Category Archives: Advertising

Match.com: A brief look at gambling and spot-fixing

Match-fixing is nothing new. There’s always been big money to make on the outcome of sporting events. However, spot-fixing (i.e., the action or practice of dishonestly determining the outcome of a specific part of a match or game before it is played) is a more recent phenomenon. The situation escalated in December 2013 when six men (including Blackburn Rovers’ DJ Campbell) were arrested after an investigation into spot-fixing in football by the National Crime Agency. According to the British newspaper The Sun On Sunday, one of their undercover investigators reported that ex-Portsmouth footballer Sam Sodje could arrange for professional football league players to get themselves yellow cards in return for large amounts of money (i.e., tens of thousands of pounds). Consequently, the UK Government is believed to be considering whether match-fixing should be a criminal offence.

Over the past few years, allegations and convictions relating to spot-fixing have been made in many different sports including football, cricket, snooker and horse-racing. In all honesty, this doesn’t surprise me in the least – particularly because sport and gambling have always been inextricably linked. Matt Scott made a number of interesting observations on the issue in a December 2013 article for Inside World Football:

“Betting has a tradition of accompanying football in England in the same way custard goes with English puddings. It just adds a bit of flavour to the proceedings. It is a guilty pleasure, nothing more. No harm done…[However] now is the time to reappraise the complicated English relationship with the ‘harmless’ flutter. 
The ubiquity of the betting companies whose advertisements fill the half-time breaks of every match covered on television has been very lucrative for football. Figures from the website sportingintelligence.com suggest that in title sponsorships alone, Premier League clubs earn £13m a year from betting companies…Investigations by the ‘Sun on Sunday’ and the ‘Daily Telegraph’ have shown how professional footballers appear to be fixing events in matches…Whether they know it or not, players who fix matches or events within them are the foot soldiers of international match-fixing rings who, according to sports anticorruption experts, have links with serious organised crime. The fixers do not place the bulk of their bets with onshore UK bookmakers but in Asian markets where the liquidity is deeper and where the regulatory scrutiny is much lighter…As the National Crime Agency’s arrests have shown, it is high time for law makers and enforcers to act. For if not, it will be easier to deliver yellow cards to order on the football pitch than for miscreant bookmakers to be issued with cautions about their activities”.

Personally, I think the rise of match-fixing and spot-fixing has mirrored the rise in the use of betting exchanges like Betfair, and the rise of in-play betting. Back in 2005, I published an article on betting exchanges and argued that they had radically altered the shape of gambling particularly because – for the first time – gamblers could bet on individuals and/or teams losing (in contrast to traditional bookmakers that would only take bets on who was going to win). Betting shop operators got worried because their clientele could use betting exchanges to become bookmakers themselves. As a consequence, I argued that betting exchanges had potentially opened the door to fraud, corruption, and crime. As Matt Scott reported:

“In 2006 a whistleblower who had previously worked for the bookmaker Victor Chandler claimed to have data from accounts belonging to Premier League players and managers. The account holders had allegedly bet on matches in their own competitions, in breach of football’s regulations. But Victor Chandler International [VCI] obtained a high-court injunction preventing the release of information about the accounts…There is no way of knowing if the alleged breaches of regulations relating to the VCI accountholders amounted to anything more sinister. (And it is fair to say that Chandler would be unlikely to have exposed himself repeatedly to bets on matches involving account holders’ teams, given the substantial risk of manipulation)”.

More recently, in-play betting has become very popular among sports bettors and plays into the hands of the spot-fixers. As the CEO of OpenBet commented:

“The periodic ritual of predicting a daily or weekly series of events is no longer the mainstay. Today’s punter wants to be able to turn on their gadget of choice and instantly be offered an array of real-time betting opportunities with immediate results…Sports betting is growing in what is offered, how it is offered, when it is offered, where it is offered, and to whom it is offered…Like the financial markets, volatile events produce increased liquidity and increased liquidity produces greater revenue to the operator”.

We can now bet on dozens of ‘in-play’ markets while watching almost any sporting event. Should I wish to, during any football match I can bet on everything from who is going to score the first goal, what the score will be after 30 minutes of play, how many yellow cards will be given during them game, who will get a red card, and/or in what minute of the second half will the first free kick be awarded. Money talks – and there is big money to be made. Paying sports men and women relatively large amounts of money to lose a point (in tennis), get a yellow card (in football), go down in the ninth round (in boxing), or lose a frame (in snooker) can result in even more money for those paying the sports players in the first place.

But maybe technological advance will be the solution to the problem. Technology makes it easier to spot betting cheats and criminal activity. Betting exchange and in-play betting technology means that every bet made through their systems can be tracked and leave an audit trail. Unusual betting patterns can be identified and shared with the relevant sporting and criminal authorities. While prevention is better than detection, betting audit trails do at least give us the chance to crack down on the cheats – even if it’s after the fact. The more sports cheats that are caught, the bigger the deterrent. While we would never want to stop people having an enjoyable punt on their favourite team, we do need to make sure that gambling is as fraud-free as possible. In Matt Scott’s article, the English football Premier League’s general secretary, Nic Coward, summarized what is required of the UK government.

“It [is] true of any regulated sector that there need to be clear regulations in place so that the sector and stakeholders with an interest in the sector understand what they are…That they are monitored; that there is an effective compliance regime; and that there are real enforcement provisions behind it”.

Note: This blog is a much extended version of an article that first appeared in Nottingham Trent University’s Expert Opinion column

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Griffiths, M.D. (2006). All in the game. Inside Edge: The Gambling Magazine, July (Issue 28), p. 67.

Griffiths, M.D. (2010). Gambling addiction among footballers: causes and consequences. World Sports Law Report, 8(3), 14-16.

Scott, M. (2013). Time to overhaul football’s betting relationship. Inside World Football. December 12. Located at: http://www.insideworldfootball.com/matt-scott/13779-matt-scott-time-to-overhaul-football-s-betting-relationship

Common markets: Has gambling advertising increased problem gambling in the UK?

Arguably the most noticeable change in the British gambling landscape since the 2005 Gambling Act came into force on September 1, 2007 is the large increase of gambling advertising on television. Prior to September 2007, the only gambling adverts allowed on television were those for National Lottery products, bingo, and the football pools. Back in January 2012, Liberal Democrat MP Tessa Munt told Parliament that there were almost 36 hours a week of gambling adverts on television. She called for a review of the situation by Ofcom (the independent regulator and competition authority for the UK communications industries). She asked Prime Minister David Cameron to “please protect consumers, children and the vulnerable from this kind of activity [especially] at a time when we are encouraging people to be moderate in their expectations and behaviour”. The PM acknowledged Munt’s plea and described the issue as “a question of responsibility by the companies concerned. Anyone who enjoys watching a football match will see quite aggressive advertisements on the television, and I think companies have to ask themselves whether they are behaving responsibly when they do that”.

The day-to-day responsibility for enforcing rules about advertising content (and its scheduling) rests with the Advertising Standards Authority. However, for radio and television, the 2005 Gambling Act requires Ofcom to set, review, and revise standards for gambling advertisements in these media. In short, Ofcom is the regulating watchdog for all communications and retains overall responsibility for the advertising rules that gaming operators have to adhere to. Earlier this year, Ofcom commissioned some research to examine the volume, scheduling, frequency and exposure of gambling advertising on British television.

In November 2013, Ofcom finally published their findings research and showed that there had been a 600% increase in gambling advertising in the UK in 2012 compared to 2006 (more specifically there were 1.39 million adverts on television in 2012 compared to 152,000 adverts in 2006). In 2005, the number of televised gambling adverts was 90,000 and rose to 234,000 by 2007, and 537,000 in 2008. The research findings were based on analysis of the Broadcasting Audience Research Board (BARB) viewing data by Zinc Research & Analytics that categorized gambling adverts into one of four types (i.e., online casino and poker services; sports betting; bingo; and lotteries and scratch cards).

The bingo sector had the largest proportion of adverts with bingo adverts accounting for 38.3% of all British gambling adverts (approximately 532,000). Online casino and poker adverts comprised 29.6% of all television gambling advertising (approximately 411,000) with lotteries and scratchcards in third place with 25.6% (approximately 355,000), and sports betting in fourth place with 6.6% (approximately 91,000). The report also reported that gambling adverts accounted for 4.1% of all advertising seen by viewers in 2012 (up from 0.5% in 2006; 1.7% in 2008).

