Category Archives: Marketing

The schlocky horror show: Why do we like watching scary films?

Regular readers of my blog will know that I love horror films (based on articles I have written such as the psychology of Hannibal Lecter). Although I am not a great fan of the archetypal ‘slasher’ movies (franchises such as Nightmare on Elm Street, Friday the 13th, Halloween, etc.), I do like a bit of ‘schlock horror’ (such as the David Cronenberg’s films Scanners and The Fly) as well as ‘psychological horror’ (such as Roman Polanski’s Rosemary’s Baby and Jaume Collet-Serra’s Orphan). But why do we love to watch scary films? Dr. Jeffrey Goldstein, a professor of social and organizational psychology at the University of Utrecht (and for who I have written book chapters on various aspects of video game play) in a 2013 interview for IGN (formerly Imagine Games Network) was quoted as saying:

“People go to horror films because they want to be frightened or they wouldn’t do it twice. You choose your entertainment because you want it to affect you. That’s certainly true of people who go to entertainment products like horror films that have big effects. They want those effects…[Horror films must] provide a just resolution in the end. The bad guy gets it. Even though they choose to watch these things, the images are still disturbing for many people. But people have the ability to pay attention as much or as little as they care to in order to control what effect it has on them, emotionally and otherwise”.

According to a 2004 paper in the Journal of Media Psychology by Dr. Glenn Walters, the three primary factors that make horror films alluring are tension (generated by suspense, mystery, terror, shock, and gore), relevance (that may relate to personal relevance, cultural meaningfulness, the fear of death, etc.), and (somewhat paradoxically given the second factor) unrealism. Walters made reference to a number of psychological studies to support his argument. For instance:

“Haidt, McCauley, and Rozin (1994), in conducting research on disgust, exposed college students to three documentary videos depicting real-life horrors.  One clip showed cows being stunned, killed, and butchered in a slaughterhouse; a second clip pictured a live monkey being struck in the head with a hammer, having its skull cracked opened, and its brain served as dessert; a third clip depicted a child’s facial skin being turned inside out in preparation for surgery.  Ninety percent of the students turned the video off before it reached the end.  Even the majority of individuals who watched the tape in its entirety found the images disturbing. Yet many of these same individuals would think nothing of paying money to attend the premiere of a new horror film with much more blood and gore than was present in the documentaries that most of them found repugnant.  McCauley (1998) posed the logical question of why these students found the documentary film so unpleasant when most had sat through horror pictures that were appreciably more violent and bloody.  The answer that McCauley came up with was that the fictional nature of horror films affordsviewers a sense of control by placing psychological distance between them and the violent acts they have witnessed. Most people who view horror movies understand that the filmed events are unreal, which furnishes them with psychological distance from the horror portrayed in the film. In fact, there is evidence that young viewers who perceive greater realism in horror films are more negatively affected by their exposure to horror films than viewers who perceive the film as unreal (Hoekstra, Harris, & Helmick, 1999)”.

According to research published by Dr. Deirdre Johnston in a 1995 issue of Human Communication Research into motivations for viewing graphic horror, there are four main different reasons for why we (or at the very least a small sample of 220 American adolescents) like watching horror movies (gore watching, thrill watching, independent watching and problem watching). These four reasons were also discussed in relation to various dispositional characteristics such as fearfulness, empathy, and sensation seeking. Dr. Johnston reported that: “The four viewing motivations are found to be related to viewers’ cognitive and affective responses to horror films, as well as viewers’ tendency to identify with either the killers or victims in these films”. More specifically she reported (i) gore watchers typically had low empathy, high sensation seeking, and [among males only] a strong identification with the killer, (ii) thrill watchers typically had both high empathy and sensation seeking, identified themselves more with the victims, and liked the suspense of the film, (iii) independent watchers typically had a high empathy for the victim along with a high positive effect for overcoming fear, and (iv) problem watchers typically had high empathy for the victim but were characterized by negative effect (particularly a sense of helplessness).

A really good article on the psychology of scary films by John Hess on the Filmmaker IQ website claimed there were many theories on why we love to watch horror films. I wasn’t able to check out all of the original sources (as there was no reference list) but I have no reason to doubt the veracity of the theories outlined. For instance, the psychoanalyst Dr. Carl Jung believed horror films “tapped into primordial archetypes buried deep in our collective subconscious – images like shadow and mother play important role in the horror genre”. However, as with almost all psychoanalytic theorizing, such notions are hard to empirically test. Another psychoanalytic theory – although arguably dating back to Aristotle – is the notion of catharsis (i.e., that we watch violent and frightening films as a way of purging negative emotions and/or as a way to relieve pent-up aggression (an argument also proposed as a reason as to why some people love to play violent video games). Dr. Dolf Zillman’s Excitation Transfer theory (ETT) is arguably an extension of catharsis theory. Hess’ summary of ETT notes:

“Negative feelings created by horror movies actually intensify the positive feelings when the hero triumphs in the end. But what about movies where the hero doesn’t triumph? And even in some small studies have show that people’s enjoyment was actually higher during the scary parts of a horror film than it was after”.

Hess then goes onto outline the thoughts of Noël Carroll (a film scholar) who claimed that horror films are played out outside everyday normal behaviour, and comprise curiosity and fascination. Hess writes:

“Studies by [researchers such as Zillman] have shown that there is a significant correlation between people who are accepting of norm-violating behavior and interest in horror movies. But that doesn’t explain why some viewers respond positively when the norm violators such as the sexual promiscuous teenage couple, the criminal, the adulterer – are punished and killed by the movie monster. This ‘enjoyment’ of the punishment of those that deserves it makes up the Dispositional Alignment Theory. We like horror movies because the people on screen getting killed deserve it. But this may give us insight into who the audiences want to see eat it but it’s not a clear picture of why horror films are popular in the first place. Another theory put forth by Marvin Zuckerman in 1979 proposed that people who scored high in theSensation Seeking Scale often reported a greater interest in exciting things like rollercasters, bungee jumping and horror films. Researchers have found correlation but it isn’t always significant. Even Zuckerman noted that picking only one trait misses the fact that there are lots of things that draw people to horror films”.

Dolf Zillmann (along with James Weaver, Norbert Mundorf and Charles Aust) put forward The Gender Socialization theory in a 1996 issue the Journal of Personality and Social Psychology (and sometimes referred to as the ‘Snuggle Theory’). Zillman and his colleagues exposed 36 male and 36 female undergraduates to a horror movie in the presence of a same-age, opposite-gender companion of low or high initial appeal who expressed mastery, affective indifference, or distress. They reported that men enjoyed the film most in the company of a distressed woman and least in the company of a mastering woman. Women enjoyed the movie most in the company of a mastering man and least in the company of a distressed man. Hess says these findings don’t explain why some people go to horror films alone or what happens after adolescence. Finally, cultural historian David Skal has argued that horror films are simply reflect our societal fears. As Hess notes:

“Looking at the history of horror you have mutant monsters rising in 50s from our fear of the nuclear bogeyman, Zombies in the 60s with Vietnam, Nightmare on Elm Street as a mistrust in authority figures stemming from the Watergate scandals and Zombies again in the 2000s as a reflection of viral pandemic fears. But for as many horror cycles that fit the theory, there are many that don’t. And horror films work on a universal level crossing national boundaries while still working in different cultures”.

Basically, none of these theories fully explain why we love watching scary films. Different people like watching for different reasons and no theory has been put forward that explains everyone’s motives and reasoning. I will continue to enjoy watching even though I don’t fully understand my own motives.

Dr. Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Haidt, J., McCauley, C., & Rozin, P. (1994). Individual differences in sensitivity to disgust: A scale sampling seven domains of disgust elicitors. Personality and Individual Differences, 16, 701-713.

Hess, J.P. (2010). The psychology of scary movies. Filmmaker IQ. Located at: http://filmmakeriq.com/lessons/the-psychology-of-scary-movies/

Hoekstra, S. J., Harris, R. J., & Helmick, A. L. (1999). Autobiographical memories about the experience of seeing frightening movies in childhood. Media Psychology, 1, 117-140.

Johnston, D.D. (1995). Adolescents’ motivations for viewing graphic horror. Human Communication Research, 21(4), 522-552.

McCauley, C. (1998). When screen violence is not attractive. In J. Goldstein (Ed.), Why we watch: The attractions of violent entertainment (pp. 144-162). New York: Oxford.

O’Brien, L. (2013). The curious appeal of horror movies: Why do we like to feel scared? IGN, September 9. Located at: http://uk.ign.com/articles/2013/09/09/the-curious-appeal-of-horror-movies

Walthers, G.D. (2004). Understanding the popular appeal of horror cinema: An integrated-interactive model. Journal of Media Psychology, 9(2). Located at: http://web.calstatela.edu/faculty/sfischo/horrormoviesRev2.htm

Zillmann, D., Weaver, J. B., Mundorf, N., & Aust, C. F. (1986). Effects of an opposite-gender companion’s affect to horror on distress, delight, and attraction. Journal of Personality and Social Psychology, 51(3), 586-594.

