2), 13-25.

Wood, R.T.A. & Griffiths. M.D. (2008).Why Swedish people play online poker and factors that can increase or decrease trust in poker websites: A qualitative investigation. Journal of Gambling Issues, 21, 80-97.

Safety in numbers: Responsible gambling and the UK betting sector

Over the last few days I appeared in a lot of news reports (including one by the BBC) in relation to the Association of British Bookmakers’ (ABB) new responsible gambling Code of Conduct (that you can download for free here). I was approached by the ABB back in July 2013 to help develop the new code and I view the publication of it as a great step forward in social responsibility and responsible gambling.

Whilst governments and regulatory bodies around the world are increasingly recognizing the importance of responsible gaming policies, such bodies tend not to specify the details of how such policies should be developed and implemented by gambling operators. Hopefully, this is where British gaming operators can take a proactive stance. Any gaming company that puts socially responsible practices at the heart of its business should be required to engage in a number of practices as a bare minimum. More specifically, gaming companies should (i) minimize the likelihood of a ‘vulnerable player’ developing a gambling problem whilst playing games, (ii) encourage well informed and rational gambling behaviour among its clientele, (iii) provide support for clientele who develop problems and/or who show distress as a result of gambling, (iv) protect vulnerable groups from either gambling in the first place (e.g., minors, problem gamblers, the intoxicated), and (v) develop an amicable relationship with local communities and other stakeholders (e.g., treatment providers, educational programs, research community, faith groups, etc.).

The most socially responsible gaming companies around the world have already introduced many player protection initiatives for both online and offline players. These include (i) stringent age verification checks, (ii) the use of behavioural tracking tools and/or player cards (to monitor potentially problematic playing patterns), (iii) socially responsible marketing and advertising, (iv) mandatory limit setting options (where players can pre-commit to how much time and money they want to spend over a given time period), (v) in-play notifications (e.g., pop-up messages to help players decide whether they should carry on gambling or not), and (vi) complete transparency in the games offered (such as the probability of winning and prize structures). So how does the new ABB code match up? Here are some of the initiatives that are in the ABBs’ new code. The new ‘Harm Minimisation Strategy’ focuses on four levels:

  • Issuing clearer and more accessible information on how to gamble responsibly and highlighting the sources of help available
  • Providing customers with new tools such as mandatory time and money based reminders, the ability to set spend and time limits on gaming machines and to request machine session data.
  • Training staff to detect the signs of potential problem gambling more quickly and how to interact more effectively with those identified
  • Undertaking more consistent central analysis of data to identify abnormal activity both in specific shops and, where possible, that relating to individual customers.

The new code is just the beginning. The document points out that: “The Code of Conduct will be evolutionary. ABB is fully committed to both monitoring compliance to the code and to updating and strengthening the code as new technological solutions are developed, new empirical evidence is produced or new concerns emerge over the coming months/years”. Some of the specific new measures in the ABB code include:

  • Enhanced staff training: All shop staff will be trained, in consultation with providers of responsible gambling expertise, to recognise a wider range of problem gambling indicators and will aim to identify those customers at risk of developing a gambling problem.
  • Enhanced customer engagement: All shop staff will be actively encouraged to ‘walk the shop floor’ as part and parcel of an enhanced customer engagement role, including initiating customer interaction in response to specific customer behaviour which needs to be addressed.
  • Dedicated responsible gambling co-ordinator:  All ABB members will nominate a member of staff who will be responsible for responsible gambling on a local basis and will receive additional training to deal with more complex responsible gambling interactions.
  • Compliance objectives linked to managers’ performance: Compliance objectives will be added to the performance agreements of all relevant middle and senior managers working for ABB members and compliance will be a standing item agenda at Licensed Betting Office level performance reviews. The ABB will develop a minimum industry standard for staff training which is hoped will evolve into an accredited system.

The ABB also announced that in relation to customers playing on Fixed Odds Betting Terminals in their shops that such slot machines will have (i) voluntary money limits, (ii) voluntary time limits, (iii) mandatory money-based pop-up reminders, and (iv) mandatory time-based reminders. The new code also banned the use of ATMs inside betting offices, and agreed to provide as much information as possible so that players can make an informed choice about gambling, along with help and guidance as to how to get help if a gambler thinks they are developing a problem. Finally, this new industry standard was fully implemented this month and will be reviewed annually. The standard will include:

  • Provision of appropriate information on the effects of problem gambling
  • Recognition and identification of the indicators of problem gambling
  • Conflict management
  • Customer interaction in response to specific customer behaviour referral, and follow‐up processes
  • Effective self-exclusion processes at a local level
  • The application of a Think 21 policy, especially with regard to machine players
  • The identification of vulnerable groups
  • Regular refresher training
  • Auditing and testing of staff at least every two years

If all the British gaming operators can collectively initiate and continue such practices, they will then be able to claim that they are becoming world leaders in responsible gambling, player protection, and harm minimization.