As someone who has written two books on adolescent gambling (see ‘Further reading’ below), one of the more worrying statistics reported was that children under 16 years of age were exposed to an average of 211 gambling adverts a year each (compared to adults who saw an average of 630). I am a firm believer that gambling is an adult activity and that gambling adverts should be shown after the 9pm watershed.

In addition to the relaxation of the laws relating to television advertising, another reason for the large increase in the number of adverts is the increase in the number of digital television channels. Over the time period, he total amount of television advertising airtime doubled from 17.4m to 34.2m spots. The report also highlighted that the 1.39m television adverts for gambling produced 30.9bn ‘impacts’ in 2012 (i.e., the number of times a commercial was seen by viewers) – up from 8 billion in 2006.

So is the large increase in gambling advertising having any effect on gambling and problem gambling? Well, the most recent British Gambling Prevalence Survey (BGPS) published in 2011 showed that 73% of the British adult population (aged 16 years and over) participated in some form of gambling in the past year (equating to around 35.5 million adults). The most popular British gambling activity was playing the National Lottery (59%), a slight increase from the previous BGPS in 2007 (57%). There was an increase in betting on events other than horse races or dog races with a bookmaker (6% in 2007, 9% in 2010), buying scratchcards (20% in 2007, 24% in 2010), gambling online on poker, bingo, casino and slot machine style games (3% in 2007, 5% in 2010) and gambling on fixed odds betting terminals (3% in 2007, 4% in 2010), football pools (3% in 2007, 4% in 2010, 9% in 1999). There were some small but significant decreases in the popularity of slot machines (13% in 2010, 14% in 2007) and online betting (4% in 2007, 3% in 2010). For all other gambling activities, there was either no significant change between survey years or estimates varied with no clear pattern.

Men were more likely to gamble than women overall (75% men; 71% women). Among women, past year gambling increased from 65% in 2007 to 71% in 2010. Among men, past year gambling estimates were higher in 2010 than 2007 (75% and 71% respectively). Perhaps the most noteworthy statistic (particularly in relation to the substantial increase in televised gambling advertising) was that the prevalence of problem gambling was higher in 2010 (0.9%) than in 2007 (0.6%) equating to a 50% increase in problem gambling. One of the possible reasons for this statistically significant increase in problem gambling could well have been the increased exposure to gambling adverts on television.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Banham, M. (2013). Gambling TV ads up nine-fold since laws relaxed. Brand Republic, November 19. Located at: http://www.brandrepublic.com/news/1221494/Gambling-TV-ads-nine-fold-laws-relaxed/

Griffiths, M.D. (1995). Adolescent Gambling. London: Routledge.

Griffiths, M.D. (2002). Gambling and Gaming Addictions in Adolescence. Leicester: British Psychological Society/Blackwells.

Press Association (2012). Gambling adverts soar. November 19. Located at: http://uk.news.yahoo.com/gambling-ads-tv-soar-152721196.html#IPrymtu

Stradbrooke, S. (2011). UK puts TV gambling ads on notice; Ireland blames gambling for suicides. CalvinAyre.com, January 19. Located at: http://calvinayre.com/2012/01/19/business/uk-puts-gambling-tv-ads-on-notice/

Sweney, M. (2013). TV gambling ads have risen 600% since law change. The Guardian, November 19. Located at: http://www.theguardian.com/media/2013/nov/19/tv-gambling-ads

Wardle, H., Moody. A., Spence, S., Orford, J., Volberg, R., Jotangia, D., Griffiths, M.D., Hussey, D. and Dobbie, F. (2011).  British Gambling Prevalence Survey 2010. London: The Stationery Office.

Wardle, H., Sproston, K., Orford, J., Erens, B., Griffiths, M.D., Constantine, R. and Pigott, S. (2007). The British Gambling Prevalence Survey 2007. London: The Stationery Office.

Stats entertainment (Part 2): A 2013 review of my personal blog

My last blog of 2013 was not written by me but was prepared by the WordPress.com stats helper. I thought a few of you might be interested in the kind of person that reads my blogs. I also wanted to wish all my readers a happy new year and thank you for taking the time to read my posts.

Here’s an excerpt:

The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 860,000 times in 2013. If it were an exhibit at the Louvre Museum, it would take about 37 days for that many people to see it.

Click here to see the complete report.

Return to vendor: A brief look at ‘extreme couponing’

Today’s blog began from a tweet by one of my regular readers Mark Holah who suggested that I might like to take a look at ‘extreme couponing’. I have to admit that I didn’t really know what the tweet was referring to but it did pique my interest. Before I look at some of the writings about extreme couponing in both the popular media and academic writing, I thought I would begin with a few extracts about or from self-confessed extreme couponers:

  • Extract 1: “Cole is just 17 years old, but he’s got an addiction so intense that it’s like a drug – couponing! [The] teen boy stepped up to the plate when both his parents lost their jobs and now he helps out financially by using coupons to find the best deals. ‘At first my friends teased me. Now everyone wants to learn how’. Cole said that he’s obsessed with saving money. ‘Couponing is almost like a drug to me. It’s so addicting and intense. If I have a coupon for something, I buy it’. He said he just bought everything for his younger brother’s birthday with coupons and his parents are thrilled with his thriftiness. ‘Most girls are a little offended if you use a coupon on a date.  If I ever find a girl who likes to coupon and likes that I do it I know that I will have found my perfect match’”.
  • Extract 2: Extreme couponer Faatima Exans says “Asking a couponer why they are addicted to couponing is like asking a porn star why they have sex for money – it’s all about the orgasm!
  • Extract 3: “Joyce Hansell, the compulsive couponer set to appear on Monday night’s episode of Extreme Couponing, admits she has a ‘very, very addictive personality’. [She] compares the high of couponing to smoking a crack pipe.

But the real surprise isn’t about her addiction to coupons. Hansell, who previously likened couponing to smoking crack, actually used to be a food addict. After a lifelong battle with her weight, Hansell decided to put down the junk food and pick up the clipping scissors. And she’s dropped 100 pounds in the process”.
  • Extract 4: “It was only ‘extreme couponing’ in that I got a couple of items free or nearly free. That was the only extreme thing about it. But I got such a rush from knowing it was FREE that I can see how going to extremes to get free items could be very addictive…I’m not going to start going to extremes to get free or nearly-free items, but it was a fun feeling to get a product FREE for once”.

According to the Wikipedia entry on extreme couponing, the activity “combines shopping skills with couponing in an attempt to save as much money as possible while accumulating the most groceries”. The Wikipedia entry also claims that the concept of ‘extreme couponers’ began in a March 2010 issue of the Wall Street Journal in the article entitled ‘Hard Times Turn Coupon Clipping Into the Newest Extreme Sport’. There is now even a US television show (on TLC [The Learning Channel] and simply called Extreme Couponing) that follows shoppers that spend all their time accumulating coupons in any way possible to acquire masses of grocery products for next-to-nothing. From what I have read, extreme couponers spend hours and hours scouring rubbish tips or supermarket car parks looking for coupons with money back offers. Alternatively, others spend hours on the internet everyday looking for online coupons and vouchers to print and save money on various consumables. Many British newspapers including the Daily Telegraph and the Daily Mail have had in-depth stories on the phenomenon. The Telegraph featured the story of 39-year old Judith Wenban from Gravesend in Kent:

“You don’t want to be stuck in the queue behind Judith Wenban when she’s doing her big weekly shop. ‘I’ve got a special little wallet in my handbag with all my vouchers in. I drive supermarkets batty’…Judith thinks nothing of handing a cashier coupons printed from the online money-saving forums that she trawls daily for cut-price deals on non-perishables to feed to her brood. ‘Quite often I will hand over ten coupons at a time, and don’t have any qualms about that. I used to feel a bit nervous. But internet coupons have taken off in the last few years, and the assistants can now just scan them in at the checkout, which has taken away the stigma. If a voucher’s rejected, that’s fine – I won’t take the product if I can’t take it on offer’”.