Too free (or not too free)? A brief look at casino ‘comping’

I’m a great believer in the cliché that there is no such thing as a free lunch. Except of course of you are in Las Vegas and take advantage of the vast array of bonuses and complimentary offers (more commonly known as ‘comps’) that are on offer. It doesn’t take a psychologist to tell you that the psychology behind ‘comping’ is to get the gambler to spend more money. Comping is a legitimate psychological marketing strategy used as an incentive to either get punters to gamble in the first place, or an incentive used to prolong gambling. Here in the UK, we are obviously not on the same level as Atlantic City or Las Vegas, but most gambling establishments offer an array of temptations to get you to gamble. These include cash prize draws, gift raffles, tokens or credit boosts (for instance, winning additional credit on selected slot machines instead of cash), and scratchcards (which can be redeemed inside the arcade or casino). These types of marketing ploy have two main effects. Firstly, they get people exposed to the gambling environment. Secondly, they get people exposed to gambling itself.

As I noted in a previous blog, the frequency of bonuses varies depending the gambling establishment but can occur hourly, daily, weekly, or seasonally. These are often used to entice the consumer in several retail environments, but what makes them especially psychologically appealing in a gambling environment are the obvious similarities to the characteristics of gambling events in general (such as risk, uncertainty, intermittent reinforcement, and non-monetary psychological rewards). Furthermore, the appeal is strengthened since gamblers feel they are getting something for nothing.

“Comps” can come in many guises. These include travel amenities such as free room, food, drink, shows, golf, limos, with which the casinos reward their “good players” – those that spend (i.e., lose!) a lot of money – and entice other potential gamblers onto their premises. The easiest comps to get are free parking and fun books (which often contain coupons for free drinks, snacks, and souvenirs). For these comps, you don’t even have to gamble. Punters simply have to walk into the casino to get them. The lowest level comp for gamblers is the ubiquitous free drink. It doesn’t matter if you’re putting a quarter in a slot machine or laying down a couple of grand at the poker table, casinos will serve complimentary drinks. However, just remember that drinking alcohol over prolonged periods will impair judgement and rationality. The outcome is usually more money spent by the gambler, which is what the casino wanted in the first place!

It should be no surprise that the value of comps increases with the value of bets. The standard equation used by casinos to determine comps is: size of average bet times number of hours played times the house advantage times the comp equivalency. In other words, say you play blackjack, making £10 bets for two hours. The casino multiplies 120 hands (60 an hour) by £10 and comes up with £1,200 worth of action. It then multiplies £1,200 by the 2% house advantage and comes up with £24. This is what the casino believes it will win from you on average in two hours of $10 blackjack. It then multiplies £24 by 40% (i.e., what it is willing to return in comps). This means the gambler is entitled to £9.60 in freebie amenities.

Comps returned to the big gamblers include high-roller suites, lavish gourmet dinners, unlimited room service, en-suite Jacuzzi, private lap pool, ringside seats at live shows or sporting events, private parties, limos, and Lear jets. Does this sound good to you? It’s yours. All you need to do is bet $25,000 a hand in Las Vegas eight hours a day over a long weekend, or have a $5 million credit line. More within your reach are the comps for $25-a-bet gamblers. This might include half-price hotel room, limited food and beverage, and line passes to the show. The $100-a-bet gamblers will usually get full room, food, and beverage, meaning their whole stay is free. Simple psychological economics – but it works.

To enter the comp game, you must “get rated” by the casino. The casino then records your time in, time out, average bet size, and other details. The data are entered into the computer and casino marketing determines what comps you’re entitled to. If you are a slots player, the casino will use smart cards to monitor and assess your gambling. By playing table games the gambler can exploit the system. In short, it’s possible to trick the casino into thinking that you’re a bigger gambler than you really are by utilizing what is known as “comp wizardry.” Casinos are especially vulnerable to comp system exploitation, because a player’s gambling must be observed by pit bosses. Simple tricks by the gambler include looking like a loser, slowing down the speed of play (such as playing one hand every minute and a half instead of every minute), and betting more when the pit bosses are watching and less when they aren’t. It’s the simplest psychology that can minimize your risk and maximize your reward in the comp game.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Griffiths, M.D. (2005). The psychology of gambling: Complimentary nuts. Inside Edge: The Gambling Magazine, November (Issue 20), p. 66.

Griffiths, M.D. (2007). Brand psychology: Social acceptability and familiarity that breeds trust and loyalty. Casino and Gaming International, 3(3), 69-72.

Griffiths, M.D. (2010). Online ads and the promotion of responsible gambling. World Online Gambling Law Report, 9(6), 14.

Griffiths, M.D. (2012). Internet gambling, player protection and social responsibility. In R. Williams, R. Wood & J. Parke (Ed.), Routledge Handbook of Internet Gambling (pp.227-249). London: Routledge.

Griffiths, M.D. & Parke, J. (2003). The environmental psychology of gambling. In G. Reith (Ed.), Gambling: Who wins? Who Loses? (pp. 277-292). New York: Prometheus Books.

Griffiths, M.D. & Wood, R.T.A. (2008). Responsible gaming and best practice: How can academics help? Casino and Gaming International, 4(1), 107-112.

Griffiths, M.D. & Wood, R.T.A. (2009). Centralised gaming models and social responsibility. Casino and Gaming International., 5(2), 65-69.

Wood, R.T.A., Shorter, G.W. & Griffiths, M.D. (2014). Rating the suitability of responsible gambling features for specific game types: A resource for optimizing responsible gambling strategy. International Journal of Mental Health and Addiction, 12, 94–112.

Below the waste: A brief look at the extreme world of bodily fluid art

As regular readers of my blog will know, I have a long-standing psychological interest in any extreme human behaviour. This also encompasses the world of popular culture and includes individuals that engage in extreme art (such as surrealists like Salvador Dali), extreme fashion (such as those that wear extreme lingerie, extreme body art (including both extreme tattooing and extreme body modification), and/or fetishistic body costumes), and extreme music (such as bands like Throbbing Gristle and the Velvet Underground).

Back in 1997 I was one of the many people that visited the controversial art exhibition Sensation at the Royal Academy of Art that featured a wide range of work by the ‘Young British Artists’ (and all owned by Charles Saatchi) such as the ‘shock art’ by Damien Hirst (‘The Physical Impossibility of Death in the Mind of Someone Living’), Tracy Emin (‘Everyone I Have Ever Slept With 1963–1995’), Jake and Dinos Chapman (‘Great Deeds Against the Dead, 1994’), Marcus Harvey (‘Myra’), and Ron Mueck (‘Dead Dad’). One of the pieces that I was particularly struck by was ‘Self’ a sculpture by Marc Quinn that was a cast of the artist’s own head made from approximately nine pints of his own frozen blood. As the Wikipedia entry on Quinn notes:

In interview in 2000, reflecting on the iconic artwork, [Quinn] remarked, ‘Well, I think it’s a great sculpture. I’m really happy with it. I think it is inevitable that you have one piece people focus in on. But that’s really good because it gets people into the work’. Described by Quinn as a ‘frozen moment on life support’, the work is carefully maintained in a refrigeration unit, reminding the viewer of the fragility of existence. The artist makes a new version of ‘Self’ every five years, each of which documents Quinn’s own physical transformation and deterioration”.

In interviews about his body of work (no pun intended), Quinn has said that he has gravitated towards the use of unconventional materials that address his “preoccupation with the mutability of the body and the dualisms that define human life”. In a short (but interesting) interview with The Huffington Post, he was asked how the metaphorical immortality in his work given that his work literally contained a part of him. He replied that:

In a funny way I think ‘Self’, the frozen head series, is about the impossibility of immortality. This is an artwork on life support. If you unplug it, it turns to a pool of blood. It can only exist in a culture where looking after art is a priority. It’s unlikely to survive revolutions, wars and social upheaval, I also think that the total self portrait-ness of using my blood and my body has an ironic factor as well, in that even though the sculpture is my form and made from the material from my body, to me if just emphasises the difference between a truly living person and the materials which make that person up. The sort of literalist point that has been missed by the cryogenicists who freeze themselves for supposed future regeneration”.