Dr. Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Auer, M. & Griffiths, M.D. (2013). Limit setting and player choice in most intense online gamblers: An empirical study of online gambling behaviour. Journal of Gambling Studies, 29, 647-660.

Auer, M. & Griffiths, M.D. (2013). Behavioral tracking tools, regulation and corporate social responsibility in online gambling. Gaming Law Review and Economics, 17, 579-583.

Auer, M. & Griffiths, M.D. (2014). Personalised feedback in the promotion of responsible gambling: A brief overviewResponsible Gambling Review, 1, 27-36.

Griffiths, M.D. (2005).  Does advertising of gambling increase gambling addiction? International Journal of Mental Health and Addiction, 3(2), 15-25.

Griffiths, M.D. (2007). Brand psychology: Social acceptability and familiarity that breeds trust and loyalty. Casino and Gaming International, 3(3), 69-72.

Griffiths, M.D. (2010). Online ads and the promotion of responsible gambling. World Online Gambling Law Report, 9(6), 14.

Griffiths, M.D. (2012). Internet gambling, player protection and social responsibility. In R. Williams, R. Wood & J. Parke (Ed.), Routledge Handbook of Internet Gambling (pp.227-249). London: Routledge.

Griffiths, M.D. (2012). Self-exclusion services for online gamblers: Are they about responsible gambling or problem gambling? World Online Gambling Law Report, 11(6), 9-10.

Griffiths, M.D. & Wood, R.T.A. (2008). Responsible gaming and best practice: How can academics help? Casino and Gaming International, 4(1), 107-112.

Griffiths, M.D. & Wood, R.T.A. (2009). Centralised gaming models and social responsibility. Casino and Gaming International., 5(2), 65-69.

Griffiths, M.D., Wood, R.T.A. & Parke, J. (2009). Social responsibility tools in online gambling: A survey of attitudes and behaviour among Internet gamblers. CyberPsychology and Behavior, 12, 413-421.

Griffiths, M.D., Wood, R.T.A., Parke, J. & Parke, A. (2007). Gaming research and best practice: Gaming industry, social responsibility and academia. Casino and Gaming International, 3(3), 97-103.

Smeaton, M. & Griffiths, M.D. (2004). Internet gambling and social responsibility: An exploratory study, CyberPsychology and Behavior, 7, 49-57.

Wood, R.T.A., Shorter, G.W. & Griffiths, M.D. (2014). Rating the suitability of responsible gambling features for specific game types: A resource for optimizing responsible gambling strategy. International Journal of Mental Health and Addiction, 12, 94–112.

Child at heart: A brief look at ‘IVF addiction’

“The quest to have children can become a vortex that gets faster and faster and sucks people in. Women will sell everything and anything to have the treatment if they are short of funds. They will risk their lives, there’s no doubt about it. I have treated young women with cancer who have refused to have treatment for their illness until they have got pregnant and given birth, knowing they are risking their lives. Some of these women do, indeed, go on to die [from cancer], but they die happy, feeling that they have achieved something greater than their own continued existence. Everyone involved in these scenarios is trying to do the right thing, but the extraordinary energy of a couple’s determination creates a vicious circle. [Some couples are driven by] an urge stronger than addiction and more powerful than obsession” (Professor Sammy Lee, Chief Scientist of the IVF [in-vitro fertilization] programme at Wellington Hospital, London; The Guardian, 2009).

Today’s blog started as an email from one of my PhD students, Manpreet Dhuffar, who sent me an interesting article in the New York Times entitled ‘Addicted to IVF, or addicted to hope?’ The opening quote by one of the UK’s pioneers in IVF egg donation certainly believes that the urge for childless couples to have children is stronger than the urges addicts feel for their drugs or behaviours of choice and that their pursuit is obsessive. In the UK, the maximum number of IVF cycles is three but Professor Lee admitted that some couples had gone through 12 cycles and that he knew of clinicians that had continued providing IVF treatment even when they knew there was little chance of pregnancy success.

On one level, I obviously don’t believe that undergoing IVF can be a genuine addiction. To me, undergoing IVF treatment appears to be similar to those people who claim to be addicted to plastic surgery or having more and more tattoos. These are activities that are salient and preoccupying but are not activities that are engaged in day-in, day-out. Although there are no papers on ‘IVF addiction’ a 2002 paper in the journal Nursing Inquiry by Dr. Sheryl de Lacey analysed the discourse of women with infertility problems and that had undergone IVF and discontinued. Dr. de Lacey reported:

“[IVF treatment was described as] a metaphor of lottery in discourses of infertility…showing how when women are situated as gamblers, the metaphor is instrumental in polarising them into ‘winners’ or ‘losers’ in relation to the subjectivity of motherhood. I further deconstruct these subjectivities, showing how ‘winners’ are valorised and ‘losers’ are pathologised. But importantly, I show how infertile women who are not mothers resisted locating themselves as ‘losers’ in a metaphor of lottery and instead situated themselves in a contesting metaphor of investment as diligent ‘workers’ and as active agents in choosing the best employment of their bodily and monetary resources”.