Wenban exploits all of the supermarkets’ deals. For instance, Asda have an ongoing promotion that if a shooper can buy a product cheaper at another supermarket, they will pay back the customer the price difference plus 10%. Wenban spends hours walking around Asda car parks looking for till receipts that other shoppers have thrown away or left discarded in trolleys and shopping baskets. Codes on the receipts can be inputted into the computer for ‘cashback’ and ‘price matching’ deals. She describes this practice of scouring the car park for receipts as “wombling” (after television characters The Wombles who made their living from making use of every day objects that folks leave behind). She told the story of how she found a receipt with £6.50 off the next spend in store. She said:

“I don’t think it’s illegal…It was left in a shopping basket. If you saw £6.50 on the floor, you wouldn’t leave it there, would you? As I’m tidying up other people’s rubbish, I have no shame in that.”

Wenban also spends hours online every day looking for coupons.

“In the forums, it’s quick, quick, quick. You often have to download the coupons and use them that day…The forums are a step ahead. It does mean I spend a fair bit of time every day online – but I’m not a big television person anyway”.

According to a Time magazine article on extreme couponing, the best coupons have two primary features: (i) discounts on products that people buy anyway, and (ii) discounts that are significant enough to justify the time in hunting them down. However, extreme couponing has impacted on companies giving out coupons with these two key features. The article went on to say:

Extreme couponers [seem to willing] to do almost anything to cut down on their grocery bills. People who do the extreme coupons are generally the most vicious people you will ever meet. They’ll cut off the dates of expired coupons, try to use several coupons per item and will argue when you shut them down”.

An article in the Canadian newspaper Globe and Mail claimed the world of extreme couponing was a “no-holds-barred pursuit of savings” and comprises “countless obsessive Internet followers who strive to maximize their savings at the checkout by spotting the best sales and by hoarding coupons”. Another behaviour that extreme couponers are known to engage in is searching supermarkets for incorrectly priced items (even if it is not an item they would normally buy), paying for them, and then contacting customer service departments where they get their money back plus more money and vouchers to spend in store. The Daily Mail featured the story of extreme couponer El Jones. For Jones, extreme couponing gives her a ‘buzz’ particularly when she manages to save lots of money:

“It’s the challenge, the rush and, above all, the buzz that feeds her compulsion. It eats up ten hours every week but her husband Ed doesn’t mind. For there are no side effects, no support groups needed and no casualties…and she’s fiercely proud of it, too”.

The Mail story does at least highlight the differences between extreme couponing in America (that typically involves cutting out loads of coupons from magazines and newspapers) and the UK (that typically involves printing out vouchers online). The difference is claimed to be cultural (that the US just likes paper vouchers as opposed to coupons redeemable by mobile phone or computer). The Mail also made lots of reference to the voucher giveaway website Wowcher (that the Mail part owns!). The report also notes that the one key difference between a casual bargain-hunter and an extreme couponer is the “copious planning the latter is willing to put in”.

The amount of academic work on extreme couponing has been modest (to say the least), but Dr. Joseph Chancellor and Dr. Sonja Lyubomirsky have written a number of interesting chapters and papers on the psychology of thrift. One of their upcoming book chapters on the hedonic benefits of thrift mentioned extreme couponing:

“The practice of thrift can be pleasurable and profitable. Although wanton spending surely has its own short-term pleasures, frugality involves feeling the rush of both spending and saving. The name of a popular extreme couponing website, The Grocery Store Game, aptly captures the thrill of frugal shopping. Bargain hunting can be as engrossing and enjoyable as a board game, but the advantage of thrift is that when the game is finished, one can keep the winnings”.

A recent 2012 (unpublished) Master’s thesis by Danish Business Studies student Ketil Schjorterich Skotte examined the use of online discounting but also examined coupon use including extreme couponing (and how such behaviour was bad for marketers). The thesis noted that:

“Coupon use is still widespread in the US and recently a new segment of coupon users has come to the attention of the public eye: extreme couponers who make couponing a way of living. The recent television show ‘Extreme Couponing’ is a good example of this. In the show, different (female) couponers show how they cut up to 95 percent of their grocery bill by using coupons. This segment has been described as the marketers’ worst nightmare because they do not use coupons as a way to try out new products, but instead only buys products they have a coupon for”.

Another 2013 academic paper in the Cinema Journal by Diane Negra examined (among other things) the television programme Extreme Couponing. The aim of the paper was to investigate some of the ways that recession-era representational culture (in the specific form of two reality-television series – one being Extreme Couponing) activate particular vocabularies of gender while suppressing others. Negra argued that the economic recession weighed heavily on the aspirationalism that customarily prevails in US representations, and then analyzed the staging of gendered modes of adaptation and enterprise in the first seasons of Extreme Couponing. She goes on to argue that:

“[Extreme Couponing retains] femininity as fundamentally domestic and recuperate[s] masculinity as a state of territorial expansion while promulgating ideologically ‘safe’ modes of entrepreneurialism that conform to hegemonic gender codes. Ambivalently responsive to the resource gluttony of US consumer culture, [the programs] stage the promise and the frustration of a feminized thrift and a masculinized risk taking. Extreme Couponing’s female focus is hinted at in its tag as a ‘recessionista series’…Another element shared by these [television] series is their sense of localism and regionalism, which plays out against a backdrop of social isolation…In Extreme Couponing we see that recessionary popular culture has latched onto the commodification of domestic femininities in ways continuous with but also distinct from previous eras. Female thrift ‘works’ for an era of adjusted economic realities, it seems, with female consumer resourcefulness becoming a new theme on many fronts. A number of the series’ profile subjects are women who have lost a male breadwinner’s salary (either through unemployment or divorce); they are invariably such assiduous and adept coupon clippers that they can get large amounts of groceries for free. These women are seen as stepping into the income breach without deviating from their domestic roles, and the series sustains a mixed discourse of praise and pathologization around figures inscribed on the one hand as bravura postfeminist housekeepers and on the other hand as intense overconsumers who speak with a worrying casualness about ‘stockpiling’”.

A not-so-academic (but arguably as thought provoking) article in the online Salon magazine made an interesting observation that unlike the mentally ill individuals depicted on television shows like Hoarders, or drug-addicts on programmes like Intervention, the heroines depicted on Extreme Couponing “aren’t ashamed of the obsessive compulsion that has taken control of their lives”.

I was unable to find much psychological thinking about extreme couponing. However, I did find an article on the Psychology Today website by Dr. Goal Auzeen Saedi examining the exhilaration of watching the people on Extreme Couponing (such as the ‘Double Saving Divas’, twin sisters from Chicago) that had stockpiled nappies – even though neither of them have babies. Dr. Saedi claimed she was instantly “hooked” on the show. She then went on to write:

“While a fascinating show indeed, I worry that perhaps the whole story is not being told. Is there something compulsive about this behavior, or at least marginally unhealthy? Why is a man buying up dozens of women’s deodorant? Just because it’s free, does it mean we must have it?…One of the double divas said she saw her stockpile as being analogous to having money in the bank. One of the gentlemen rationalized his couponing by saying he was worried about losing his job. But some of these extreme couponers talked about spending 15-20 hours on this task…I wonder though if I’m the only one who sees possible touches of addiction, obsession, compulsion, and perhaps even hoarding tendencies to some of this behavior. At the very least, I am comfortable to say it seems unhealthy. Hence, I ask this: Is extreme couponing really something that should be celebrated?”

I have to admit that I have only seen clips of the show on YouTube but based on the bits I have seen, I’d be hard-pressed not to at least partly agree with Dr. Saedi’s views. I can’t say that any of the anecdotal accounts I have read display genuine addictive, compulsive and/or obsessive behaviour but that doesn’t mean it’s not theoretically possible.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Chancellor, J., & Lyubomirsky, S. (2014). Money for happiness: The hedonic benefits of thrift. In: M. Tatzel (Ed.), Consumer’s dilemma: The search for well-being in the material world (pp.13-47). New York: Springer.