I was reminded of Quinn’s extreme art more recently when I was interviewed about the art of 36-year old Australian-based artist Dr Rev Mayers for the Discovery television series Forbidden (a program on which I am the resident psychologist. You can see Dr. Rev and my appearance on this programme here). As the documentary’s production notes made clear:

“Dr. Rev loves to paint. Like most artists he tries to put something of himself in to all his creations. But Dr Rev takes this concept to a whole other level. His paintings are created using his own blood, pumped fresh from his own veins and sprayed direct on to the canvas…He’s a natural born showman, lapping up the attention he gets while performing his death defying blood art stunts in front of live audiences. He’s survived his last feat – a live show painting with the blood being pumped directly from his arm – though he’s vowed never to try it again. ‘It’s a dangerous process if the airbrush had have blocked up, blood could have been pushed back into my body. I could have suffered a heart attack and died’…Mayers has just quit the tattoo business and blood painting is now his fulltime job. He’s been doing it for 6 years ever since he convinced his nurse to let him take home a vial of his own blood”.

Mayers describes himself as borderline bipolar, a showman and a talker. The motivation behind his art appears a lot less intellectual than that of Quinn with a seemingly simple rationale for doing what he does – contradiction and shock value. As he noted in the television program: “I don’t mean to sell myself but I’m certainly not boring and if it’s shocking that you guys want then you’ll get shocking!” Mayers also claimed that he likes the idea of contradicting the stigma that surrounds blood: “It’s not scary. It’s what gives us life” 

Quinn and Mayers’ artworks might be considered less extreme than examples of other ‘bodily fluid’ art that I came across during my research for this article. Many of you reading this may be familiar with the art of English Turner Prize winner Chris Ofili who often incorporates elephant dung into his paintings. However, the late Italian artist Piero Manzoni (who died in 1961 at the age of 29 years) filled ninety 30-gram tin cans with his own faeces (labeled ‘Merda d’artista’ that translates as ‘The Artist’s Shit’). Each in was valued as its weight in gold and the most recently sold can went for about £100,000. It is thought that none of the 90 cans has ever been opened so no-one is entirely sure whether they really contain Manzoni’s excrement or not. In an online essay about Manzoni by Stefano Cappeli, the author briefly made reference to the more psychological (in this case psychodynamic) elements of the faecal artwork:

“Manzoni’s cans of Artist’s Shit have some forerunners in the twentieth-century art, like Marcel Duchamp’s urinal (‘Fontaine’, 1917) or the Surrealists’ coprolalic wits. Salvador Dalì, Georges Bataille and first of all Alfred Jarry’s ‘Ubu Roi’ (1896) had given artistic and literal dignity to the word ‘merde’. The link between anality and art, as the equation of excrements with gold, is a leitmotiv of the psychoanalytic movement (and Carl G. Jung could have been a point of reference for Manzoni).
 Manzoni’s main innovation to this topic is a reflection on the role of the artist’s body in contemporary art”

Another controversial piece of art containing the artist’s own bodily fluid was American Andres Serrano’s 1987 photograph Piss Christ. The photograph depicts Jesus on a small plastic crucifix drowning in a glass of yellow liquid (i.e., Serrano’s own urine). His artworks also include other iconic statuettes in liquids such as blood and milk. Unsurprisingly, accusations of “cheaping Christianity” have been made towards the artist. But Serrano has consistently stated that Piss Christ is itself “a commentary on the cheapening and commercialization of Christian icons in the modern age”.

Other artists that have incorporated bodily fluids into their artworks include those that have used human sweat (e.g., ‘Waste to Work: Everyman’s Source’ by Daniela Kostova and Olivia Robinson that explores the relationship between work, sweat, pay, and unemployment), vomit (e.g., ‘Nexus Vomitus’ by Millie Brown, a half-hour operatic vomit performance), and menstrual blood (e.g., Ingrid Berthon-Moine’s portrait photographs such as ‘Forbidden Red’ and ‘Rouge Pur’ where lipstick is always replaced by menstrual blood).

The psychological motivations and eccentricities of artists such as Leonardo da Vinci, Van Gogh, Andy Warhol, and Salvador Dali have long been the discussion of both academics and non-academics alike. Abnormal psychology specialist Professor Gordon Claridge noted that many psychological studies have examined the minds of artists. This research has often showed a pattern of unhappy and/or lonely childhoods, and that artists are often highly sensitive individuals that may have experienced trauma (pushing them into art as a form of escapism, self-expression and/or therapy).

A study of 291 world famous men by Dr. Felix Post in a 1994 issue of the British Journal of Psychiatry found that over two-thirds (69%) had a mental disorder of some kind. More specifically, scientists were the least affected by mental health problems, while artists and writers had increased diagnoses of psychosis (i.e., mental conditions that involve losing touch with reality and may in extreme cases result in various types of hallucination). In her 1996 book Touched With Fire: Manic Depressive Illness And The Artistic Temperament, the psychiatrist Dr. Kay Redfield Jamison concluded that, among eminent artists, the rate of depressive illnesses (particularly bipolar disorder) was 20 times more common than in the general population. For instance, Picasso, Gauguin, Michelangelo and Jackson Pollock are all thought to have suffered from bipolar disorder, and Andy Warhol appeared to demonstrate all the signs of Asperger’s syndrome (i.e., a type of autism). Whether those engaged in extreme art activities are any more psychologically prone to mental disorders than ‘normal’ artists remains to be seen.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Capelli, S. (undated). Artist’s shit: Consumption of dynamic art by the art devouring public magic bases – Living sculptures. Located at: http://www.pieromanzoni.org/PDF/EN/Manzoni_Shit.pdf

Frank, P. (2011). Marc Quinn discusses self-portraits made of his own blood. The Huffington Post, June 8. Located at: http://www.huffingtonpost.com/2012/06/08/marc-quinn_n_1581132.html

Jamison, K.R. (1996). Touched With Fire: Manic Depressive Illness And The Artistic Temperament. New York: The Free Press.

Jones, J. (2011). Andres Serrano’s Piss Christ is the original shock art. The Guardian, April 18. Located at: http://www.theguardian.com/artanddesign/2011/apr/18/andres-serrano-piss-christ-shock

May, G. (2013). 10 crazy pieces of art made from bodily fluids. Listverse, July 27. Located at: http://listverse.com/2013/07/27/10-exceptional-pieces-of-art-made-from-bodily-fluids/

Post, F. (1994). Creativity and psychopathology. British Journal of Psychiatry, 165, 22-34

Smith, S. (2011). When blood runs cold. Big Tattoo Planet, June 22. Located at: http://www.bigtattooplanet.com/features/artist-interview/when-blood-runs-cold-dr-rev

Spooky (2012). Dr. Rev’s creepy artworks are painted in blood. Oddity Central, May 8. Located at: http://www.odditycentral.com/pics/dr-revs-creepy-artworks-are-painted-in-blood.html

Safety in numbers: Responsible gambling and the UK betting sector

Over the last few days I appeared in a lot of news reports (including one by the BBC) in relation to the Association of British Bookmakers’ (ABB) new responsible gambling Code of Conduct (that you can download for free here). I was approached by the ABB back in July 2013 to help develop the new code and I view the publication of it as a great step forward in social responsibility and responsible gambling.

Whilst governments and regulatory bodies around the world are increasingly recognizing the importance of responsible gaming policies, such bodies tend not to specify the details of how such policies should be developed and implemented by gambling operators. Hopefully, this is where British gaming operators can take a proactive stance. Any gaming company that puts socially responsible practices at the heart of its business should be required to engage in a number of practices as a bare minimum. More specifically, gaming companies should (i) minimize the likelihood of a ‘vulnerable player’ developing a gambling problem whilst playing games, (ii) encourage well informed and rational gambling behaviour among its clientele, (iii) provide support for clientele who develop problems and/or who show distress as a result of gambling, (iv) protect vulnerable groups from either gambling in the first place (e.g., minors, problem gamblers, the intoxicated), and (v) develop an amicable relationship with local communities and other stakeholders (e.g., treatment providers, educational programs, research community, faith groups, etc.).

The most socially responsible gaming companies around the world have already introduced many player protection initiatives for both online and offline players. These include (i) stringent age verification checks, (ii) the use of behavioural tracking tools and/or player cards (to monitor potentially problematic playing patterns), (iii) socially responsible marketing and advertising, (iv) mandatory limit setting options (where players can pre-commit to how much time and money they want to spend over a given time period), (v) in-play notifications (e.g., pop-up messages to help players decide whether they should carry on gambling or not), and (vi) complete transparency in the games offered (such as the probability of winning and prize structures). So how does the new ABB code match up? Here are some of the initiatives that are in the ABBs’ new code. The new ‘Harm Minimisation Strategy’ focuses on four levels:

  • Issuing clearer and more accessible information on how to gamble responsibly and highlighting the sources of help available
  • Providing customers with new tools such as mandatory time and money based reminders, the ability to set spend and time limits on gaming machines and to request machine session data.
  • Training staff to detect the signs of potential problem gambling more quickly and how to interact more effectively with those identified
  • Undertaking more consistent central analysis of data to identify abnormal activity both in specific shops and, where possible, that relating to individual customers.