I found these types of discourse myself in various online parenting and infertility forums. For instance, at websites such as babycenter.com and the Pursuit of Motherhood blog, women wrote:

  • Extract 1: “I once read/heard a storyline that started with ‘Addicted to IVF’. I never thought that I might be one of them. The hope that comes with each cycle erases all the negativity, pain, injections, miscarriages, etc. that has already happened. The hope makes you think that it’s possible, even when no one really knows why my babies are sticking around long enough to grow. Each time, I say that I’ve had enough, yet I find myself going back. Even now, I’m ‘taking a break’ to lose the 30 pounds I’ve gained and lower my now raised blood pressure. Now that I’m 4 months off and halfway to my goals, I’m ready to jump in to IVF again. But, really, what’s different? There are no answers to why I can’t seem to hold on to a healthy pregnancy, yet my prognosis is ‘favorable’ since I have always responded ‘textbook’. Am I doing this out of vain, or is there, sometime in my future, a baby waiting to be mine? Thank goodness my insurance limits my tries to 6 fresh cycles because I don’t know if I’ll ever lose hope or stop trying
  • Extract 2: “I’ve been thinking about New Year’s resolutions. I know it’s only the 29th of December but there’s nothing I like more than a resolution. I want to be brave enough to make Number 1 on the list: Give up IVF. And if that sounds like IVF is an addiction as much as drugs and alcohol that’s because it is. In fact, it’s definitely more expensive than a Class A habit. Even as I think and write it, my heart starts to palpitate because where IVF is concerned maybe I have become an addict. Just like an alcoholic who is convinced that happiness lies in that next drink, I’ve become convinced that happiness lies in our next round of IVF. I should start a support group. IVF Anonymous”

Some have even gone as far to write a whole book on their ‘addiction’ to IVF (for instance, check out Tertia Albertyn’s (funny, yet moving) book So Close: Infertile and Addicted to Hope). In researching this article, I also came across a good article (‘Are you addicted to IVF?) on the Fertility Lab Insider website written by ‘Carole’. She made reference to the research of Dr. Janet Blenner who developed a stage theory relating to those passing through infertility treatment (in the Journal of Nursing Scholarship). Using grounded theory, Blenner explored the perceptions of 25 couples as they underwent infertility assessment and treatment. Her theory consists of three concepts – engagement, immersion, and disengagement. To me this sounds like something that successfully treated addicts also go through. Blenner also describes eight stages that individuals pass through: (i) experiencing a dawning of awareness, (ii) facing a new reality, (iii) having hope and determination, (iv) intensifying treatment, (v) spiralling down, (vi) letting go, (vii) quitting and moving out, and (viii) shifting the focus. As Carole notes in relation to these eight stages:

“They seem similar to stages of grief or stages of finding sobriety after addiction. Some patients get stuck at Step 5, ‘spiralling down’. They are the patients who are confronted with repeated failures and evidence of new hurdles to their fertility, patients for whom even Herculean efforts in terms of effort and expense can be expected to be successful less than 5% of the time. If someone told you that you should bet $12,000, $15,000, even $20,000 on a horse that has a 5% or less chance of winning the race, you’d tell them to get lost, that’s crazy…Yet, IVF patients that go in for multiple rounds of IVF, beyond two or three are doing exactly that. Most clinics have pulled out all the stops, applied all the tricks they know by the third IVF cycle. If it still isn’t working, either the clinic is incompetent or IVF is not the right solution for that patient”.

Here, there is yet another gambling analogy which – given my ‘day job’ as a Professor of Gambling Studies – didn’t pass me by. Another online article by Mia Freedman also talked of infertility treatment as a form of gambling addiction and echoes the preceding quote. Freedman asserted:

“I am writing to express my extreme distress at what appears to be the most expensive lottery ticket in town for over 40s these days – IVF. I know of four women who have undergoing the process – one for the ninth time – and it appears they are constantly being told the next time they will be lucky. At around $10k a cycle, that is a lot of money on a chance that is less than one in 10. I am seeing marriages crumble, hearts break, hormones go wild and mental and physical devastation as a result of every cycle that doesn’t produced much longed for babies. I am seeing women almost lose their minds and empty their bank accounts to feed their obsession to be pregnant. Don’t get me wrong, I think IVF is a wonderful gift and I don’t deny anyone wanting a baby – no matter what their age – to give it a go. But surely, when chances are so low there should be comprehensive counselling where financial, marital, mental and physical heath issues are discussed before a 40 plus woman buys yet another expensive lottery ticket in hope of a baby?”