Negra, D. (2013). Gender bifurcation in the recession economy: Extreme couponing and Gold Rush Alaska. Cinema Journal, 53(1), 123-129

Powell, L. (2011). Extreme couponing: It’s highly addictive and takes ruthless dedication (but it can halve the cost of your weekly shop). Daily Mail, November 30. Located at: http://www.dailymail.co.uk/femail/article-2066705/Extreme-couponing-Its-highly-addictive-takes-ruthless-dedication-clutters-home.html

Saedi, G.A. (2011). The Exhilaration of “Extreme Couponing?” Is being an “extreme couponer” really such a good thing? Psychology Today, May 10. Located at: http://www.psychologytoday.com/blog/millennial-media/201105/the-exhilaration-extreme-couponing

Tuttle, B. (2013). How ‘extreme couponing’ is ruining coupons. Time, May 23. Located at: http://business.time.com/2013/05/23/how-extreme-couponing-is-ruining-coupons/

Webley, K. (2011). Extreme couponing. Time, 178, (14), 36-37.

Under where shall we look? A brief look at extreme fashion

While I was researching a blog on bride fetishism, I came across a number of articles on fetish bride wear including a paper by Frances Ross on “extreme lingerie design” (Ross is Visiting Lecturer at the London School of Fashion). At the beginning of her paper, Ross asserts that there has been an increasing “academic interest in erotic lingerie as a retail and ethical subject” and citing papers such as ‘Deviation as a key to innovation: Understanding a culture of the future’ (by Trudy Barber in 2004), ‘Ethical perspectives on the erotic in retailing’ (by Tony Kent in 2005), and ‘Erotic retailing in the UK (1963-2003): The view from the marketing mix’ (by Tony Kent and R. Brown Berman in 2006). Ross’ paper examines commodity fetishism for different forms of erotic lingerie (e.g., corset, suspender belt, stockings, etc.). She notes that:

“Previous research on [the retailer] Agent Provocateur had identified the fact that erotic lingerie is generally an under researched fashion segmentation and this became the driver for revisiting the upmarket design-led brand and conducting a comparative study with the more demographically working to lower middle-class lingerie ranges of Ann Summers”.

Ross classes erotic lingerie into one of four categories: (i) fantasy dressing up, (ii) corsets and teddies, (iii) bras, panties, suspender belts and stockings, and (iv) shoes (although I’m not persuaded that ‘shoes’ are a type of lingerie).

Ross argues that the opening of Ann Summers shops (“a sex supermarket [that sells] marital aids and exotic lingerie”) in 1970 resulted in a “cultural shift from sleaze to respectability; private space to public space and deviance to normal sexuality”. Sexy lingerie became something to enhance “lifestyle sexual consumption rather than sordid sleaze purchases” resulting in “High Street respectability” for Ann Summers stores by the 2000s. The chain of Agent Provocateur (AP) stores began selling sexy lingerie in 1994. (I hadn’t realised that AP was co-founded by Joseph Corré, the son of fashion designer Vivian Westwood and Sex Pistols’ manager Malcolm McLaren; given his parents’ love of bondage fashion wear, I perhaps shouldn’t have been surprised).

According to a 2006 article in the Daily Telegraph, Agent Provocateur caused “the second sexual revolution…Lingerie turned from something worn exclusively in the bedroom to seduce your man, into a fashion statement”. Ross also quotes from a 2006 article in The Observer about the shops’ beautifully designed “fetishised female undergarments such as crotchless taffeta knickers, gossamer negligees, epizoic teddies, [and] sternly-boned corsets” and that such lingerie is available to buy along with “S&M accessories that range from bedroom jewellery nipple tassels to handcuffs and bejewelled whips”.

Ross’ paper examines the development of extreme fashion from tight-lacing corsets through to modern erotic lingerie and argues that the meaning of clothing is constantly being redefined. Interestingly, she also historically examines whether the corset was something that women aspired to wear or was a garment that represented psychological and physical oppression. More recently, Ross claims that Bizarre magazine (a magazine that I used to write articles on sexual paraphilias for back in the late 1990s and early 2000s) perpetuated the fetish of tight-lacing throughout all issues often showing women in corsets or wearing clothes with nipped-in waists on the front covers” and listed a number of examples from specific issues. She also notes how corsets used to be limited in colour and how such extreme corset fashion has evolved into luxury wear. More specifically she wrote:

“Corsets come in two main colour ways black and a version of the original pink fabric which has connotations of domesticity and innocence rather than dominatrix fetishism. Black lingerie has often been used to ‘…suggest wantonness and availability…’ (Wilson-Kovacs, 1996 p. 173) but this now also has a post-modern layered meaning of being sophisticated. Both styles of corsets are catered for at Provocateur but Ann Summers focuses on the black dominatrix range, however, the lacing and bones are all codified rather than real. This shows how lingerie has become a luxury fashion item rather than just utility underwear…The original Victorian corset signified respectable morality while also attracting attention to the exaggerated female shape, Wilson-Kovacs says this presented the ‘…female form in an erotically constructed fashion and…become an object of fetishist enthusiasm’ (2001; p. 169). The aesthetic and commodity fetishisation of the corset is popular with both genders in much of the demographic population, because it has in the last 50-60 years been associated with scandal, worn by showgirls, film stars and courtesans”.

According to Ross, it wasn’t until the 19th century that underwear started to move away from the corset to separate undergarments (knickers, bras, suspender belts, stockings, etc.). Suspender belts and stockings served a different (erotic) function to the corset (i.e., they “fetishised the lower erogenous zones of the body” whereas the corset accentuated waists and breasts). Ross also argued that the introduction of red undergarments had “connotations of sexual excitement” as evidenced by retailers such as AP introducing red coloured lingerie. Ross also argues that stockings are back in vogue and argues:

“Clearly the role of the stockings in erotic lingerie is important to the look of the leg and buttocks and despite the 1960s and early 70s shift to tights because of the shortness of the mini-skirt, the stocking has made a definite come-back for many reasons. These include, comfort and hygiene as well as the sensual nature of the nylon which now can be made to feel more like the original silk stocking”.

Ross then turns her academic attentions to bras and panties. Obviously bras have a functional purpose in supporting and shaping breasts (that Ross points out become more important as women age). She claims that men and women both like “the look and feel of well designed erotic bras and pants as the prelude to a sexual encounter”. She then brings in some Freudian sexuality theory and argues that:

“If made in sensual fabrics such as silk, satin or fine cotton this increases the seductiveness. As Hamlyn writes ‘It restricts direct access to the naked object, but it also has the ability to suggest, enhance, and draw attention to what it covers over and adorns’ (2003, p. 11). Both female and male fetishes for fabrics such as velvet and fur can be understood by Freud’s theory that ‘pieces of underclothing, which are so often chosen as a fetish, crystallize the moment of undressing, the last moment in which the woman could not be regarded as phallic’ (Freud, 1977; p. 355)…Bizarre [magazine] codifies Freud’s Oedipal theory with images of ladies wearing fur, frilly pants and sheer see-through garments that expose underwear…Freud considers fur to be symbolic of female genitalia hair, so as commodity fetishism and retail psychology become more sophisticated in their understanding of sex selling, this form of conspicuous consumption trim on erotic lingerie continues to be popular…The knowledge that certain fabrics excite the senses, touch, sight and even smell is again documented by Freud in his discussion on fetishism”.

Ross also takes a sideswipe at Foucault’s concept of “sex being confined to the home and the words not dared to be spoken (Rabinow, 1991)” and claims this is now simply outmoded as evidenced by high street shops such as Ann Summers and Agent Provocateur. She argues that (i) ‘underwear’ has become fashionable ‘outer wear’, (ii) ‘sleaze’ (citing the work of Kent, 2005) has become blurred with ‘respectability’, and (iii) ‘dressing up’ “for sexual pleasure has become normalised so ‘Deviance’ is considered just ‘Normal sexuality’ not perversion”.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Barber, T. (2004). Deviation as a key to innovation: understanding a culture of the future. Foresight, 6(3),141-152.

Freud, S. (1997). On Sexuality. London: Penguin Books Ltd.

Gamman, L. & Makinen, M. (1994,) Female Fetishism: A New Look. London: Lawrence & Wishart Ltd.

Hamlyn, A. (2003). Freud, Fabric, Fetish. Textile: The Journal of Cloth & Culture 1 (1). March, p. 9.

Kent, T. (2005). Ethical perspectives on the erotic in retailing. in Qualitative Market Research: An International Journal, 8, 430-439.

Kent, T. & Berman Brown, R. (2006). Erotic retailing in the UK (1963-2003): The view from the marketing mix. Journal of Management History, 12(2), 199-211.