The new code is just the beginning. The document points out that: “The Code of Conduct will be evolutionary. ABB is fully committed to both monitoring compliance to the code and to updating and strengthening the code as new technological solutions are developed, new empirical evidence is produced or new concerns emerge over the coming months/years”. Some of the specific new measures in the ABB code include:

  • Enhanced staff training: All shop staff will be trained, in consultation with providers of responsible gambling expertise, to recognise a wider range of problem gambling indicators and will aim to identify those customers at risk of developing a gambling problem.
  • Enhanced customer engagement: All shop staff will be actively encouraged to ‘walk the shop floor’ as part and parcel of an enhanced customer engagement role, including initiating customer interaction in response to specific customer behaviour which needs to be addressed.
  • Dedicated responsible gambling co-ordinator:  All ABB members will nominate a member of staff who will be responsible for responsible gambling on a local basis and will receive additional training to deal with more complex responsible gambling interactions.
  • Compliance objectives linked to managers’ performance: Compliance objectives will be added to the performance agreements of all relevant middle and senior managers working for ABB members and compliance will be a standing item agenda at Licensed Betting Office level performance reviews. The ABB will develop a minimum industry standard for staff training which is hoped will evolve into an accredited system.

The ABB also announced that in relation to customers playing on Fixed Odds Betting Terminals in their shops that such slot machines will have (i) voluntary money limits, (ii) voluntary time limits, (iii) mandatory money-based pop-up reminders, and (iv) mandatory time-based reminders. The new code also banned the use of ATMs inside betting offices, and agreed to provide as much information as possible so that players can make an informed choice about gambling, along with help and guidance as to how to get help if a gambler thinks they are developing a problem. Finally, this new industry standard was fully implemented this month and will be reviewed annually. The standard will include:

  • Provision of appropriate information on the effects of problem gambling
  • Recognition and identification of the indicators of problem gambling
  • Conflict management
  • Customer interaction in response to specific customer behaviour referral, and follow‐up processes
  • Effective self-exclusion processes at a local level
  • The application of a Think 21 policy, especially with regard to machine players
  • The identification of vulnerable groups
  • Regular refresher training
  • Auditing and testing of staff at least every two years

If all the British gaming operators can collectively initiate and continue such practices, they will then be able to claim that they are becoming world leaders in responsible gambling, player protection, and harm minimization.

Dr. Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Auer, M. & Griffiths, M.D. (2013). Limit setting and player choice in most intense online gamblers: An empirical study of online gambling behaviour. Journal of Gambling Studies, 29, 647-660.

Auer, M. & Griffiths, M.D. (2013). Behavioral tracking tools, regulation and corporate social responsibility in online gambling. Gaming Law Review and Economics, 17, 579-583.

Auer, M. & Griffiths, M.D. (2014). Personalised feedback in the promotion of responsible gambling: A brief overviewResponsible Gambling Review, 1, 27-36.

Griffiths, M.D. (2005).  Does advertising of gambling increase gambling addiction? International Journal of Mental Health and Addiction, 3(2), 15-25.

Griffiths, M.D. (2007). Brand psychology: Social acceptability and familiarity that breeds trust and loyalty. Casino and Gaming International, 3(3), 69-72.

Griffiths, M.D. (2010). Online ads and the promotion of responsible gambling. World Online Gambling Law Report, 9(6), 14.

Griffiths, M.D. (2012). Internet gambling, player protection and social responsibility. In R. Williams, R. Wood & J. Parke (Ed.), Routledge Handbook of Internet Gambling (pp.227-249). London: Routledge.

Griffiths, M.D. (2012). Self-exclusion services for online gamblers: Are they about responsible gambling or problem gambling? World Online Gambling Law Report, 11(6), 9-10.

Griffiths, M.D. & Wood, R.T.A. (2008). Responsible gaming and best practice: How can academics help? Casino and Gaming International, 4(1), 107-112.

Griffiths, M.D. & Wood, R.T.A. (2009). Centralised gaming models and social responsibility. Casino and Gaming International., 5(2), 65-69.

Griffiths, M.D., Wood, R.T.A. & Parke, J. (2009). Social responsibility tools in online gambling: A survey of attitudes and behaviour among Internet gamblers. CyberPsychology and Behavior, 12, 413-421.

Griffiths, M.D., Wood, R.T.A., Parke, J. & Parke, A. (2007). Gaming research and best practice: Gaming industry, social responsibility and academia. Casino and Gaming International, 3(3), 97-103.

Smeaton, M. & Griffiths, M.D. (2004). Internet gambling and social responsibility: An exploratory study, CyberPsychology and Behavior, 7, 49-57.

Wood, R.T.A., Shorter, G.W. & Griffiths, M.D. (2014). Rating the suitability of responsible gambling features for specific game types: A resource for optimizing responsible gambling strategy. International Journal of Mental Health and Addiction, 12, 94–112.

Bonus bawl: Are online gambling promotions socially responsible?

Many online gaming sites use a wide variety of promotions as a way of attracting new clientele and/or as a way of generating repeat patronage. Such promotions include welcome bonuses, initial deposit bonuses, retention bonuses, re-activation of account bonuses, and VIP bonuses. Here are a few I have come across online:

  • Players receive a 10% cash bonus on an initial deposit of $20 or more (however, the bonus and deposit combined must have a 15 times rollover. A ‘rollover’ refers to the amount of times an online gambler must wager a certain amount during a promotion)
  • Players receive a 100% match-up bonus on deposits (up to $225) (however, the bonus and deposit combined must have a 12 times rollover)
  • Players receive $100 free on initial deposit (however, the bonus and deposit combined must have a 20 times rollover)
  • Players receive 100% deposit bonus of up to $200 (however, the bonus and deposit combined must have a 40 times rollover)
  • Players receive 100% first deposit bonus up to £50 in free chips and players must deposit a minimum of £10 (however, bonus must have a 15 times rollover)

The issue here is to what extent the use of promotional ‘hooks’ to generate new custom or maintain repeat patronage can be regarded as a socially responsible strategy. Previous writings about advertising and marketing from a social responsibility perspective have noted that it is entirely appropriate for the gaming industry to advertise and market their products as long as it conforms to the relevant codes of compliance, is fact-based, does not oversell winning, and is not aimed at (or feature) minors.

Dr. Jonathan Parke and I have noted that in gambling there is a fine line between customer enhancement and customer exploitation particularly when it comes to facilitating new clientele and repeat patronage. Given the political sensitivities around the liberalization of gambling, the perception of what others think about a particular practice are sometimes given more weight than what it actually means in practice. However, irrespective of whether something is introduced in a socially responsible way and/or introduced into an environment with an embedded socially responsible infrastructure, there is always the possibility of a ‘PR own goal’ that may do more financial damage in the long run to the online gaming operator.

Given there is little empirical research on the effect of bonuses on vulnerable and susceptible gamblers, the implications relating to social responsibility are, at best, speculative. There are some academic writings on the use of bonus promotions in offline gambling environments but these are based on observational anecdotes rather than empirical research. For instance, Dr. Parke and I noted that the frequency of bonuses in offline gambling environments varies (depending the establishment) but can occur hourly, daily, weekly, or seasonally. We reported that such bonuses are often used to entice the consumer in several retail environments. What make them especially appealing in a gambling environment are the obvious similarities of the structural characteristics of such bonuses and gambling events in general (e.g., risk, uncertainty, interval-ratio reinforcement etc.). Furthermore, the appeal is strengthened since gamblers feel they are “getting something for nothing”.

We also distinguished between two fundamentally different forms of bonus – the ‘general bonus’ and the ‘proportional bonus’. These different types of bonus may have different implications in terms of social responsibility. General bonuses are those offers that are provided irrespective of the type of player (e.g., an occasional gambler is as equally entitled to the bonus as a ‘heavy’ gambler). Proportional bonuses are those offers that depend on how long and/or frequently the player gambles with a particular gaming establishment. This means that ‘heavy’ gamblers would receive disproportionately more bonuses than an irregular player. Given that a significant proportion of the ‘heaviest’ gamblers (sometimes referred to as ‘VIP gamblers’) may be problem gamblers, it raises questions whether rewarding people the more they spend is the most socially responsible strategy.

In relation to the use of promotional bonuses, there are two basic issues that arise. The first one is whether bonuses should be offered by online gaming companies if they are perceived by some to be ideologically incompatible with being socially responsible. The second is whether some types of bonus are less socially responsible than others. In the absence of empirical evidence, it could be argued that general bonuses that target potential adult online gamblers irrespective of play frequency and/or type, are acceptable within online gaming environments that have a good social responsibility infrastructure. However, bonuses that reward the biggest spenders could be argued to be much less socially responsible. Although this model is well accepted in most commercial environments (i.e., loyalty reward schemes), gambling is a commercial activity that can result in problems for the heaviest gamblers.