Although I personally wouldn’t conceptualize persistent IVF treatment as an addiction, there are certainly addiction-like elements in most of the stories I have read. Furthermore, and irrespective of whether such behaviour can be classed as addictive, there is no doubt that the need and want for a child appears to be the single most important thing in the lives of such individuals and that based on some of the accounts that I have come across, the need for children could perhaps be classed as an obsession – at least at the time of undergoing IVF.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Albertyn, T.L. (2009). So Close: Infertile and Addicted to Hope. Gauteng: Porcupine Press.

Blenner, J. L. (1990). Passage through infertility treatment: A stage theory. Journal of Nursing Scholarship, 22(3), 153-158.

De Lacey, S. (2002). IVF as lottery or investment: Contesting metaphors in discourses of infertility. Nursing Inquiry, 9(1), 43-51.

Fertility Lab Insider (2013). Are you addicted to IVF? June 5. Located at: http://fertilitylabinsider.com/2013/06/are-you-addicted-to-ivf/

Freedman, M. (2010). When does IVF become an addiction? Mama Mia, January 18. Located at: http://www.mamamia.com.au/parenting/when-does-ivf-become-a-form-of-gambling-addiction/

Hill, A. (2009). Women are risking their lives to have IVF babies. The Guardian, September 13. Located at: http://www.theguardian.com/lifeandstyle/2009/sep/13/motherhood-fertility-treatment-cancer-ivf

Klein, A. (2014). Addicted to IVF, or addicted to hope? New York Times, January 27. Located at: http://parenting.blogs.nytimes.com/2014/01/27/addicted-to-i-v-f-or-addicted-to-hope/

Winslow, A. (2014). Addicted to IVF. Laughter Through Tears, January 29. Located at: http://laughterthroughtearsblog.com/2014/01/29/addicted-to-ivf/

Zoll, M. (2013). Generation IVF. Making a Baby in the Lab: 10 Things I Wish Someone Had Told Me. Lilith. Located at: http://lilith.org/articles/generation-i-v-f/

Common markets: Has gambling advertising increased problem gambling in the UK?

Arguably the most noticeable change in the British gambling landscape since the 2005 Gambling Act came into force on September 1, 2007 is the large increase of gambling advertising on television. Prior to September 2007, the only gambling adverts allowed on television were those for National Lottery products, bingo, and the football pools. Back in January 2012, Liberal Democrat MP Tessa Munt told Parliament that there were almost 36 hours a week of gambling adverts on television. She called for a review of the situation by Ofcom (the independent regulator and competition authority for the UK communications industries). She asked Prime Minister David Cameron to “please protect consumers, children and the vulnerable from this kind of activity [especially] at a time when we are encouraging people to be moderate in their expectations and behaviour”. The PM acknowledged Munt’s plea and described the issue as “a question of responsibility by the companies concerned. Anyone who enjoys watching a football match will see quite aggressive advertisements on the television, and I think companies have to ask themselves whether they are behaving responsibly when they do that”.

The day-to-day responsibility for enforcing rules about advertising content (and its scheduling) rests with the Advertising Standards Authority. However, for radio and television, the 2005 Gambling Act requires Ofcom to set, review, and revise standards for gambling advertisements in these media. In short, Ofcom is the regulating watchdog for all communications and retains overall responsibility for the advertising rules that gaming operators have to adhere to. Earlier this year, Ofcom commissioned some research to examine the volume, scheduling, frequency and exposure of gambling advertising on British television.

In November 2013, Ofcom finally published their findings research and showed that there had been a 600% increase in gambling advertising in the UK in 2012 compared to 2006 (more specifically there were 1.39 million adverts on television in 2012 compared to 152,000 adverts in 2006). In 2005, the number of televised gambling adverts was 90,000 and rose to 234,000 by 2007, and 537,000 in 2008. The research findings were based on analysis of the Broadcasting Audience Research Board (BARB) viewing data by Zinc Research & Analytics that categorized gambling adverts into one of four types (i.e., online casino and poker services; sports betting; bingo; and lotteries and scratch cards).

The bingo sector had the largest proportion of adverts with bingo adverts accounting for 38.3% of all British gambling adverts (approximately 532,000). Online casino and poker adverts comprised 29.6% of all television gambling advertising (approximately 411,000) with lotteries and scratchcards in third place with 25.6% (approximately 355,000), and sports betting in fourth place with 6.6% (approximately 91,000). The report also reported that gambling adverts accounted for 4.1% of all advertising seen by viewers in 2012 (up from 0.5% in 2006; 1.7% in 2008).