Kunzle, D. (2004). Fashion & Fetishism: Corsets, Tight-Lacing & Other Forms of Body Sculpture. Gloucestershire: Sutton Publishing.

Ross, F. (2007). Extreme lingerie design: from ‘Bizarre’ fantasy to High Street. In: Extreme Fashion: Pushing the Boundaries of Design, Business and Technology (Conference Proceedings of the International Foundation of Fashion Technology Institute). New Delhi, India: IFFTI.

Ross, F. & Ranchhod, A. (2006, July), ‘eTailing Strategies within the Intimate Apparel Market’, Academy of Marketing Conference London.

Steele, V. (1996). Fetish Fashion, Sex and Power. Oxford: Oxford University Press.

Steele, V. (2005). The corset: A cultural history. Yale: Yale University Press.

Storr, M. (2003), Latex & Lingerie: Shopping for pleasure at Ann Summers Parties. Oxford: Berg.

Wilson-Kovacs, D. (2001). The Fall and Rise of Erotic Lingerie. In: William J.F (Ed.), Dressed to Impress: Looking the Part. Oxford: Berg.

A toning for reward and punishment: A brief look at the impact of colour on gambling behaviour

Researchers and those working in the gambling industry have been interested in the factors that lead to the acquisition, development and maintenance of gambling. Aside from individual differences, the combination of the situational characteristics of the environment, and the structural characteristics of the actual game being played have been highlighted as critical ingredients in determining these behaviours in relation to gambling. This idea parallels with that of store designers who manipulate various features of the environment in shops to encourage purchase behaviour in consumers.

Situational characteristics are typically those features of the environment that may encourage people to gamble in the first place, and in some cases to keep on gambling. Examples of such characteristics could include accessibility (e.g., the number of outlets or opportunities to gamble, membership rules); sensory factors (e.g., atmospherics, light, colour and sound effects); the use of advertising; access to other things (e.g., cash machines, alcohol, food); physical comfort (e.g., seating, temperature); and social facilitation (the presence or absence of other people in the vicinity). These are often acquisition factors and are often important in the initial decision for an individual to gamble. Structural characteristics are features of the game itself that can contribute to the development and maintenance of gambling behaviour. These can be reinforcing to the player as they offer constant rewards. For instance, the ‘aura’ of a slot machine may offer excitement, arousal and tension in terms of its high event frequency, near misses, stake size, and the use of music, lights and colour.

One characteristic that can impact on both a situational and structural level in gambling is colour. For instance, this can be manipulated and/or adapted in terms of the design of a slot machine or scratchcard, an Internet gambling website, or the décor and ambience of a gambling environment. Research more specifically into the psychology of colour has been somewhat controversial in how it affects individual emotions. The majority of literature in the colour psychology field has come from advertising and marketing papers. This is because they are interested in colour selection in the way that it may facilitate the sale of their products. It has been speculated that learning about consumers’ emotional reactions to colour can be a useful predictor of purchase behaviour. This is because certain colours can provoke a particular positive or negative reaction. For instance, red has consistently been found to be stronger, more exciting, and more arousing than blue. This concept has been applied in a variety of situations in an attempt to manipulate people’s behaviours. However, a lot of this evidence is anecdotal, as it is not based on any sort of controlled experimental design.

Colour preference has been explained in terms of cultural significance and associative learning. It has been suggested that associations of colour that have been developed in the past have been forwarded as explanations of perceptions of colour today. For example, blue has been associated with night, dark and quiet. Warm colours, such as red, are used in order to attempt to arouse consumers such as in gambling environments. Across cultures, red has predominantly been found to be the most effective in influencing human emotions. Individual responses to colour have also been explained in relation to the arousal that they produce. It has been suggested that colours that are on the extreme ends of the colour spectrum (e.g., red and violet) generate greater arousal than those in-between. However, when red and blue have been compared in terms of their influences on arousal, differences have been found between them, with red producing greater cortical arousal.

With regards to the gambling literature in this field there has been minimal research conducted looking at the impact of colour on gambling. In an observational  study I published with Helen Swift back in 1992, we reported our findings about various situational characteristics of five English amusement arcades. We noted that the interiors were generally red or towards the red end of the colour spectrum. This observation appears to suggest that gaming venue designers make use of the principle of red light exciting whilst gambling. Light and colour effects have developed in their sophistication over recent years and the gaming and casino industry have taken advantage of this when designing machines, games, and gaming venue interiors.

An old 1982 study by Graham Stark and colleagues in the journal Current Psychological Research provides one of the few empirical contributions assessing the effects of coloured light on gambling behaviour. Their study found that compared to gambling under blue light, gambling under red light leads to more risks taken, higher stakes made, and more frequent bets. They suggested that because blue is less arousing it leads to slower performance, as their attention is not specially focused on the task. As red was highly arousing it caused participants to focus on the salient aspects resulting in faster bets. The arousing effects of red were speculated to increase overt behaviour.

Similar types of research study have also been carried out on computer gaming. For instance, a study led by Dr. Sandy Wolfson in a 2000 issue of Interacting With Computers examined the effects of music and lighting on computer game play. It was found that red lighting led to participants underperforming in the latter games played (compared to blue), although initially both groups improved continuously. The red group’s heart rate also decreased in line with their decline in performance. This was explained in terms of red initially being more arousing, which led to higher concentration and less error rates than blue, but as time went on they became desensitized to its arousal.

A more recent experimental investigation by Jenny Spenwyn, Dr. Doug Barrett and myself in a 2010 issue of the International Journal of Mental Health and Addiction reported what we believe was the first ever empirical study into the combined effects of both music and lighting colour on gambling behaviour. While playing an online version of roulette, participants took part in one of four experimental conditions; (1) gambling with fast tempo music under normal (white) light, (2) gambling with fast tempo music under red light, (3) gambling with slow tempo music under normal (white) light, and (4) gambling with slow tempo music under red light. We reported a significant interaction between light and music for betting speed, and that the speed at which participants gambled was increased while playing under red light and fast tempo music.

It is clear that situational characteristics of gambling environments (including colour) appear to have the potential to play a role in the acquisition, development and maintenance of gambling behaviour. The success of the gambling establishment’s situational and structural characteristics (where success is defined as an increase in gambling due to the situational or structural characteristic) depends upon the psycho-situational and/or psychostructural interaction. The importance of a characteristic approach to gambling is the possibility of pinpointing more accurately where an individual’s psychological constitution is influencing gambling behaviour. Such an approach also allows for psychologically context specific explanations of gambling behaviour rather than explanations that focus solely on personality and individual differences.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Babin, B.J., Hardesty, D.M., & Suter, T.A. (2003). Colour and shopping intentions: The intervening effect of price fairness and perceived affect. Journal of Business Research, 56, 541-551.

Bellizi, J., Crowley, A.E., & Hasty, R.W. (1983). The effects of colour in store design. Journal of Retailing, 59, 21-45.

Bellizi, J. A. & Hite, R.E. (1992). Environmental colour, consumer feelings and purchase likelihood. Psychological Marketing, 9 (5), 347-363.

Friedman, B. (2000). Designing Casinos to Dominate the Competition. Reno, NV: Institute for the Study of Gambling and Commercial Gaming, University of Nevada.

Griffiths, M.D. (1993). Fruit machine gambling: The importance of structural characteristics. Journal of Gambling Studies, 9, 101-120.

Griffiths, M.D. & Parke, J. (2003). The environmental psychology of gambling. In G. Reith (Ed), Gambling: Who wins? Who looses? pp. 277-292. New York: Prometheus Books.

Griffiths, M.D. & Swift, G. (1992). The use of light and colour in gambling arcades: A pilot study. Society for the Study of Gambling Newsletter, 21, 16-22.

Grossman, R. P., & Wisenblit, J. Z. (1999). What we know about consumers colour choices. Journal of Marketing Practice: Applied Marketing Science, 5 (3), 78-88.

Parke, J. & Griffiths, M.D. (2006). The psychology of the fruit machine: The role of structural characteristics re-visited. International Journal of Mental Health and Addiction, 4, 151-179.

Parke, J. & Griffiths, M.D. (2007). The role of structural characteristics in gambling. In G. Smith, D. Hodgins & R. Williams (Eds.), Research and Measurement Issues in Gambling Studies. pp.211-243. New York: Elsevier.