Applying these views to promotional bonuses in online gaming environments would mean that some bonuses appear generally acceptable from a social responsibility perspective (e.g., a $10 tokens, 100% welcome bonuses, and possibly re-activation offers) whereas others may be considered less socially responsible and potentially exploitative (e.g., retention offers, VIP offers). It may be the case that other socially responsible measures implemented by an online gaming company (such as the use of a behavioural tracking tool like mentor and PlayScan) may help mitigate the potential exploitation of problem gamblers, however, empirical research is needed to confirm such speculation.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Griffiths, M.D. (2001). Good practice in the gaming industry: Some thoughts and recommendations. Panorama (European State Lotteries and Toto Association), 7, 10-11.

Griffiths, M.D. (2005).  Does advertising of gambling increase gambling addiction? International Journal of Mental Health and Addiction, 3(2), 15-25.

Griffiths, M.D. (2008). ‘Foot in the door’: Player enhancement or player exploitation? World Online Gambling Law Report, 7 (7), 15-16.

Griffiths, M.D. (2012). Internet gambling, player protection and social responsibility. In R. Williams, R. Wood & J. Parke (Ed.), Routledge Handbook of Internet Gambling (pp.227-249). London: Routledge.

Griffiths, M.D. & Parke, J. (2002). The social impact of internet gambling. Social Science Computer Review, 20, 312-320.

Griffiths, M.D. & Parke, J. (2003). The environmental psychology of gambling. In G. Reith (Ed.), Gambling: Who wins? Who Loses? pp. 277-292. New York: Prometheus Books.

Griffiths, M.D., Wood, R.T.A. & Parke, J. (2009). Social responsibility tools in online gambling: A survey of attitudes and behaviour among Internet gamblers. CyberPsychology and Behavior, 12, 413-421.

Match.com: A brief look at gambling and spot-fixing

Match-fixing is nothing new. There’s always been big money to make on the outcome of sporting events. However, spot-fixing (i.e., the action or practice of dishonestly determining the outcome of a specific part of a match or game before it is played) is a more recent phenomenon. The situation escalated in December 2013 when six men (including Blackburn Rovers’ DJ Campbell) were arrested after an investigation into spot-fixing in football by the National Crime Agency. According to the British newspaper The Sun On Sunday, one of their undercover investigators reported that ex-Portsmouth footballer Sam Sodje could arrange for professional football league players to get themselves yellow cards in return for large amounts of money (i.e., tens of thousands of pounds). Consequently, the UK Government is believed to be considering whether match-fixing should be a criminal offence.

Over the past few years, allegations and convictions relating to spot-fixing have been made in many different sports including football, cricket, snooker and horse-racing. In all honesty, this doesn’t surprise me in the least – particularly because sport and gambling have always been inextricably linked. Matt Scott made a number of interesting observations on the issue in a December 2013 article for Inside World Football:

“Betting has a tradition of accompanying football in England in the same way custard goes with English puddings. It just adds a bit of flavour to the proceedings. It is a guilty pleasure, nothing more. No harm done…[However] now is the time to reappraise the complicated English relationship with the ‘harmless’ flutter. 
The ubiquity of the betting companies whose advertisements fill the half-time breaks of every match covered on television has been very lucrative for football. Figures from the website sportingintelligence.com suggest that in title sponsorships alone, Premier League clubs earn £13m a year from betting companies…Investigations by the ‘Sun on Sunday’ and the ‘Daily Telegraph’ have shown how professional footballers appear to be fixing events in matches…Whether they know it or not, players who fix matches or events within them are the foot soldiers of international match-fixing rings who, according to sports anticorruption experts, have links with serious organised crime. The fixers do not place the bulk of their bets with onshore UK bookmakers but in Asian markets where the liquidity is deeper and where the regulatory scrutiny is much lighter…As the National Crime Agency’s arrests have shown, it is high time for law makers and enforcers to act. For if not, it will be easier to deliver yellow cards to order on the football pitch than for miscreant bookmakers to be issued with cautions about their activities”.

Personally, I think the rise of match-fixing and spot-fixing has mirrored the rise in the use of betting exchanges like Betfair, and the rise of in-play betting. Back in 2005, I published an article on betting exchanges and argued that they had radically altered the shape of gambling particularly because – for the first time – gamblers could bet on individuals and/or teams losing (in contrast to traditional bookmakers that would only take bets on who was going to win). Betting shop operators got worried because their clientele could use betting exchanges to become bookmakers themselves. As a consequence, I argued that betting exchanges had potentially opened the door to fraud, corruption, and crime. As Matt Scott reported:

“In 2006 a whistleblower who had previously worked for the bookmaker Victor Chandler claimed to have data from accounts belonging to Premier League players and managers. The account holders had allegedly bet on matches in their own competitions, in breach of football’s regulations. But Victor Chandler International [VCI] obtained a high-court injunction preventing the release of information about the accounts…There is no way of knowing if the alleged breaches of regulations relating to the VCI accountholders amounted to anything more sinister. (And it is fair to say that Chandler would be unlikely to have exposed himself repeatedly to bets on matches involving account holders’ teams, given the substantial risk of manipulation)”.

More recently, in-play betting has become very popular among sports bettors and plays into the hands of the spot-fixers. As the CEO of OpenBet commented:

“The periodic ritual of predicting a daily or weekly series of events is no longer the mainstay. Today’s punter wants to be able to turn on their gadget of choice and instantly be offered an array of real-time betting opportunities with immediate results…Sports betting is growing in what is offered, how it is offered, when it is offered, where it is offered, and to whom it is offered…Like the financial markets, volatile events produce increased liquidity and increased liquidity produces greater revenue to the operator”.

We can now bet on dozens of ‘in-play’ markets while watching almost any sporting event. Should I wish to, during any football match I can bet on everything from who is going to score the first goal, what the score will be after 30 minutes of play, how many yellow cards will be given during them game, who will get a red card, and/or in what minute of the second half will the first free kick be awarded. Money talks – and there is big money to be made. Paying sports men and women relatively large amounts of money to lose a point (in tennis), get a yellow card (in football), go down in the ninth round (in boxing), or lose a frame (in snooker) can result in even more money for those paying the sports players in the first place.

But maybe technological advance will be the solution to the problem. Technology makes it easier to spot betting cheats and criminal activity. Betting exchange and in-play betting technology means that every bet made through their systems can be tracked and leave an audit trail. Unusual betting patterns can be identified and shared with the relevant sporting and criminal authorities. While prevention is better than detection, betting audit trails do at least give us the chance to crack down on the cheats – even if it’s after the fact. The more sports cheats that are caught, the bigger the deterrent. While we would never want to stop people having an enjoyable punt on their favourite team, we do need to make sure that gambling is as fraud-free as possible. In Matt Scott’s article, the English football Premier League’s general secretary, Nic Coward, summarized what is required of the UK government.

“It [is] true of any regulated sector that there need to be clear regulations in place so that the sector and stakeholders with an interest in the sector understand what they are…That they are monitored; that there is an effective compliance regime; and that there are real enforcement provisions behind it”.

Note: This blog is a much extended version of an article that first appeared in Nottingham Trent University’s Expert Opinion column

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Griffiths, M.D. (2006). All in the game. Inside Edge: The Gambling Magazine, July (Issue 28), p. 67.

Griffiths, M.D. (2010). Gambling addiction among footballers: causes and consequences. World Sports Law Report, 8(3), 14-16.

Scott, M. (2013). Time to overhaul football’s betting relationship. Inside World Football. December 12. Located at: http://www.insideworldfootball.com/matt-scott/13779-matt-scott-time-to-overhaul-football-s-betting-relationship

Episodic memories: The psychology of ‘box set bingeing’

I apologise in advance for the somewhat arguably frivolous nature of my blog but earlier this week I was interviewed by my local radio station (BBC Radio Nottingham) about the seeming increase in ‘binge watching’ of DVD box sets of television series. I have to admit that one of the reasons that I did the interview (even though I have not personally researched the topic) was that this is actually something I do myself. Also, I often appear on my local radio station talking about excessive use of technology and this topic loosely fitted that criterion.

I did actually check on a couple of academic databases to see whether there was any scientific research on ‘binge watching’ of television of box sets (but unsurprisingly there was nothing specific). I have written academic papers on various technological addictions (including addiction to watching television). However, one of my research colleagues (Dr. Steve Sussman) recently published a paper (with Meghan Moran) on television addiction in a 2013 issue of the Journal of Behavioral Addictions. Based on a review of the academic literature they claimed that 5% to 10% of the US population is addicted to television (although much of this depends on how ‘addiction’ is defined in the first place). Sussman and Moran’s review concluded that:

“There does appear to be a phenomenon of television addiction, at least for some people. TV addicts are likely watch TV to satiate certain appetitive motives, demonstrate preoccupation with TV, report lacking control over their TV viewing, and experience various role, social, or even secondary physical (sedentary lifestyle) consequences due to their out of control viewing. These consequences are in part contextually driven, due to amount of viewing time contrasted with competing time demands…Much research is needed to better understand this addiction which prima facie seems relatively innocuous but in reality may incur numerous life problems”.