As someone who has written two books on adolescent gambling (see ‘Further reading’ below), one of the more worrying statistics reported was that children under 16 years of age were exposed to an average of 211 gambling adverts a year each (compared to adults who saw an average of 630). I am a firm believer that gambling is an adult activity and that gambling adverts should be shown after the 9pm watershed.

In addition to the relaxation of the laws relating to television advertising, another reason for the large increase in the number of adverts is the increase in the number of digital television channels. Over the time period, he total amount of television advertising airtime doubled from 17.4m to 34.2m spots. The report also highlighted that the 1.39m television adverts for gambling produced 30.9bn ‘impacts’ in 2012 (i.e., the number of times a commercial was seen by viewers) – up from 8 billion in 2006.

So is the large increase in gambling advertising having any effect on gambling and problem gambling? Well, the most recent British Gambling Prevalence Survey (BGPS) published in 2011 showed that 73% of the British adult population (aged 16 years and over) participated in some form of gambling in the past year (equating to around 35.5 million adults). The most popular British gambling activity was playing the National Lottery (59%), a slight increase from the previous BGPS in 2007 (57%). There was an increase in betting on events other than horse races or dog races with a bookmaker (6% in 2007, 9% in 2010), buying scratchcards (20% in 2007, 24% in 2010), gambling online on poker, bingo, casino and slot machine style games (3% in 2007, 5% in 2010) and gambling on fixed odds betting terminals (3% in 2007, 4% in 2010), football pools (3% in 2007, 4% in 2010, 9% in 1999). There were some small but significant decreases in the popularity of slot machines (13% in 2010, 14% in 2007) and online betting (4% in 2007, 3% in 2010). For all other gambling activities, there was either no significant change between survey years or estimates varied with no clear pattern.

Men were more likely to gamble than women overall (75% men; 71% women). Among women, past year gambling increased from 65% in 2007 to 71% in 2010. Among men, past year gambling estimates were higher in 2010 than 2007 (75% and 71% respectively). Perhaps the most noteworthy statistic (particularly in relation to the substantial increase in televised gambling advertising) was that the prevalence of problem gambling was higher in 2010 (0.9%) than in 2007 (0.6%) equating to a 50% increase in problem gambling. One of the possible reasons for this statistically significant increase in problem gambling could well have been the increased exposure to gambling adverts on television.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Banham, M. (2013). Gambling TV ads up nine-fold since laws relaxed. Brand Republic, November 19. Located at: http://www.brandrepublic.com/news/1221494/Gambling-TV-ads-nine-fold-laws-relaxed/

Griffiths, M.D. (1995). Adolescent Gambling. London: Routledge.

Griffiths, M.D. (2002). Gambling and Gaming Addictions in Adolescence. Leicester: British Psychological Society/Blackwells.

Press Association (2012). Gambling adverts soar. November 19. Located at: http://uk.news.yahoo.com/gambling-ads-tv-soar-152721196.html#IPrymtu

Stradbrooke, S. (2011). UK puts TV gambling ads on notice; Ireland blames gambling for suicides. CalvinAyre.com, January 19. Located at: http://calvinayre.com/2012/01/19/business/uk-puts-gambling-tv-ads-on-notice/

Sweney, M. (2013). TV gambling ads have risen 600% since law change. The Guardian, November 19. Located at: http://www.theguardian.com/media/2013/nov/19/tv-gambling-ads

Wardle, H., Moody. A., Spence, S., Orford, J., Volberg, R., Jotangia, D., Griffiths, M.D., Hussey, D. and Dobbie, F. (2011).  British Gambling Prevalence Survey 2010. London: The Stationery Office.

Wardle, H., Sproston, K., Orford, J., Erens, B., Griffiths, M.D., Constantine, R. and Pigott, S. (2007). The British Gambling Prevalence Survey 2007. London: The Stationery Office.

Time out: Are voluntary self-exclusion services about responsible gambling or problem gambling?

Responsible gambling practices have now become the norm within the gaming industry. One of the first types of responsible gambling practice introduced by gaming companies was the introduction of self-exclusion schemes for problem gamblers, particularly in offline casinos. More recently, online gaming companies have begun to introduce self-exclusion schemes. This blog briefly examines the question of whether such schemes should be underpinned by concerns around problem gambling or whether they should be about responsible gambling more generally. This is a particularly important issue for accreditation agencies who typically recommend to online gaming companies very specific periods that online gamblers should be excluded for.

Self-exclusion initiatives are now very common and although these contracts have some value in containing the harms to established problem gamblers, they could certainly be a lot more effective. There is little research demonstrating whether they stop gambling in either the short-term or long-term as exclusion from one or more venues still leaves opportunities to gamble elsewhere. However, a small proportion of problem gamblers appreciate the opportunity to self-exclude and this is clearly a valuable service for them.