Spenwyn, J., Barrett, D.K.R. & Griffiths, M.D. (2010). The role of lights and music in gambling behavior: An empirical pilot study. International Journal of Mental Health and Addiction, 8, 107-118.

Stark, G.M., Saunders, D.M, & Wookey, P.E. (1982). Differential effects of red and blue coloured lighting on gambling behaviour. Current Psychological Research, 2, 95-99.

Valdez, P. & Mehrabian, A. (1994). Effects of colour on emotion. Journal of Experimental Psychology, 123 (4), 394-409.

Wolfson, S., & Case, G. (2000). The effects of sound and colour on responses to a computer game. Interacting With Computers, 13, 183-192.

Yoto, A., Katsuura, T., Iwanaga, K. & Shimomura, Y. (2007). Effects of object colour stimuli on human brain activities in perception and attention referred to EEG alpha band response. Journal of Physiological Anthropology, 26, 373-379.

Way up the cost: Will the increased price of National Lottery tickets affect sales?

The following blog is based on a short article that I wrote for Nottingham Trent University’s Expert Opinion column published earlier this year (January 29, 2013) and is a written version of many of the comments I made in national and local  BBC radio interviews yesterday.

This week Camelot Plc increased  the price of a Lotto ticket from £1 to £2 – but will this 100% price increase have any effect on whether people play the bi-weekly game? My own view is that although there may be a dip in overall sales when the price of the tickets first increases, over time, sales are likely to return to pre-price increase levels.

The price of buying a lottery ticket is just one of many inter-connected structural characteristics that help determine whether potential players will play the lottery. Other structural characteristics in gambling activities include the size of the jackpot, the number of smaller prizes, the probability of winning the jackpot and / or smaller prizes, the speed of the game, how quickly players receive their winnings, the ease of playing the game, whether the game is chance-based or requires some skill, the number of chances to gamble on a single event, etc.

The chance of winning the bi-weekly lottery is an incredible one in 14 million. But is playing Lotto a tribute to public innumeracy and totally irrational? Not necessarily. Lotto offers a low-cost chance of winning a very large life-changing amount of money. Many psychologists would argue that playing Lotto is entirely rational behaviour given the small cost involved. Basically, it’s a small cost for millions of people buying hope. More importantly, we know that most players don’t think about the actual probability of winning but concentrate on the amount that could be won (i.e., the jackpot size). Players may also rationalize that the cost of a ticket is still cheaper than buying a pint of lager in a pub or a coffee atStarbucks.

Jackpot size is one of the most important factors in whether people play the lotto. The fact that the ticket price is doubling doesn’t take away the fact that there will still be an enormous jackpot. Additionally, to soften the blow of the increased price, the amount that can be won for matching three numbers will increase from £10 to £25. This again is likely to help sales maintenance. And if people do feel that £2 is too much for a single ticket, there are plenty of other games in the national lottery portfolio to choose from.

Another factor that is important in lottery profitability for the operators is that we tend to overestimate positive outcomes and underestimate negative ones. If someone is told they have a one in 14 million chance of being killed that day they would hardly give it a second thought because the chances are tiny. Given the same probability of winning Lotto people suddenly become over-optimistic (“It could be you!”).

The media also plays a part. By providing widespread coverage for the few huge winners, it helps us forget the millions of people who lost! Finally, for regular players who choose the same numbers every week, they become ‘entrapped’ fearing that the one week they don’t play will be the week their numbers will come up. Players who have picked the same numbers for years are still likely to play despite the price increase for the same reason.

The bottom line is that Camelot will have done lots of market research to determine whether players will be prepared to pay more money to play Lotto. Major decisions about pricing are key to future success and increased profits. If people stop playing Lotto in their masses, a return to a lower price will be inevitable. However, my guess is that most current Lotto players will continue to play a game as the thought of winning millions of pounds outweighs the price increase.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Arkes, H.R. & Blumer, C. (1985). The psychology of sunk cost.  Organizational Behavior and Human Decision Processes, 35, 124-140.

Griffiths, M.D. (1997). The National Lottery and instant scratchcards: A psychological perspective. The Psychologist: The Bulletin of the British Psychological Society, 10, 26-29.

Griffiths, M.D. (1997). Selling hope: The psychology of the National Lottery. Psychology Review, 4, 26-30..

Griffiths, M.D. (2008). Problem gambling and European lotteries. In M. Viren (Ed.), Gaming in New Market Environment. pp. 126-159. New York: Macmillan Palgrave.

Griffiths, M.D. (2010). The effect of winning large jackpots on human behaviour. Casino and Gaming International, 6(4), 77-80.

Griffiths, M.D. (2011). Gambling, luck and superstition: A brief psychological overview. Casino and Gaming International, 7(2), 75-80.

Griffiths, M.D. & Wood, R.T.A. (2001). The psychology of lottery gambling. International Gambling Studies, 1, 27-44.

Kahneman, D. & Tversky, A. (1973). Availability: A heuristic for judging frequency and probability. Cognitive Psychology, 5, 207-233.

Langer, E.J. (1975). The illusion of control. Journal of Personality and Social Psychology, 32, 311-328.

Langer, E.J. & Roth, J. (1975). The effect of sequence outcome in a chance task on the illusion of control. Journal of Personality and Social Psychology, 32, 951-955.

Tversky, A. & Kahneman, D. (1971). Belief in the law of small numbers. Psychological Bulletin, 76, 105-110.

Walker, M.B. (1992). The Psychology of Gambling. Pergamon, Oxford.

Wagenaar, W. (1988). Paradoxes of Gambling Behaviour. Erlbaum, London.

Wood, R.T.A. & Griffiths, M.D. (2004). Adolescent lottery and scratchcard players: Do their attitudes influence their gambling behaviour? Journal of Adolescence, 27, 467-475.

The loyal family: A brief look at brand image and gambling

Over the past decade, the psychology of gambling marketing has become big business. Despite the strict regulations concerning how gambling can be advertised, the psychology of ‘gambling advertising‘ is important in attracting potential clientele. Gambling imagery is designed to make a person spend money, and in almost all advertisements there is a lack of reference to the word ‘gambling’. Instead, guilt-reducing statements referring to leisure are used. Typical examples include “try your luck”, “test your skill” and “get into the holiday spirit”.

Image has become all important in the commercial arena and the gambling industry is no different. Having said that, the gaming industry has known that perception and image are important for well over a century. For instance, the first slot machine designed in 1895 was called ‘The Liberty Bell’ and typified patriotism as it was the symbol of American Independence!

The real shift that I have noticed in recent years has been the increased strategic use of ‘branding’ products. Brands are highly defined products that go beyond the packaging and the material they are made of. They can be anything from goods such as soap powder through to major corporations, service companies, political parties and even people. They appear everywhere and gambling products are no different. Research by psychologists has shown that children as young as three years old can recognize a brand. In fact, one study I read showed that more schoolchildren recognized the ‘crossed fingers’ Camelot logo than products such as Coca Cola and McDonalds!

So how are brands defined? The principal difference between an ordinary product and a brand is the intangibles beyond the product itself. A brand goes beyond functionality. In short it is how it is packaged, what it looks like, what its colour is, its personality. At the most basic level, product plus personality equals brand. My guess is that when you hear the words ‘Ladbrokes’, ‘William Hill’, or ‘Gala’ they invoke particular thoughts, moods, colours, and feelings.

Every great brand has an outstanding feature at its heart. A product also needs time and to be promoted and communicated consistently to become a brand. Repetition has appears to be one of the keys to establishing brand success. However, what really determines a brand – and this is especially important in the gambling arena – is trust. This is of paramount importance in getting individuals to gamble online. Players are more likely to gamble online with those companies that are well established than a little known company operating out of the Caribbean. Successful brands have a ‘trustmark’ rather than a trademark. It is the reason we prefer the product to other non-familiar ones. It says you have not been let down by the product or service and you can reduce anxiety by using the product or service again. Again, this is especially important in a business whose primary aim is to relieve you of your money!

Trust is an historical concept because we need repeated interactions coupled with good feelings to build it. Branding experts claim it takes at least three years to establish the feeling of goodwill among consumers. The good news for companies – including the gaming industry – is that we don’t even need to have experienced the product ourselves. We might engage in things because others have used or engaged in the product for years.