In addition to reports of television being potentially addictive, the concept of bingeing has been applied to other behaviours including ‘binge drinking’ and ‘binge gambling’ (a topic that I have written on academically – see ‘Further reading’ below), although the binge watching of DVD box sets is highly unlikely to cause too many negative side effects apart from (maybe) a lack of sleep (that may impact on work productivity).

So why might people engage in the binge watching of television box set? Obviously – at a basic level – individuals do not engage in repeated leisure behaviours unless they are psychologically and/or behaviourally reinforced (i.e., rewarded) in some way. People watch particular shows because they like the show and experience emotional connections that may lead to a change in mood state. However, this goes for any leisure behaviour and is not specific to binge watching television shows. When it comes to ‘box set binging’, I think there are many possible reasons both psychological and practical (most of which I can say I have personally experienced so there’s probably good face validity for all these reasons):

  • A sign of the times: Over the past couple decades, the way we experience our disposable leisure time has dramatically changed. All my children are the archetypal ‘screenagers’ that spend a disproportionate amount of their leisure time sat in front of screen-based technology (and to be honest I am no different). Technological excess has arguably become the norm and ‘binge watching’ of television (via ‘on demand’ services and/or DVDs) is simply a sign of the times.
  • Instant gratification: Another noticeable change that has occurred over the last couple of decades is a move towards what I describe as ‘instant culture’ in which individuals expect to receive instant gratification in almost any situation. Almost everything that we want and/or desire can be done at the click of a button. Who wants to wait up to a week to find out what has happened in your favourite television drama shows? Watching episode after episode of a television show inhibits the frustration we might feel having to wait hours, days, and in some cases weeks for the resolution of a ‘cliffhanger’. In short, binge watching (DVD and/or television ‘on demand’) box sets provides instant ‘closure’ to a drama that increases emotional involvement.
  • No adverts: On a very practical level, one great thing about television box sets is that they don’t have any adverts. Most hour-long television shows on commercial channels include 15 minutes of adverts. Personally, I love the fact that I can watch episode after episode knowing that the only breaks will be of my choosing.
  • The ultimate in personal choice: Television viewing has evolved considerably over the last decade. When I grew up as a child and adolescent there were only three television channels and I had to watch whatever my parents watched (or what they would let me watch). It was also a very passive experience. We now have almost unlimited choice to watch whatever we want, when we want, and how we want. DVD box sets are the ultimate in personal choice. No more sitting through dross to get to the television programme you really want to watch.
  • Completist/collector heaven: Anyone that is a regular reader of my blog will know that when it comes to collecting (especially music) I am a completest and aim to collect everything I can that relate to the artists I love and admire. (For instance, have a read of my blog on the psychology of Hannibal Lecter where I describe how I have acquired all the books and films on Hannibal Lecter including the latest 12-episode television box set that I sat and watched in a couple of sittings including all the DVD extras). The DVD box set is part of the whole collecting experience.

As a psychologist, I would also argue that my DVD box set collection says something about me as an individual – it is an extension of the self. My favourite box sets (e.g., The Sopranos, Prison Break, 24, Columbo, Hannibal, DexterThe West Wing, etc.) are all regularly re-watched. I once spent a whole weekend while my children and partner were away watching every episode from every series of Prison Break). It was a guilty pleasure that happens only occasionally and that I loved doing.

Bingeing on box sets shares many psychosocial commonalities of the collecting experience. In a 1991 issue of the Journal of Social Behavior and Personality, Dr. Ruth Formanek suggested five common motivations for collecting that I think mirror the kind of people that can be engrossed in watching their favourite television shows. These were: (i) extension of the self (e.g., acquiring knowledge, or in controlling one’s collection); (ii) social (finding, relating to, and sharing with, like-minded others); (iii) preserving history and creating a sense of continuity; (iv) financial investment; and (v), an addiction or compulsion. Formanek claimed that the commonality to all motivations to collect was a passion for the particular things collected. I would argue this holds for binge watching too.

In her book Museums, Objects, and Collections, Dr. Susan Pearce argues collecting falls into three distinct (but sometimes overlapping) types. As Professor Kevin Moist summarized in a 2008 issue of the journal Studies in Popular Culture:

“One of these she calls ‘souvenirs’, items or objects that have significance primarily as reminders of an individual’s or group’s experiences. The second mode is what she calls ‘fetish objects’ (conflating the anthropological and psychological senses of the term), relating primarily to the personality of the collector; the collector’s own desires lead to the accumulation of objects that feed back into those desires, with the collection playing a central role in defining the personality of the collector, memorializing the development of a personal interest or passion. The third mode, ‘systematics’, has the broader goal of creating a set of objects that expresses some larger meaning. Systematic collecting involves a stronger element of consciously presenting an idea, seen from a particular point of view and expressed via the cultural world of objects”.

When it comes to DVD box sets, I appear to most fit the second (i.e., fetish) type. The box sets that I collect are an extension of my own personality and say something about me. My tastes are diverse and eclectic (to say the least) and range from the obvious ‘classic’ series (Columbo), the not so obvious (A Very Peculiar Practice), and the arguably obscure (Spiral). Unless ‘binge watching’ of television series ever becomes problematic, it is unlikely to be a subject of academic research but that won’t stop me in engaging in my guilty pleasure.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Belk, R. W. (1982). Acquiring, possessing, and collecting: fundamental processes in consumer behavior. Marketing Theory: Philosophy of Science Perspectives, 185-190.

Belk, R. W. (1992). Attachment to possessions. In: Place attachment (pp. 37-62). New York: Springer.

Belk, R. W. (1994). Collectors and collecting. Interpreting objects and collections, 317-326.

Belk, R.W. (1995). Collecting as luxury consumption: Effects on individuals and households. Journal of Economic Psychology, 16(3), 477-490.

Belk, R.W. (2001). Collecting in a Consumer Society. New York: Routledge.

Formanek, R. (1991). Why they collect: Collectors reveal their motivations. Journal of Social Behavior and Personality, 6(6), 275-286.

Griffiths, M.D. (1995). Technological addictions. Clinical Psychology Forum, 76, 14-19.

Griffiths, M.D. (2006). A case study of binge problem gambling. International Journal of Mental Health and Addiction, 4, 369-376.

Moist, K. (2008). “To renew the Old World”: Record collecting as cultural production. Studies in Popular Culture, 31(1), 99-122.

Pearce, S. (1993). Museums, Objects, and Collections. Washington, D.C.: Smithsonian Institution Press.

Pearce, S. (1998). Contemporary Collecting in Britain. London: Sage.

Sussman, S., Lisha, N. & Griffiths, M.D. (2011). Prevalence of the addictions: A problem of the majority or the minority? Evaluation and the Health Professions, 34, 3-56.

Sussman, S. & Moran, M. (2013). Hidden addiction: Television. Journal of Behavioral Addictions, 2, 125-132.

Common markets: Has gambling advertising increased problem gambling in the UK?

Arguably the most noticeable change in the British gambling landscape since the 2005 Gambling Act came into force on September 1, 2007 is the large increase of gambling advertising on television. Prior to September 2007, the only gambling adverts allowed on television were those for National Lottery products, bingo, and the football pools. Back in January 2012, Liberal Democrat MP Tessa Munt told Parliament that there were almost 36 hours a week of gambling adverts on television. She called for a review of the situation by Ofcom (the independent regulator and competition authority for the UK communications industries). She asked Prime Minister David Cameron to “please protect consumers, children and the vulnerable from this kind of activity [especially] at a time when we are encouraging people to be moderate in their expectations and behaviour”. The PM acknowledged Munt’s plea and described the issue as “a question of responsibility by the companies concerned. Anyone who enjoys watching a football match will see quite aggressive advertisements on the television, and I think companies have to ask themselves whether they are behaving responsibly when they do that”.

The day-to-day responsibility for enforcing rules about advertising content (and its scheduling) rests with the Advertising Standards Authority. However, for radio and television, the 2005 Gambling Act requires Ofcom to set, review, and revise standards for gambling advertisements in these media. In short, Ofcom is the regulating watchdog for all communications and retains overall responsibility for the advertising rules that gaming operators have to adhere to. Earlier this year, Ofcom commissioned some research to examine the volume, scheduling, frequency and exposure of gambling advertising on British television.

In November 2013, Ofcom finally published their findings research and showed that there had been a 600% increase in gambling advertising in the UK in 2012 compared to 2006 (more specifically there were 1.39 million adverts on television in 2012 compared to 152,000 adverts in 2006). In 2005, the number of televised gambling adverts was 90,000 and rose to 234,000 by 2007, and 537,000 in 2008. The research findings were based on analysis of the Broadcasting Audience Research Board (BARB) viewing data by Zinc Research & Analytics that categorized gambling adverts into one of four types (i.e., online casino and poker services; sports betting; bingo; and lotteries and scratch cards).