In a 2007 report by Dr. Robert Williams and his Canadian colleagues, they noted that the effectiveness of offline self-exclusion programs can be measured in three ways. These are the: (i) utilization rate, (ii) percentage of self-excluders who successfully refrain from entering the gaming venue during the self-exclusion period, and (iii) impact self-exclusion has on overall gambling behaviour. Utilization rates are typically very low across most jurisdictions (0.5% to 7%) although countries with a proactive self-exclusion program (e.g., Holland) are typically much higher.

There has been only a limited amount of research examining how many self-excluders refrain from gambling at a venue where they have excluded themselves. According to researchers like Dr. Robert Ladouceur, typical rates suggest around 20-25% of self-excluders attempt to re-gain access to the gambling venue they excluded themselves from, although higher compliance rates have been reported in Holland. There have been very few empirical reports of whether self-excluders curtail their gambling behaviour. Some studies report that when gamblers have self-excluded from one venue, they simply go and gamble elsewhere.

The most positive evaluation was a 2007 Canadian study published in the Journal of Gambling Studies led by Dr. Ladouceur and colleagues who examined 161 self-excluders. A year later, researchers from the same university (including Dr. Ladouceur) also reported in the Journal of Gambling Studies some success with an ‘improved’ self-exclusion program but the number of self-excluders in the data set (n=39) was very small. After two-year follow-up, most had significant reductions in urge to gamble, the intensity of negative consequences, and pathological gambling scores using the criteria of the American psychiatric Association’s Diagnostic and Statistical Manual of Mental Disorders. Research examining offline self-exclusion has almost exclusively viewed self-exclusion schemes as being about protecting problem gamblers. However, this is not the necessarily the case with online gambling.

Compared to offline self-exclusion, there has been even less research on online self-exclusion schemes. Here, most of the research has examined what online gamblers actually think about self-exclusion schemes and/or their use of them. The Global Online Gambler Survey (led by Dr. Jonathan Parke and published by my International Gaming Research Unit, 2007) collected data from 10,865 online gamblers. The survey specifically asked about the use of online social responsibility tools. Although no single feature stood out as critically important, 58% stated that they considered self-exclusion as ‘quite useful’ (with 23% saying it was ‘very’ or ‘extremely’ useful).

In a 2009 survey of 2,348 online gamblers published in the journal CyberPsychology and Behavior that I and my colleagues carried out (all clientele of the Swedish gaming operator Svenska Spel) examining online social responsibility tools via the PlayScan behavioural tracking system, we reported that a quarter of our sample used PlayScan. Over one-third of respondents (42%) reported the self-exclusion features to be ‘quite useful’ or ‘very useful’. Just under one in five PlayScan users (17%) had actually used one of the self-exclusion features. In a 2010 study of online gamblers published in the International Journal of Mental Health and Addiction, Dr. Tobias Hayer and Gerhard Meyer carried out a follow-up survey one year after the initiation of self-exclusion with a small sub-sample (n=20). They reported that the restriction of access to a single online gambling site had favourable psychosocial effects.

Despite the limited empirical evidence showing whether self-exclusion schemes are effective, gamblers (particularly those online) appear to appreciate short-term self-exclusion facilities even if they do not have a problem with gambling. For instance, in the 2009 study we carried out, online gamblers reported that the most useful self-exclusion feature was the 7-day self-exclusion rated as ‘quite/very useful’ by just under half of respondents (46%). This was followed by 1-month self-exclusion (24%), 24-hour self-exclusion (24%), and permanent self-exclusion (16%). These types of self-exclusion are likely to be associated with non-problem gamblers who may want to restrict their gambling behaviour to a very specific instance.

Given the (presumed) unproblematic nature of internet gambling among respondents, it was unsurprising that only 16% thought permanent self-exclusion would be useful to them personally. If anything, this might appear to be a slightly higher figure than might have been predicted as it could be argued that non-problem gamblers would be unlikely to make use of a permanent self-exclusion.

As noted above, the seven-day exclusion period was the most useful with almost a half of participants endorsing this as their most favoured. This may have been especially useful for those who do not want to gamble for a particular period such as the week before a monthly ‘pay day’. One-month and one-day self-exclusion periods were most popular for around half the participants (approximately 25% each). These types of self-exclusion are more likely to be associated with non-problem gamblers who may want to restrict their gambling behaviour to a very specific instance such as preceding a night of heavy drinking (e.g., 24-hour self-exclusion) or a particular time of the year like the run up to Christmas (e.g., one-month self-exclusion).