One of the most important things about brands for the gaming industry is that they help us define our self-image and who we are – at least on some psychological level. For some people, this ‘personal branding’ may be more important than their social identities within a community. For example, the car we drive or the newspaper we read, are particularly strong cultural indicators of what sort of person we are. Where you gamble and on what games can be an extension of this.

Brands appear to mean much more than they ever did probably because successful brands are worth millions of pounds. Nowadays, gambling brands are linked to ideas, hopes and dreams and match the player’s thinking and self-image. It is not enough that going to a casino will be a lot of fun. It has to say something as well. Gaming companies try to match their products and games to consumers through extensive market research by surveying potential clientele about their attitudes, habits and pleasures. The gaming industry spends a lot of resources (time and money) turning their products into brands. If the product is successful it will soon be open to competition from others who want to cash in on the market for the particular product. The gaming industry therefore has to find a way of showing that their brand of products gives something better than the competitors.

Over time, even the best brands can lose customer loyalty, which is why the gambling industry needs to stay fresh and innovative. Brands rely on image and are vulnerable to scandal. That is where the gaming industry walks a fine line. High profile stories about gambling addiction or gambling-related suicides will not bring in new players and is why there is now such a major investment in corporate social responsibility.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Adams, P. (2004). Minimising the impact of gambling in the subtle degradation of democratic systems, Journal of Gambling Issues, 11. Available at: http://www.camh.net/egambling/issue11/jgi_11_adams.html.

Binde, P. (2007). Selling dreams – causing nightmares? On gambling advertising and problem gambling. Journal of Gambling Issues, 20, 167-191.

Griffiths, M.D. (2005).  Does advertising of gambling increase gambling addiction? International Journal of Mental Health and Addiction, 3(2), 15-25.

Griffiths, M.D. (2007). Brand psychology: Social acceptability and familiarity that breeds trust and loyalty. Casino and Gaming International, 3(3), 69-72.

Griffiths, M.D. (2010). Online ads and the promotion of responsible gambling. World Online Gambling Law Report, 9(6), 14.

Griffiths, M.D. & Wood, R.T.A. (2008). Responsible gaming and best practice: How can academics help? Casino and Gaming International, 4(1), 107-112.

Korn, D, Hurson, T. & Reynolds, J. (2004). Commercial Gambling Advertising: Possible Impact on Youth Knowledge, Attitudes, Beliefs and Behavioural Intentions. Report submitted to the Ontario Gambling Research Centre.

Mind the App: The psychosocial impact of gambling applications

Most regular gamblers will be well aware that technology is revolutionizing the way they can gamble and access gambling. One of the most notable innovations has been the proliferation of various gambling applications (‘apps’) for smartphones and computer tablets. A majority of the British bookmakers have launched sports betting apps including Betfred Mobile Sportsbook, William Hill iPhone, Ladbrokes Mobile, Betfair iPhone Client, and Paddy Power Mobile. Most of the apps allow sports bettors to gamble via their mobile phones and/or tablets (e.g., iPad) with all the same options that gamblers can get offline, and additionally keep track of the bets made. Combined with this, many operators have introduced iPhone compatible websites. Bookmakers have also launched similar apps and services for Android (i.e., non-Apple) products (e.g., Unibet’s mobile sports betting app). In short, mobile sports betting has gone mainstream.

There are also apps for games like Fantasy Football (such as the one offered by Betfred) but most gambling operators are moving into the mobile social betting market because it provides greater flexibility in predicting score lines and by making it easier to share the result outcomes with friends. Such services include Unibet Social Betting, SideBets Social BETworking, Bodugi Social Betting, King of Predictions, and Bet Tracker Pro. Gamblers also have access to a wide range of betting tips and betting odds apps via both iPhone and Android handsets. Gambling apps can also provide access to potentially useful information for the player (e.g., tips, strategy articles, the latest updates, etc.). In addition to he bookmaking industry, casino operators have followed suit and have also moved into the gambling app market on both iPhone and Android.

Once casino apps have been installed, players can instantly access their favourite casinos and casino games without searching for them via a web browser. A quick look at the commercially available gambling apps shows that almost all gaming operators offer attractive bonuses in an attempt to attract new clientele to download their gambling app software and spend some money (e.g., first deposit bonuses, reload bonuses, and various other seasonal promotions). The psychosocial impact of real money gambling apps is likely become a hot topic among those of us who carry out research in the gambling studies field.

As with online gambling more generally, the introduction of gambling apps and mobile gambling eliminates time and place constraints, allows 24/7 access all year round, provides convenience and flexibility, provides a wide range of games (e.g., slots, blackjack, video poker, roulette, etc.) and potentially increased gambling opportunities, and means that anyone can gamble anywhere at anytime providing there is network connection. Real money gambling apps arguably make gambling even easier for players. Whilst there are clearly many advantages for gamblers, these advantages may have a negative psychosocial impact on a small minority of gamblers.

The gambling app market is likely to be very lucrative for both game developers and gaming operators. In a recent report by Juniper Research, it was estimated that users of smartphones and tablets are expected to wager $100 billion annually on the devices by 2017, up from about $20 billion in 2011. However, Juniper Networks’ Mobile Threat Centre also reported that gambling apps pose the biggest security risk to smartphone users after over 1.7 million apps on the Google Play Store were analyzed between March 2011 and September 2012. Another study by German researchers at the Leibniz University (Hannover) and the Philipps University (Marburg) found that apps (including gambling apps) were leaking personal data, including bank account information. The study tested the 13,500 most popular free apps from the Google Play Store and found that 1074 of them (8%) used incorrect or inadequate coding. These studies also found that the gambling apps “blatantly overstepped permissions that were more than adequate for normal use” and that with malware they accessed a number of features of the users’ smartphones and tablets without justification. Racing apps were reported as causing the most concern with 99% of paid racing apps and 92% of free racing game apps being able to send SMS; half of free downloaded apps were able to use the camera; and 94 per cent of free games could make outgoing phone calls.

From a psychosocial impact perspective, one of the areas where gambling apps appear to be having most impact currently is in relation to in-play betting. For instance, Bet365 (the most successful gaming operator in the in-play market) have a free betting app that players can use for any of their ‘in-play’ markets (most notably football) from a smartphone. I argued in a previous blog that what the ‘in-play’ markets have done is take what was traditionally a discontinuous form of gambling like football betting – where gamblers made one bet every Saturday on the result of a football game – to one where consumers can gamble again and again and again. What’s more, gaming operators have quickly capitalized on the increasing amount of televised sport. In contemporary society, where there is a live sporting event, there will always be a betting consumer. ‘In-play’ betting companies using gambling apps have catered for both the natural betting demand and have initiated new clientele in the process.

If the reward for gambling only happens once or twice a week, it is almost completely impossible for a gambler to develop problems and/or become addicted. ‘In-play’ betting using gambling apps has changed that because we now have football matches on almost every day of the week making a daily 2-hour plus period of betting seven days a week. ‘In-play’ has fundamentally changed the way that people view and bet on sporting events. The speed of a game also influences the prevalence of problem gambling. Based on the relationship between event duration, event frequency, bet frequency, and payout interval, empirical research has consistently shown that games that offer a fast, arousing span of play, frequent wins, and the opportunity for rapid replay are those most frequently cited as being associated with problem gambling. These potentially problem-inducing structural characteristics have the capacity to be enhanced via gambling apps and in-play betting. The actual prevalence rate of problem gambling will of course depend on many factors other than speed of the game alone, but games with high and rapid event frequencies are most likely to impact on increased rates of problem gambling. ‘In-play’ betting via gambling apps appears to be an activity that is starting to blur the lines between continuous and discontinuous forms of gambling.

Frequency of opportunities to gamble (i.e., event frequency) appears to be a major contributory factor in the development of gambling problems. The general rule is that the higher the event frequency, the more likely it is that the activity will result in gambling problems for vulnerable and susceptible gamblers. Gambling addiction has been shown to be associated with the rewards, the speed of rewards, and payout rates. Therefore, the more potential rewards there are, and the higher the amount of the rewards, the more problematic the activity is likely to be. Given the time, money and resources, a vast majority of gambling activities are now ‘continuous’ in that people have the potential to gamble again and again. Therefore, in relation to problem gambling, ‘in-play’ betting via gambling apps is an activity that we really need to keep an eye on.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Griffiths, M.D. (2012). Gambling on Facebook? A cause for concern? World Online Gambling Law Report, 11(9), 10-11.