The bingo sector had the largest proportion of adverts with bingo adverts accounting for 38.3% of all British gambling adverts (approximately 532,000). Online casino and poker adverts comprised 29.6% of all television gambling advertising (approximately 411,000) with lotteries and scratchcards in third place with 25.6% (approximately 355,000), and sports betting in fourth place with 6.6% (approximately 91,000). The report also reported that gambling adverts accounted for 4.1% of all advertising seen by viewers in 2012 (up from 0.5% in 2006; 1.7% in 2008).

As someone who has written two books on adolescent gambling (see ‘Further reading’ below), one of the more worrying statistics reported was that children under 16 years of age were exposed to an average of 211 gambling adverts a year each (compared to adults who saw an average of 630). I am a firm believer that gambling is an adult activity and that gambling adverts should be shown after the 9pm watershed.

In addition to the relaxation of the laws relating to television advertising, another reason for the large increase in the number of adverts is the increase in the number of digital television channels. Over the time period, he total amount of television advertising airtime doubled from 17.4m to 34.2m spots. The report also highlighted that the 1.39m television adverts for gambling produced 30.9bn ‘impacts’ in 2012 (i.e., the number of times a commercial was seen by viewers) – up from 8 billion in 2006.

So is the large increase in gambling advertising having any effect on gambling and problem gambling? Well, the most recent British Gambling Prevalence Survey (BGPS) published in 2011 showed that 73% of the British adult population (aged 16 years and over) participated in some form of gambling in the past year (equating to around 35.5 million adults). The most popular British gambling activity was playing the National Lottery (59%), a slight increase from the previous BGPS in 2007 (57%). There was an increase in betting on events other than horse races or dog races with a bookmaker (6% in 2007, 9% in 2010), buying scratchcards (20% in 2007, 24% in 2010), gambling online on poker, bingo, casino and slot machine style games (3% in 2007, 5% in 2010) and gambling on fixed odds betting terminals (3% in 2007, 4% in 2010), football pools (3% in 2007, 4% in 2010, 9% in 1999). There were some small but significant decreases in the popularity of slot machines (13% in 2010, 14% in 2007) and online betting (4% in 2007, 3% in 2010). For all other gambling activities, there was either no significant change between survey years or estimates varied with no clear pattern.

Men were more likely to gamble than women overall (75% men; 71% women). Among women, past year gambling increased from 65% in 2007 to 71% in 2010. Among men, past year gambling estimates were higher in 2010 than 2007 (75% and 71% respectively). Perhaps the most noteworthy statistic (particularly in relation to the substantial increase in televised gambling advertising) was that the prevalence of problem gambling was higher in 2010 (0.9%) than in 2007 (0.6%) equating to a 50% increase in problem gambling. One of the possible reasons for this statistically significant increase in problem gambling could well have been the increased exposure to gambling adverts on television.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Banham, M. (2013). Gambling TV ads up nine-fold since laws relaxed. Brand Republic, November 19. Located at: http://www.brandrepublic.com/news/1221494/Gambling-TV-ads-nine-fold-laws-relaxed/

Griffiths, M.D. (1995). Adolescent Gambling. London: Routledge.

Griffiths, M.D. (2002). Gambling and Gaming Addictions in Adolescence. Leicester: British Psychological Society/Blackwells.

Press Association (2012). Gambling adverts soar. November 19. Located at: http://uk.news.yahoo.com/gambling-ads-tv-soar-152721196.html#IPrymtu

Stradbrooke, S. (2011). UK puts TV gambling ads on notice; Ireland blames gambling for suicides. CalvinAyre.com, January 19. Located at: http://calvinayre.com/2012/01/19/business/uk-puts-gambling-tv-ads-on-notice/

Sweney, M. (2013). TV gambling ads have risen 600% since law change. The Guardian, November 19. Located at: http://www.theguardian.com/media/2013/nov/19/tv-gambling-ads

Wardle, H., Moody. A., Spence, S., Orford, J., Volberg, R., Jotangia, D., Griffiths, M.D., Hussey, D. and Dobbie, F. (2011).  British Gambling Prevalence Survey 2010. London: The Stationery Office.

Wardle, H., Sproston, K., Orford, J., Erens, B., Griffiths, M.D., Constantine, R. and Pigott, S. (2007). The British Gambling Prevalence Survey 2007. London: The Stationery Office.

Stats entertainment (Part 2): A 2013 review of my personal blog

My last blog of 2013 was not written by me but was prepared by the WordPress.com stats helper. I thought a few of you might be interested in the kind of person that reads my blogs. I also wanted to wish all my readers a happy new year and thank you for taking the time to read my posts.

Here’s an excerpt:

The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 860,000 times in 2013. If it were an exhibit at the Louvre Museum, it would take about 37 days for that many people to see it.

Click here to see the complete report.

Return to vendor: A brief look at ‘extreme couponing’

Today’s blog began from a tweet by one of my regular readers Mark Holah who suggested that I might like to take a look at ‘extreme couponing’. I have to admit that I didn’t really know what the tweet was referring to but it did pique my interest. Before I look at some of the writings about extreme couponing in both the popular media and academic writing, I thought I would begin with a few extracts about or from self-confessed extreme couponers:

  • Extract 1: “Cole is just 17 years old, but he’s got an addiction so intense that it’s like a drug – couponing! [The] teen boy stepped up to the plate when both his parents lost their jobs and now he helps out financially by using coupons to find the best deals. ‘At first my friends teased me. Now everyone wants to learn how’. Cole said that he’s obsessed with saving money. ‘Couponing is almost like a drug to me. It’s so addicting and intense. If I have a coupon for something, I buy it’. He said he just bought everything for his younger brother’s birthday with coupons and his parents are thrilled with his thriftiness. ‘Most girls are a little offended if you use a coupon on a date.  If I ever find a girl who likes to coupon and likes that I do it I know that I will have found my perfect match’”.
  • Extract 2: Extreme couponer Faatima Exans says “Asking a couponer why they are addicted to couponing is like asking a porn star why they have sex for money – it’s all about the orgasm!
  • Extract 3: “Joyce Hansell, the compulsive couponer set to appear on Monday night’s episode of Extreme Couponing, admits she has a ‘very, very addictive personality’. [She] compares the high of couponing to smoking a crack pipe.

But the real surprise isn’t about her addiction to coupons. Hansell, who previously likened couponing to smoking crack, actually used to be a food addict. After a lifelong battle with her weight, Hansell decided to put down the junk food and pick up the clipping scissors. And she’s dropped 100 pounds in the process”.
  • Extract 4: “It was only ‘extreme couponing’ in that I got a couple of items free or nearly free. That was the only extreme thing about it. But I got such a rush from knowing it was FREE that I can see how going to extremes to get free items could be very addictive…I’m not going to start going to extremes to get free or nearly-free items, but it was a fun feeling to get a product FREE for once”.

According to the Wikipedia entry on extreme couponing, the activity “combines shopping skills with couponing in an attempt to save as much money as possible while accumulating the most groceries”. The Wikipedia entry also claims that the concept of ‘extreme couponers’ began in a March 2010 issue of the Wall Street Journal in the article entitled ‘Hard Times Turn Coupon Clipping Into the Newest Extreme Sport’. There is now even a US television show (on TLC [The Learning Channel] and simply called Extreme Couponing) that follows shoppers that spend all their time accumulating coupons in any way possible to acquire masses of grocery products for next-to-nothing. From what I have read, extreme couponers spend hours and hours scouring rubbish tips or supermarket car parks looking for coupons with money back offers. Alternatively, others spend hours on the internet everyday looking for online coupons and vouchers to print and save money on various consumables. Many British newspapers including the Daily Telegraph and the Daily Mail have had in-depth stories on the phenomenon. The Telegraph featured the story of 39-year old Judith Wenban from Gravesend in Kent:

“You don’t want to be stuck in the queue behind Judith Wenban when she’s doing her big weekly shop. ‘I’ve got a special little wallet in my handbag with all my vouchers in. I drive supermarkets batty’…Judith thinks nothing of handing a cashier coupons printed from the online money-saving forums that she trawls daily for cut-price deals on non-perishables to feed to her brood. ‘Quite often I will hand over ten coupons at a time, and don’t have any qualms about that. I used to feel a bit nervous. But internet coupons have taken off in the last few years, and the assistants can now just scan them in at the checkout, which has taken away the stigma. If a voucher’s rejected, that’s fine – I won’t take the product if I can’t take it on offer’”.