Overall, these results suggest that self-exclusion is not a tool for problem gamblers but more generally a tool for responsible gambling This is particularly important point to bear in mind for those agencies that currently accredit online gaming companies in relation to socially responsible practices and procedures. For instance, GamCare will not accredit online gaming companies unless there is a minimum 6-month online exclusion facility. The empirical evidence outlined above clearly shows that short-term self-exclusion options of less than six months are beneficial to online gamblers. Therefore, accreditation agencies need to base their recommendations about self-exclusion on empirical evidence and what is most useful to online gamblers.

Any online gaming company should allow gamblers the opportunity to self-exclude themselves from their gambling site for any period whether it is one day, one week, one month or one year. Compared to offline schemes, online self-exclusion is relatively easy to introduce, and should run for the period requested by the gambler and not an arbitrary limit set by an accreditation agency.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Griffiths, M.D. (2012). Self-exclusion services for online gamblers: Are they about responsible gambling or problem gambling? World Online Gambling Law Report, 11(6), 9-10.

Griffiths, M.D., Wood, R.T.A. & Parke, J. (2009). Social responsibility tools in online gambling: A survey of attitudes and behaviour among Internet gamblers. CyberPsychology and Behavior, 12, 413-421.

Hayer, T. & Meyer, G. (2010). Internet self-exclusion: Characteristics of self-excluded gamblers and preliminary evidence for its effectiveness. International Journal of Mental Health and Addiction, 9, 296-307

International Gaming Research Unit (2007). The global online gambling report: An exploratory investigation into the attitudes and behaviours of internet casino and poker players. Report for eCOGRA (e-Commerce and Online Gaming Regulation and Assurance).

Ladouceur, R., Jacques, C., Girous, I., Ferland, F., & LeBlond, J. (2000). Analysis of a casino’s self-exclusion program. Journal of Gambling Studies, 16, 453-460.

Ladouceur, R., Sylvain, C., Gosselin, P. (2007). Self-exclusion program: A longitudinal evaluation study. Journal of Gambling Studies, 23, 85-94.

O’Neil, M., Whetton, S., Doman, B., Herbert, M., Giannopolous, V., OíNeil, D., & Wordley, J. (2003). Part A – Evaluation of self-exclusion programs in Victoria and Part B – Summary of self-exclusion programs in Australian States and Territories. Melbourne: Gambling Research Panel.

Steinberg, M., & Velardo, W. (2002). Preliminary evaluation of a casino self-exclusion program. Paper presented at the Responsible Gambling Council of Ontarioís Discovery 2002 Conference, April 2002, Niagara Falls, Canada.

Tremblay, N., Boutin C. & Ladouceur, R. (2008). Improved self-exclusion program: Preliminary results. Journal of Gambling Studies, 24, 505–518

Williams, R.J., Simpson, R.I. and West, B.L. (2007). Prevention of problem gambling. In G. Smith, D. Hodgins & R. Williams (Eds.), Research and Measurement Issues in Gambling Studies. pp.399-435. New York: Elsevier.

Excess in success: Are celebrities more prone to addiction?

One of the recurring questions I am often asked to comment on by the media is whether celebrities are more prone to addiction than other groups of people. One of the problems in trying to answer what looks like an easy question is that the definition of ‘celebrity’ is different to different people. Most people would argue that celebrities are famous people, but are all famous people celebrities? Are well-known sportspeople and politicians ‘celebrities’? Are high profile criminals celebrities? While all of us would say that Hollywood A-Listers such as Tom Cruise, Johnny Depp, Angelina Jolie, Brad Pitt and Julia Roberts are ‘celebrities’, many of the people that end up on ‘celebrity’ reality shows are far from what I would call a celebrity. Being the girlfriend or relative of someone famous does not necessarily famous.

Another problem in trying to answer this question is what kinds of addiction are the media actually referring to? Implicitly, the question might be referring to alcohol and/or illicit drug addictions but why should other addictions such as nicotine addiction or addiction to prescription drugs not be included? In addition to this, I have often been asked to comment on celebrities that are addicted to sex or gambling. However, if we include behavioural addictions in this definition of addiction, then why not include addictions to shopping, eating, or exercise? If we take this to an extreme, how many celebrities are addicted to work?

Now that I’ve aired these problematic definitional issues (without necessarily trying to answer them), I will return to the question of whether celebrities are more prone to addiction. To me, when I think about what a celebrity is, I think of someone who is widely known by most people, is usually in the world of entertainment (actor, singer, musician, television presenter), and may have more financial income than most other people I know. When I think about these types of people, I’ve always said to the media that it doesn’t surprise me when such people develop addictions. Given these situations, I would argue that high profile celebrities may have greater access to some kinds of addictive substances.