Griffiths, M.D. (2012b). Mind games (A brief psychosocial overview of in-play betting). i-Gaming Business Affiliate, June/July, 44.

Griffiths, M.D. & Auer, M. (2013). The irrelevancy of game-type in the acquisition, development and maintenance of problem gambling. Frontiers in Psychology, in press.

MacMillan, D. (2012). IPhones Become Mobile Casinos by Adding Real-Money Bets. Bloomberg Business Week, August 16. Located at: http://www.businessweek.com/news/2012-08-16/iphones-become-mobile-casinos-by-adding-real-money-bets

Manning, J. (2012). Android apps leaking personal, banking details. Stuff, October 23. Located at: http://www.stuff.co.nz/technology/digital-living/7852719/Android-apps-leaking-personal-banking-details

Parke, J. & Griffiths, M.D. (2007). The role of structural characteristics in gambling.  In G. Smith, D. Hodgins & R. Williams (Eds.), Research and Measurement Issues in Gambling Studies. pp.211-243. New York: Elsevier.

Sharma, M. (2012). Free gambling apps top security risk list. Stuff, November 4. Located at: http://www.stuff.co.nz/technology/digital-living/7904180/Free-gambling-apps-top-security-risk-list

Scam-a-lot: A brief look at online gambling fraud

I’m sure many of you reading this have received bogus e-mails notifying them they have won a lottery. The majority of these scams are either the ‘Dutch Lottery’, ‘Spanish Lottery’ and ‘Canadian Lottery’ schemes (although there are many others). The theme is always the same and they appear to make a lot of money for those that instigate the scam. According to press reports a few years ago, the Canadian Lottery scam netted over $5 billion from US victims and was making around £500,000 a month in the UK. Typically, a person receives an e-mail saying that they have won a lottery and they need to reply to claim their winnings. If the person replies, they will then receive emails and/or phone calls that move the person on to the next phase of the fraud. The person will be told that they need to pay a fee – which can be variable – to cover transfer and administration costs (sometimes termed an ‘unlocking fee’). Sometimes the fraudsters ask for a person’s bank details so that they can deposit the winnings. When this happens, the fraudsters can also steal money directly from a person’s account. The obvious reason why such e-mails are fraudulent is that the person has not bought a lottery ticket. However, frausdsters have started to use slightly different tactics. Below is an extract from an e-mail that I received in my inbox:

“We are pleased to inform you of the result of the Lottery Winners International programs held on the 14th of January. You have therefore been approved a sum pay out of US $500,000. CONGRATULATIONS!!! Due to mix up of some numbers and names, we ask that you keep your winning information very confidential until your claim has been processed and your prize/money remitted to you. This is part of our security protocol to avoid double claiming and unwarranted abuse of this program by some participants. All participants were selected through a computer ballot system drawn from over 200,000,000 company and 300,000,000 individual email addresses and names from all over the world”

Here, the person appears to have had their e-mail address randomly selected into a prize draw (rather than having to have bought a ticket). To claim the prize, recipients of the e-mail are again asked to pay an administration fee. One of the more worrying aspects is that those people who have responded to these types of schemes and frauds before will find themselves named on “mooch” and “sucker” lists that are sold by specialist brokers to the fraudsters. If a person has been duped once, they will almost certainly be targeted again.

Frauds rely on gullibility of the victim and the credibility of the criminal engaging in the fraudulent activity. On the Internet, this might perhaps translate into having very state-of-the-art webpage forgeries on the Internet with credible and trustworthy sounding materials/products. One of the most common fraudulent practices is when unscrupulous individuals steal materials from legitimate online gambling sites. Whole website designs can be stolen including the graphics and general design. Others may just use accreditation logos from legitimate accreditation organizations such as GamCare or the Internet Gambling Commission. Such people rely on the fact that many gamblers have made the decision to gamble even before logging on. The urge and desire to gamble can help overcome a person’s ability to think rationally and/or their instinctive mistrust of the Internet. Fake sites have to look safe, reputable, and trustworthy. To avoid spending money on website design and development, the fraudsters simply steal existing designs. Some fake sites even go as far as making identical copies of winners’ pages and testimonial pages of legitimate sites. This reinforces the idea that the site has hundreds of happy and satisfied customers. Only those who are intimately familiar with the “host” or original site would notice such a fraud.

Many online gambling sites offer incentives to get the gambler to play on their site. These include legitimate schemes such as VIP membership, loyalty schemes, and various types of deposit bonuses (i.e., the gamblers get a cash bonus if they register with the site). One of the legal (but highly exploitative) ploys to get people to gamble, are those sites which require excessive play (or to have gambled a pre-set amount of money) before the cash bonus is awarded. However, there are some ‘bonus’ practices that go beyond exploitation and are clearly fraudulent. One of the simplest, and most effective of the bonus scams is targeted at players that have been banned from a casino. Since online casinos are always in need of known paying customers, this works by drawing in banned gamblers who have moved on to other sites. The gamblers receive an e-mail offering them a cash bonus if they deposit money into their existing account. However, after the gambler has deposited the money, they do not get their bonus. The online casinos tell the player they are not eligible to receive a bonus because they were banned. Gamblers then tend to play their deposit anyway – which is exactly what the operators were hoping for. Furthermore, some online casinos cite ‘bonus abuse’ as the reason for not paying winnings, knowing there is no governing body that can act against them.

Another unscrupulous tactic is where online gambling sites that have conned a gambler once, do it again (a “two-for-one” scam). If a gambler has signed up to a particular online casino that takes all their money and then disappears, there is little a gambler can do. Quite often, months after being ripped off, a gambler may start to get e-mails from a new gambling site set up by the fraudsters who conned the gambler in the first place (although the gambler is unlikely to know it is the same organisation). They know where to reach the gambler because of the registration form that the gambler initially filled out to join the now disbanded online casino. The fraudsters will e-mail compelling offers, rewards packages, and CD software (basically anything to get the gambler back). The fraudsters then do exactly the same again. Another variation of the ‘twofer’ scam is when gambling operators invite their former scammed customers (by using the information the gambler provided before at a previous site) under the ruse of ‘bonuses’ telling the gamblers how sympathetic they are about them being scammed, and offering a bonus if they play on their website instead.

There appears to be one major reason why gambling is such a growth area for fraud. This is the fact that many gamblers themselves want to get a huge reward from a small outlay (just as the fraudsters do). As long as there are people who are prepared to risk money on chance events, there will be those out there who will want to fraudulently take their money from them. To date, there is almost no empirical data on any of these criminal practices and it is hard to assess the extent to how widespread any of these fraudulent online gambling practices are. There is clearly a need to examine this area empirically and for research to be initiated in this emerging area of criminological concern.

Dr Mark Griffiths, Professor of Gambling Studies, International Gaming Research Unit, Nottingham Trent University, Nottingham, UK

Further reading

Griffiths, M.D. (2003). Dot cons: Exploitation and Fraud on the Internet (Part 2). The Criminal Lawyer, 134, 3-5.

Griffiths, M.D. (2003). Exploitation and fraud on the Internet: Some common practices, The Criminal Lawyer, 132, 5-7.

Griffiths, M.D. (2004). Hi-tech gambling scams. The Criminal Lawyer, 140, 4-5.

Griffiths, M.D. (2008). Online trust and Internet gambling. World Online Gambling Law Report, 8(4), 14-16.

Griffiths, M.D. (2010). Crime and gambling: A brief overview of gambling fraud on the Internet. Internet Journal of Criminology. Located at: http://www.internetjournalofcriminology.com/Griffiths_%20Gambling_Fraud_Jan_2010.pdf

Griffiths, M.D. & Wood, R.T.A. (2008). Gambling loyalty schemes: Treading a fine line? Casino and Gaming International, 4(2), 105-108.

McMullan, J. & Rege, A. (2007). Cyberextortion at online gambling sites: Criminal organization and legal challenges. Gaming Law Review, 11, 648-665.

Whitty, M. & Joinson, A. (2009). Truth, Lies and Trust on The Internet. Hove: Routledge.