Wenban exploits all of the supermarkets’ deals. For instance, Asda have an ongoing promotion that if a shooper can buy a product cheaper at another supermarket, they will pay back the customer the price difference plus 10%. Wenban spends hours walking around Asda car parks looking for till receipts that other shoppers have thrown away or left discarded in trolleys and shopping baskets. Codes on the receipts can be inputted into the computer for ‘cashback’ and ‘price matching’ deals. She describes this practice of scouring the car park for receipts as “wombling” (after television characters The Wombles who made their living from making use of every day objects that folks leave behind). She told the story of how she found a receipt with £6.50 off the next spend in store. She said:

“I don’t think it’s illegal…It was left in a shopping basket. If you saw £6.50 on the floor, you wouldn’t leave it there, would you? As I’m tidying up other people’s rubbish, I have no shame in that.”

Wenban also spends hours online every day looking for coupons.

“In the forums, it’s quick, quick, quick. You often have to download the coupons and use them that day…The forums are a step ahead. It does mean I spend a fair bit of time every day online – but I’m not a big television person anyway”.

According to a Time magazine article on extreme couponing, the best coupons have two primary features: (i) discounts on products that people buy anyway, and (ii) discounts that are significant enough to justify the time in hunting them down. However, extreme couponing has impacted on companies giving out coupons with these two key features. The article went on to say:

Extreme couponers [seem to willing] to do almost anything to cut down on their grocery bills. People who do the extreme coupons are generally the most vicious people you will ever meet. They’ll cut off the dates of expired coupons, try to use several coupons per item and will argue when you shut them down”.

An article in the Canadian newspaper Globe and Mail claimed the world of extreme couponing was a “no-holds-barred pursuit of savings” and comprises “countless obsessive Internet followers who strive to maximize their savings at the checkout by spotting the best sales and by hoarding coupons”. Another behaviour that extreme couponers are known to engage in is searching supermarkets for incorrectly priced items (even if it is not an item they would normally buy), paying for them, and then contacting customer service departments where they get their money back plus more money and vouchers to spend in store. The Daily Mail featured the story of extreme couponer El Jones. For Jones, extreme couponing gives her a ‘buzz’ particularly when she manages to save lots of money:

“It’s the challenge, the rush and, above all, the buzz that feeds her compulsion. It eats up ten hours every week but her husband Ed doesn’t mind. For there are no side effects, no support groups needed and no casualties…and she’s fiercely proud of it, too”.

The Mail story does at least highlight the differences between extreme couponing in America (that typically involves cutting out loads of coupons from magazines and newspapers) and the UK (that typically involves printing out vouchers online). The difference is claimed to be cultural (that the US just likes paper vouchers as opposed to coupons redeemable by mobile phone or computer). The Mail also made lots of reference to the voucher giveaway website Wowcher (that the Mail part owns!). The report also notes that the one key difference between a casual bargain-hunter and an extreme couponer is the “copious planning the latter is willing to put in”.

The amount of academic work on extreme couponing has been modest (to say the least), but Dr. Joseph Chancellor and Dr. Sonja Lyubomirsky have written a number of interesting chapters and papers on the psychology of thrift. One of their upcoming book chapters on the hedonic benefits of thrift mentioned extreme couponing:

“The practice of thrift can be pleasurable and profitable. Although wanton spending surely has its own short-term pleasures, frugality involves feeling the rush of both spending and saving. The name of a popular extreme couponing website, The Grocery Store Game, aptly captures the thrill of frugal shopping. Bargain hunting can be as engrossing and enjoyable as a board game, but the advantage of thrift is that when the game is finished, one can keep the winnings”.

A recent 2012 (unpublished) Master’s thesis by Danish Business Studies student Ketil Schjorterich Skotte examined the use of online discounting but also examined coupon use including extreme couponing (and how such behaviour was bad for marketers). The thesis noted that:

“Coupon use is still widespread in the US and recently a new segment of coupon users has come to the attention of the public eye: extreme couponers who make couponing a way of living. The recent television show ‘Extreme Couponing’ is a good example of this. In the show, different (female) couponers show how they cut up to 95 percent of their grocery bill by using coupons. This segment has been described as the marketers’ worst nightmare because they do not use coupons as a way to try out new products, but instead only buys products they have a coupon for”.

Another 2013 academic paper in the Cinema Journal by Diane Negra examined (among other things) the television programme Extreme Couponing. The aim of the paper was to investigate some of the ways that recession-era representational culture (in the specific form of two reality-television series – one being Extreme Couponing) activate particular vocabularies of gender while suppressing others. Negra argued that the economic recession weighed heavily on the aspirationalism that customarily prevails in US representations, and then analyzed the staging of gendered modes of adaptation and enterprise in the first seasons of Extreme Couponing. She goes on to argue that:

“[Extreme Couponing retains] femininity as fundamentally domestic and recuperate[s] masculinity as a state of territorial expansion while promulgating ideologically ‘safe’ modes of entrepreneurialism that conform to hegemonic gender codes. Ambivalently responsive to the resource gluttony of US consumer culture, [the programs] stage the promise and the frustration of a feminized thrift and a masculinized risk taking. Extreme Couponing’s female focus is hinted at in its tag as a ‘recessionista series’…Another element shared by these [television] series is their sense of localism and regionalism, which plays out against a backdrop of social isolation…In Extreme Couponing we see that recessionary popular culture has latched onto the commodification of domestic femininities in ways continuous with but also distinct from previous eras. Female thrift ‘works’ for an era of adjusted economic realities, it seems, with female consumer resourcefulness becoming a new theme on many fronts. A number of the series’ profile subjects are women who have lost a male breadwinner’s salary (either through unemployment or divorce); they are invariably such assiduous and adept coupon clippers that they can get large amounts of groceries for free. These women are seen as stepping into the income breach without deviating from their domestic roles, and the series sustains a mixed discourse of praise and pathologization around figures inscribed on the one hand as bravura postfeminist housekeepers and on the other hand as intense overconsumers who speak with a worrying casualness about ‘stockpiling’”.

A not-so-academic (but arguably as thought provoking) article in the online Salon magazine made an interesting observation that unlike the mentally ill individuals depicted on television shows like Hoarders, or drug-addicts on programmes like Intervention, the heroines depicted on Extreme Couponing “aren’t ashamed of the obsessive compulsion that has taken control of their lives”.

I was unable to find much psychological thinking about extreme couponing. However, I did find an article on the Psychology Today website by Dr. Goal Auzeen Saedi examining the exhilaration of watching the people on Extreme Couponing (such as the ‘Double Saving Divas’, twin sisters from Chicago) that had stockpiled nappies – even though neither of them have babies. Dr. Saedi claimed she was instantly “hooked” on the show. She then went on to write:

“While a fascinating show indeed, I worry that perhaps the whole story is not being told. Is there something compulsive about this behavior, or at least marginally unhealthy? Why is a man buying up dozens of women’s deodorant? Just because it’s free, does it mean we must have it?…One of the double divas said she saw her stockpile as being analogous to having money in the bank. One of the gentlemen rationalized his couponing by saying he was worried about losing his job. But some of these extreme couponers talked about spending 15-20 hours on this task…I wonder though if I’m the only one who sees possible touches of addiction, obsession, compulsion, and perhaps even hoarding tendencies to some of this behavior. At the very least, I am comfortable to say it seems unhealthy. Hence, I ask this: Is extreme couponing really something that should be celebrated?”

I have to admit that I have only seen clips of the show on YouTube but based on the bits I have seen, I’d be hard-pressed not to at least partly agree with Dr. Saedi’s views. I can’t say that any of the anecdotal accounts I have read display genuine addictive, compulsive and/or obsessive behaviour but that doesn’t mean it’s not theoretically possible.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Chancellor, J., & Lyubomirsky, S. (2014). Money for happiness: The hedonic benefits of thrift. In: M. Tatzel (Ed.), Consumer’s dilemma: The search for well-being in the material world (pp.13-47). New York: Springer.

Negra, D. (2013). Gender bifurcation in the recession economy: Extreme couponing and Gold Rush Alaska. Cinema Journal, 53(1), 123-129

Powell, L. (2011). Extreme couponing: It’s highly addictive and takes ruthless dedication (but it can halve the cost of your weekly shop). Daily Mail, November 30. Located at: http://www.dailymail.co.uk/femail/article-2066705/Extreme-couponing-Its-highly-addictive-takes-ruthless-dedication-clutters-home.html

Saedi, G.A. (2011). The Exhilaration of “Extreme Couponing?” Is being an “extreme couponer” really such a good thing? Psychology Today, May 10. Located at: http://www.psychologytoday.com/blog/millennial-media/201105/the-exhilaration-extreme-couponing

Tuttle, B. (2013). How ‘extreme couponing’ is ruining coupons. Time, May 23. Located at: http://business.time.com/2013/05/23/how-extreme-couponing-is-ruining-coupons/

Webley, K. (2011). Extreme couponing. Time, 178, (14), 36-37.