Given that there is a general relationship between accessibility and addiction, it shouldn’t be a surprise if a higher proportion of celebrities succumbs to addictive behaviours compared with a member of the general public. The ‘availability hypothesis’ may also hold true for various behavioural addictions that celebrities have admitted having – most notably addictions to gambling and/or sex. It could perhaps be argued that high profile celebrities are richer than most of us (and could therefore afford to gamble more than you or I) or they have greater access to sexual partners because they are seen as more desirable (because of their perceived wealth and/or notoriety).

Firstly, when I think about celebrities that have ‘gone off the rails’ and admitted to having addiction problems (Charlie Sheen, Robert Downey Jr, Alec Baldwin) and those that have died from their addiction (Whitney Houston, Jim Morrison, Amy Winehouse) I would argue that these types of high profile celebrity have the financial means to afford a drug habit like cocaine or heroin. For many in the entertainment business such as being the lead singer in a famous rock band, taking drugs may also be viewed as one of the defining behaviours of the stereotypical ‘rock ‘n’ roll’ lifestyle. In short, it’s almost expected. In an interview with an online magazine The Fix, Dr. Scott Teitelbaum, an American psychiatrist based at the University of Florida:

“Some people who become famous and get put on a pedestal begin to think of themselves differently and lose their sense of humility. And this is something you can see with addicts, too. Famous or not, people in the midst of their addiction will behave in a narcissistic, selfish way: they’ll be anti-social and have a disregard for rules and regulations. But that is part of who they as an addict – not necessarily who they would be as a sober person. Then there are some people who are narcissists outside of their disease, who don’t need a drug or alcohol addiction to make them feel like the rules don’t apply to them – and yes, I have seen in this in many athletes and actors. Of course, you also have non-famous people who struggle with both…People with addiction and people with narcissism share a similar emptiness inside. Those who are famous might fill it with achievement or with drugs and alcohol. That’s certainly not the case for everyone. But when you see people who are both famous and narcisstic – people who struggle with staying right-sized or they don’t have a real sense of who they are without the fame – you know that they’re in trouble… People with addiction and people with narcissism both seek outside sources for inside happiness. And ultimately neither the fame nor the drugs nor the drinking will work”.

The same article also pointed out that there is an increase in the number of people who (usually through reality television) are becoming (in)famous but have no discernable talent whatsoever. In my own writings on the psychology of fame, I have made the point that (historically) fame was a by-product of a particular role (e.g., country president, news anchorman) or talent (e.g., captain of the national sports team, a great actor). While the Andy Warhol maxim that everyone will be famous for 15 minutes will never be truly fulfilled, the large increase in the number of media outlets and number of reality television shows suggests that more people than ever are getting their 15 minutes of fame. In short, the intersection between fame and addiction is on the increase. US psychiatrist Dr. Dale Archer was also interviewed for The Fix article and was quoted as saying:

“Fame and addiction are definitely related. Those who are prone to addiction get a much higher high from things – whether it’s food, shopping, gambling or fame – which means it  [the behavior or situation] will trigger cravings. When we get an addictive rush, we are getting a dopamine spike. If you talk to anyone who performs at all, they will talk about the ‘high’ of performing. And many people who experience that high report that when they’re not performing, they don’t feel as well. All of which is a good setup for addiction. People also get high from all the trappings that come with fame. The special treatment, the publicity, the ego. Fame has the potential to be incredibly addicting”.

I argued some of these same points in a previous blog on whether fame can be addictive in and of itself. Another related factor I am asked about is the effect of having fame from an early age and whether this can be a pre-cursor or risk factor for later addiction. Dr. Archer was also asked about this and claimed:

 “The younger you are when you get famous, the greater the likelihood that you’re going to suffer consequences down the road. If you grow up as a child star, you realize that you can get away with things other people can’t. There is a loss of self and a loss of emotional growth and a loss of thinking that you need to work in relationship with other people”.

I’m broadly in agreement with this although my guess is that this only applies to a minority of child stars rather than being a general truism. However, trying to carry out scientific research examining early childhood experiences of fame amongst people that are now adult is difficult (to say the least). There also seems to be a lot of children and teenagers who’s only desire when young is “to be famous” when they are older. As most who have this aim will ultimately fail, there is always the concern that to cope with this failure, they will turn to addictive substances and/or behaviours.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Griffiths, M.D. & Joinson, A. (1998). Max-imum impact: The psychology of fame. Psychology Post, 6, 8-9.

Halpern, J. (2007). Fame Junkies. New York: Houghton Mifflin Harcourt

McGuinness, K. (2012). Are Celebrities More Prone to Addiction? The Fix, January, 18. Located at: http://www.thefix.com/content/fame-and-drug-addiction-celebrity-addicts100001

Rockwell, D. & Giles, D.C. (2009). Being a celebrity: A phenomenology of fame. Journal of Phenomenological Psychology, 40, 178-210.